Online:Boneyard
< Elder Scrolls Online: Skills: Grave Lord(Redirected from Online:Unnerving Boneyard)Boneyard | |||||
---|---|---|---|---|---|
Line | Grave Lord | ||||
Line Rank | 20 | Cost | 2970 Magicka | ||
Cast Time | Instant | Duration | 10 seconds | ||
Target | Ground | ||||
Range | 28 meters | Area | 6 meters | ||
Morphs | |||||
Unnerving Boneyard Applies Major Breach and Minor Vulnerability each tick, persisting for a duration when enemies leave the area. |
|||||
Avid Boneyard You can use your own synergy. |
|||||
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
|
- Boneyard: Desecrate the ground at the target location, dealing [8184 / 8273 / 8360 / 8447] Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 6149 Frost Damage to nearby enemies and healing for the damage done.
- Unnerving Boneyard: Desecrate the ground at the target location, dealing [8449 / 8529 / 8622 / 8713] Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical and Spell Resistance by 5948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 6149 Frost Damage to nearby enemies and healing for the damage done.
- Avid Boneyard: Desecrate the ground at the target location, dealing [8449 / 8529 / 8622 / 8713] Frost Damage over 10 seconds to enemies inside and applying Minor Vulnerability, increasing their damage taken by 5%. Consumes a corpse on cast to deal 30% more damage. You or an ally in the area can activate the Grave Robber synergy, dealing 6149 Frost Damage to enemies and healing for the damage done.
Boneyard deals Frost Damage to all enemies within a selected area. If there is a corpse in the area to consume, the damage is increased. Allies may activate the Grave Robber Synergy to deal additional damage and also restore their Health. The Unnerving Boneyard morph reduces the resistances of all affected enemies as well as making them more vulnerable to further damage, while Avid Boneyard allows you to activate the Synergy yourself.
NotesEdit
- Unnerving Boneyard is a recommended morph for the Necromancer Initiate and Baleful Summoner builds.
GalleryEdit
Patch NotesEdit
- Increased the cost of this ability and its morphs to 3780 from 3510.
- Decreased the damage by approximately 32% per tick.
- Increased the bonus damage modifier for consuming a corpse to 50% from 20%.
- Increased the base cost of this ability and its morphs to 4950, up from 3780, and decreased the damage per tick by approximately 20%.
- Reduced the cost of this ability and its morphs to 3780, down from 4950.
- Fixed an issue where the synergy granted from this ability and its morphs would fail to deal damage if you activated it from the edge of its radius.
- Removed visual and sound effects from each of the following ground effects' ticks to reduce battlefield clutter and noise:
- Graveyard and morphs
- Lightning Splash and morphs
- Nova and morphs
- The following abilities have received significant adjustments to how the server handles their behavior, reducing messages sent between the client and server and reducing the total amount of Area of Effect events occurring. This will largely have little to no effect on their gameplay other than improving their response time to entering or leaving the Area of Effect. In some rarer cases, it will reduce the interaction with sets that proc off application of buffs or debuffs, since you will no longer repeatedly apply these effects to targets inside the area every tick, but rather for the duration the target is inside the area. Their synergies (when applicable) have also been updated to be far more reliable to activate when in the area and they will no longer persist for a short duration after each tick, allowing you to activate them in cases where they could fail or were already used, going on cooldown with no effect, or gaining their effects despite already being used.
- Blood Altar and morphs
- In an instance where Blood Feast and Blood Funnel are both available, Blood Feast will now always take priority as it is stronger than Blood Funnel.
- Bone Totem and morphs
- Boneyard and morphs
- Cleansing Ritual and morphs
- Both morphs of Dragonknight Standard
- This will also fix an issue where the morphed version of this ability failed to properly fire its synergy, Shackle, when activated.
- Lightning Splash and morphs
- Necrotic Orbs and morphs
- Negate Magic and morphs
- Nova and morphs
- Rune Focus and morphs
- Spear Shards and morphs
- Blood Altar and morphs
- This ability and its morphs now lasts 10 seconds in total instead of 10.5 seconds.
- The synergy from these abilities now heal the synergy activator rather than the caster of the synergy source.
- Unnerving Boneyard (morph): Fixed an issue where this morphs' damage was not considered an Area of Effect attack.
- Increased the damage of this ability and its morphs by approximately 10% per tick since they tick 10 times instead of 11 after the change in Update 30.
- Reduced the damage per tick by approximately 27%.
- Fixed an issue where this ability's bonus visual effects for consuming a corpse would fail to play.
- Reduced the cost to 2970, down from 3780.
- Reduced the bonus damage when consuming a corpse to 30%, down from 50%.
- Graverobber (morph): Reduced the damage of this synergy by approximately 34% to ensure it is of similar power to other synergies of its ilk, such as Conduit or Combustion.