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Detail
Quick Summary: written by Talyyn, not checked


Walkthrough: not written


Quest Stages: written by Talyyn, not checked
Track down a serial killer in Murkmire.
Zone: Murkmire
Quest Giver: Dajaleen in Lilmoth
Location(s): Lilmoth, Alten Meerhleel, Dead-Water Village, Murkmire, Singing Grotto
Prerequisite Quest: Whispers in the Wood
Reward: Tribal Equipment Crate
Average Leveled Gold
XP Gain: Standard Experience
ID: 6279
Stop the Skin Taker's grisly work
The skinned bodies of Argonians are being placed on display around Murkmire by a killer dubbed "the Skin Taker." I have been asked to help find this killer before anyone else falls victim to their grisly methods.


Quick WalkthroughEdit

  1. Travel to Bright-Throat Village and speak with Milzus.
  2. Head south to Alten Meerhleel and interview Sulosya.
  3. Travel west to Dead-Water Village and talk to Guhcin.
  4. Go to the nearby Dead-Water pools and look for evidence left behind by the Skin Taker.
  5. Follow the cries and speak with Axdred.
  6. Enter the nearby Singing Grotto and kill the Skin Taker.
  7. Look around cave for evidence of possible motives.
  8. Return to Dead-Water Village and speak with Guhcin or Dajaleen.

Detailed WalkthroughEdit

NotesEdit

  • Milzus won't exist in Bright-Throat Village before starting the quest.
    • Sulosya won't exist in Alten Meerhleel before starting the quest or reaching the related objective.
    • Guhcin won't exist in Dead-Water Village before starting the quest or reaching the related objective.
  • The Singing Grotto can be accessed prior to starting this quest. The torture installations and Argonian corpses will be found inside even then, before the killing officially start as revealed as part of this quest.
  • The Skin Taker and their journal won't exist in the Singing Grotto before reaching the related objective.

GalleryEdit


Quest StagesEdit

The Skin Taker
Finishes Quest Journal Entry
Dajaleen told me to seek out Milzus in Bright-Throat Village. She discovered a recent victim and may know something that will help me track down the killer.
Objective: Talk to Milzus
Milzus didn't have much new information to offer, but she told me that another Argonian, a Dead-Water hunter named Sulosya, found one of the other victims. She suggested he may be more helpful, and said I could find him at Alten Meerhleel.
Objective: Talk to Sulosya
I learned a bit more about the Skin Taker's methods from Sulosya, but he also provided another lead. One of his Dead-Water tribesmen encountered the Skin Taker and chased the killer off. I should speak to Guhcin at the Dead-Water Village.
Objective: Talk to Guhcin
Guhcin was able to tell me that the Skin Taker is a woman, pale, and a descendant of Man. He regrets that he was not able to pursue or track her, but gave me the location of the encounter in the hope that I have better luck.
Objective: Investigate the Dead-Water Pools
I reached the location where Guhcin encountered the Skin Taker. It looks like the killer left some things behind in their haste. I should look around for clues that could lead me to her.
Objective: Examine the Flensing Knife
Objective: Examine the Muddy Tracks
While examining evidence where Guhcin encountered the Skin Taker, I heard someone cry out in pain nearby. With a killer about I should find the source of the cry as quickly as I can.
Objective: Find the Source of the Cry
I found a dying Blackguard caught in an Argonian trap. Guhcin said the Skin Taker was dressed as a Blackguard. I should question him before he succumbs to his injuries.
Objective: Talk to Axdred
(At this point of quest, the path will divide, depending on past choices. If Captain Hostia is killed during Missing in Murkmire)
The Skin Taker is Julitta Asellus, daughter of the Blackguard slaver I let Jaxsik execute for abducting Dead-Water tribe members. These killings are her vengeance on the Murkmire tribes. I have to stop her before she can kill again.
Objective: Find the Skin Taker
I found Julitta in her hideout near the Dead-Water tribe's village. She made it clear she will not surrender without a fight.
Objective: Defeat Julitta Asellus
Julitta left me no choice but to kill her to put an end to the Skin Taker murders. It looks like she kept her mother's journal close at hand. It might shed some light on her horrific actions.
Objective: Investigate the Skin Taker's Lair
The Skin Taker is dead and the evidence of her motives is in hand. I should return to Dead-Water Village and tell Guhcin of my success.
Objective: Talk to Guhcin
Finishes quest  Guhcin regrets that Jaxsik's act of retribution allowed for this tragedy to unfold, but he believes they might avoid repeating it by learning tolerance from the Bright-Throats. My work here is finished. I should say goodbye to Guhcin.
Objective: Talk to Guhcin
(If Captain Hostia is spared during Missing in Murkmire, then the following stages will appear.)
The Skin Taker is Hostia Asellus, the Blackguard slaver I spared when Jaxsik wanted to kill her. That incident seems to have escalated Hostia's grudge against Argonians to new heights. I have to stop her before she can kill again.
Objective: Find the Skin Taker
I found Hostia in her hideout near the Dead-Water tribe's village. She made it clear she will not surrender without a fight.
Objective: Defeat Hostia Asellus
Hostia left me no choice but to kill her to put an end to the Skin Taker murders. It looks like she kept a journal that might shed some light on her horrific actions.
Objective: Investigate the Skin Taker's Lair
The Skin Taker is dead and the evidence of her motives is in hand. I should return to Dead-Water Village and see if Dejaleen arrived safely.
Objective: Talk to Dajaleen
Finishes quest  Dajaleen regrets that my act of mercy allowed for this tragedy to unfold, but she's hopeful that these events have brought the Bright-Throats and Dead-Water tribes closer together. My work here is finished. I should say goodbye to Dajaleen.
Objective: Talk to Dajaleen
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.


 
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