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Quick WalkthroughEdit
- Speak with Yisara.
- Test the Spirit Lantern and summon a ghost.
- Search for clues in an abandoned cottage.
- Summon another ghost with the Spirit Lantern.
- Search for clues at Castle Giovesse.
- Find the cursed armor.
- Enter a crypt and retrieve the Sword of Giovesse.
- Bring the items to the mage's tower and break the curse.
- Help Yisara make a choice to conclude the quest.
Detailed WalkthroughEdit
Following what you've read on Author's Assistant Wanted!, find Yisara and talk to her about the work, or speak to her directly.
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- "Thank you for agreeing to accompany me. With your help, my next romance novel will be a masterpiece!
Here, take the lantern. Now, fair warning—I've never actually used it. But I heard a ghostly woman wanders the city gardens. We can test it there!"
Go to the city gardens. They are in the southeast corner of the town. Yisara will then catch up to you and then point at a spot in the garden.
- Yisara: "Perhaps there, near that overturned slab?"
Talk to the ghostly duchess that appears who'll tell you about Castle Giovesse and her son who's apparently been murdered by a woman called Alizinda. You'll have to head to a cottage northeast of Gideon and Castle Giovesse. You can find a Tarnished Ring of Mara and Alizinda's Journal; Yisara will want to see them.
You can then use the Spirit Lantern to summon Mathen's spirit, who will appear and mistake Yisara for someone else: none other than his old lover, Alizinda, herself! Speak with Mathen to hear his side of the story. He confirms he was poisoned by Alizinda on the night he was going to propose to her, but denies that she cursed anyone. He suggests that he may still be anchored to the world by certain personal possessions that can be found in the ruins of Castle Giovesse.
Meet Yisara at the chapel and investigate the area. On an intact desk you can find a Scrawled Incantation. It seems important enough that you can bring it to Yisara for her to see:
- "What's that you've got there? Not a golden helm by any chance?"
- No. Some strange lines written out. Have a look.
- "A magical incantation! The handwriting is different from Alizinda's journal. That means she can't be responsible for the curse!
I knew my ancestor wasn't a sorceress. A murderer, maybe, but not a sorceress! Of course, this all begs the question …." - Who really placed the curse on the castle?
- "Yes. And more importantly, why? The person who cast the spell clearly had an axe to grind. Maybe it was a court wizard? Or some jilted witch? My novel's less romance than mystery at this point!
Let's use the lantern again. Maybe the culprit's here!"
After you place the lantern on the altar, Duchess Astella will appear, wanting to know why you are there. When you speak with Duchess Astella, she will let slip that she tried to bring her son back from the dead. She used his armor as a focus but doesn't know why it failed. The Duchess then suggests that you find her notes on the ritual; they can be found in her private study. Fight or avoid the spectral warriors and enter the study through a hatch door. In the study, you can find Duchess Astella's Notes.
- "You found Duchess Astella's notes that quickly? Thank Ruptga I can rely on your eyes. Can barely see a thing in this place!
What do they say?" - Apparently, the spell involved burying Mathen's armor under clumps of heartsbane.
- "Really? Ugh. I think I spotted some on the way across the castle grounds. I knew that herbalism workshop would come in handy someday!
If we do manage to find the armor, be careful pulling it out of the tangle. Heartsbane's quite deadly."
You will need to go upstairs and find some heartsbane, a small plant with purple flowers. There you will find Mathen's Golden Helm. After you retrieve it, Yisara will want to talk:
- "Sorry, sorry. I feel like we've assembled most of the clues to this mystery, but I just can't shake the feeling that we're missing something here."
- What do you mean?
- "Well, Duchess Astella got them into this situation, right? She cast the ugly spell that cursed poor Mathen. And now, we're gathering up the items she used to make this mistake in the first place?
It can't be that simple. What are we missing?" - You think there's more she's not telling us?
- "Maybe. Maybe not. She wasn't a professional necromancer. Maybe she missed something too.
Remember what Mathen told us? Certain objects take hold of the soul. If that's the case, isn't it odd that we found him in the cottage instead of the chapel?" - We found that ring of Mara in the cottage. Do you think that might play a role in this?
- "Only one way to find out! Let's use the lantern again.
I'm still carrying the ring. If he followed us here, maybe we're on to something!"
Speaking with Mathen, you explain that his mother's attempts to resurrect him caused the curse. But he agrees that the rest of the armor needs to be found, and that he will stay with Yisara for awhile. Once you have found the pieces of armor, you will need to find a place to summon Duchess Astella to talk. She reveals that one more item is needed: the Sword of Giovesse, which can be found in the crypts. You will need to enter the crypt, retrieve the sword, and fight Duke Calvus Vanin. Then, bring the objects to Tavia's Tower, which sits near the castle. When you enter the tower and use the lantern, Duchess Astella, Mathen, and Yisara will appear as spirits.
Once you lay out the arms and armor, the ritual will start, though the end result is unexpected:
- <Yisara becomes corporeal once more.>
- Duchess Astella Galenus: "Mathen! Why aren't you—? Mathen!"
- <Duchess Astella disappears in cloud of golden sparks while Mathen remains.>
- Mathen Galenus: "I'm … I'm still here?"
- Yisara: "My poor Mathen! What went wrong?"
Speaking with Mathen, you will learn that Mathen was tied both to the cursed armor and to the Ring of Mara, and that his soul still remains linked to the ring. He then requests to speak with Yisara:
- <Mathen goes one knee before Yisara.>
- Mathen Galenus: "Lady Yisara, light of my … afterlife. That ring you carry is the key to my heart. I leave my fate in your hands."
- Yisara: "My hands? Mathen, what are you saying?"
- Mathen Galenus:"If you choose to wear the ring, I will remain by your side—an attentive and loving guardian."
- Yisara: "Are you serious? Tall Papa preserve me …."
- Mathen Galenus: "Destroy the ring, and I will pass to Aetherius. The choice, my lady, is yours."
With a twist straight out of a romance novel, you can talk with Yisara about this decision:
- "Did I just get a proposal from a ghost? Up until now, the only man who ever wooed me was a stable hand in Bergama!
I know I should recoil at this. It's profane! Blasphemous? Right? But, gods he's cute. And the way he speaks! It's like a dream!" - He said the choice is yours.
- "Ugh! How could he lay something like this at my feet? I can barely decide which boots to wear most days.
When he abducted—I mean, swept me away, he told me his heart was torn to pieces. He said I was the only balm. He said I was his second chance." - Do you think that's true?
- "I don't know! Aside from the whole ghostly murder victim thing, this is what my heart always yearned for. It's why I write romance novels! The thought that I could bring him love and joy is intoxicating.
Still, he deserves peace and rest, right?"
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You can talk to her after completing the quest:
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She asks you to destroy the ring for her. She will apologize to Mathen for her choice:
With the ring in the brazier, they will both say their goodbyes:
Afterwards you can approach the crying Yisara:
Once you have completed the quest, you can discuss her feelings and plans some more:
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No matter what you've chosen, you'll be rewarded the Scion of Giovesse Breastplate and some gold.
Quest StagesEdit
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.