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Quick Summary: written by Runs-in-Rivers, checked by MolagBallet
Quest Stages: written by MolagBallet, not checked |
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Quick WalkthroughEdit
- Talk to Vicecanon Heita-Meen.
- Search the camp for clues.
- Talk to Gerent Kepanuu.
- Search for Ruuvitar inside Loriasel.
- Talk to Kazdi.
- Activate the crystal in the main room.
- Use the keystone holder or activate the other two crystals.
- Talk to Vicecanon Heita-Meen at the unsealed door.
Detailed WalkthroughEdit
Gerent Nuleem-Malem says you should tell Vicecanon Heita-Meen what the Dominion's alchemist, Ruuvitar, plan to do with the Mnemic Egg.
The Vicecanon is northwest of Loriasel, behind a camp. She explains the presence of lamias in the area—the Dominion stirred up their nests. You tell her that the Dominion plans to use the Egg to separate the Argonians from the Hist. She is horrified and asks you to search the camp for any sign of Ruuvitar's location while she rallies the soldiers to attack the ruins.
The Abandoned CampEdit
Ruuvitar's Journal is in a tent to the left. In the center of the camp, next to the cooking fire, is a dead Argonian prisoner. He is covered in a mixture of blood and sap, and it looks like the Dominion was experimenting on him, as he has "Subject 17" written on his shirt. To the right is a letter to Soldier Kazdi, a soldier who objected to the Dominion's treatment of the Argonian prisoners.
Next, you talk to Gerent Kepanuu. He says the Dominion retreated into the ruins. He suggests you find Ruuvitar, so you will be able to defeat the Dominion in one blow. Head east into the ruins to find the alchemist.
LoriaselEdit
A Traitor or an Ally?Edit
In the ruins, directly across from the entrance, although you will need to walk around the walk with the blue flame, and down the stairs, you find Kazdi, the reluctant Dominion soldier. Untie her, and she runs to the north end of the room.
Kazdi says Ruuvitar took the Egg behind the door and sealed it. Although she expected you to kill her, Kadzi will help you open the door. Ruuvitar often bragged about it, so she knows what to do.
Tell her you are going to keep her hands tied up, then talk to her again. You need to activate three Ayleid crystals.
Unsealing the DoorEdit
The first crystal is in the main room, south of Kazdi and the sealed door. Next, use the keystone holder south of the first crystal, next to the stairs. This unseals the door. If you do not have the keystone, or do not want to use it, you will need to fight through the ruins to locate the other crystals. If you have the keystones, you can use the pedestals in the center room and unlock the door without having to fight anything.
The Traitor's FateEdit
Talk to Vicecanon Heita-Meen at the newly unsealed door. You can decide Kazdi's fate by being lenient or telling the vicecanon to kill her. If you decide to be lenient, the vicecanon will ask you if you are sure. You can change your mind and let the vicecanon decide, ask for more time to decide, or tell the vicecanon Kazdi should not die.
Whatever your choice, the vicecanon will meet you later on to search for Ruuvitar. However, she wants to thank you now in case one of you dies.
Quest StagesEdit
The Dominion's Alchemist | |
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Finishes Quest | Journal Entry |
Vicecanon Heita-Meen's aide informed me she went ahead to scout the aftermath of a battle between Dominion soldiers and lamias. I should find her and tell her of Ruuvitar's plans for the Mnemic Egg.
Objective: Talk to Vicecanon Heita-Meen
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I informed Vicecanon Heita-Meen of Ruuvitar's plans for the Mnemic Egg. She asked me to search the camp thoroughly while she prepares her troops to assault the ruins.
Objective: Search the Camp for Clues
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Gerent Kepanuu, one of Vicecanon Heita-Meen's soldiers, arrived in the Dominion camp with news. I should speak to him and find out what it is.
Objective: Talk to Gerent Kepanuu
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Vicecanon Heita-Meen hopes to find Ruuvitar before he escapes Shadowfen. I should search around for anything that can lead to him.
Objective: Find Ruuvitar
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The lamias routed the Dominion in the ruins of Loriasel. I should watch carefully for any opportunity to find Ruuvitar.
Objective: Find Ruuvitar
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I found a Dominion soldier captured by lamias. She seems willing to talk if I rescue her.
Objective: Free Kazdi
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I freed Kazdi, a Dominion soldier captured by lamias. She fled deeper into the ruins. I should follow and question her about Ruuvitar. She can't have gone far, and didn't seem up to a fight.
Objective: Question Kazdi
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I activated one of of a Loriasel crystals. I should speak to Kazdi and learn how to get to the others.
Objective: Talk to Kazdi
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I know where Ruuvitar has the Mnemic Egg. To stop him, I must unseal the door to of a Loriasel Inner Bailey.
Objective: Find a Way into the Inner Bailey
Objective Hint: I should talk to Kazdi. I must find a way to unseal the door protecting Ruuvitar.
Optional Step: Talk to Kazdi
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Kazdi told me that the seal on the door can be broken by reactivating the crystals within Loriasel. The first one sits in the central room of the ruins
Objective: Examine the Crystal in the Central Room
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To unseal the door protecting Ruuvitar, I must activate two other crystals. One is through the east wing of the ruins; the other is through the west.
Objective: Activate the Eastern Keystone
Objective: Activate the Western Keystone
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I activated all three crystals in Loriasel, unsealing the door that protects Ruuvitar. I should head there immediately.
Objective: Go to the Unsealed Door
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Vicecanon Heita-Meen met me at the door leading to Ruuvitar. Before I proceed, I must decide what to do with Kazdi.
Objective: Deal with Kazdi
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I'm ready to proceed to the Inner Bailey and stop Ruuvitar. Before I go, Vicecanon Heita-Meen wishes to speak.
Objective: Talk to Vicecanon Heita-Meen
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<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.