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ON-icon-skill-Dawn's Wrath-Nova.png Nova
Line Dawn's Wrath
Line Rank 12 Cost 250 Ultimate
Cast Time Instant Duration 8 seconds
Target Ground
Range 28 meters Area 8 meters
Morphs
Morph ON-icon-skill-Dawn's Wrath-Solar Prison.png Solar Prison
The synergy deals more damage and stuns for longer.
ON-icon-skill-Dawn's Wrath-Solar Disturbance.png Solar Disturbance
Reduces the cost and Major Maim stays on enemies after leaving the area.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Nova in use
Nova: Call down a fragment of the sun, dealing [3074 / 3106 / 3140 / 3174] Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 7128 Magic Damage to all enemies in the area and stunning them for 3 seconds.
Solar Prison: Call down a fragment of the sun, dealing [3176 / 3212 / 3246 / 3281] Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the ON-icon-synergy-Supernova.png Gravity Crush synergy, dealing 14256 Magic Damage to all enemies in the area and stunning them for 5 seconds.
Solar Disturbance: Cost: 225 Ultimate.
Call down a fragment of the sun, dealing 3176 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for [7 / 8 / 9 / 10] seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 7128 Magic Damage to all enemies in the area and stunning them for 3 seconds.

Nova deals magic damage over the target area and reduces enemies' attack damage. Allies can activate the ON-icon-synergy-Supernova.png Supernova synergy to deal additional damage and stun enemies within range. Solar Prison changes the Synergy to ON-icon-synergy-Supernova.png Gravity Crush, which increases the damage and stun duration. Or Solar Disturbance reduces the cost and reduces enemies' damage done for a longer duration.

NotesEdit

Patch NotesEdit

  • This ability can now deal critical strikes, and the damage-per-tick has been increased by 20%.
  • Solar Disturbance: This ability now scales in damage from ranks I-IV, and now snares your targets by 60% at all ranks.
  • Fixed several issues where some area of effect abilities weren't prioritizing targets that were far away from the caster, instead of targets closest to the caster.
    • The bonus damage done will apply to the 6 targets closest to the center of the sun for placed area of effect abilities, such as Nova.
  • Decreased cost of this ability and its Morphs to 250 Ultimate from 300 Ultimate.
  • Supernova: Decreased the synergy activation range to 2.5 meters.
  • Solar Prison: Increased the damage dealt by this ability by about 17%.
  • Solar Disturbance: Increased the snare component of this ability to 65% from 60%.
  • Reduced the effects and visual light intensity for this ability and its morphs.
  • Increased the damage from the Supernova and Gravity Crush synergies by 16%.
  • Increased the activation range for the Supernova and Gravity Crush synergies to 3.5 meters from 2.5 meters.
  • This ability now applies Major Maim instead of reducing the target's damage by 30%.
  • Decreased the time it takes for the nova to land for this ability and its morphs to 0.5 seconds from 0.75 seconds.
    • Developer Comments: The power level of this ability didn't justify it having such a long delay. We've shortened the time it takes for it to land to make it easier to hit moving targets.
  • Solar Disturbance: This morph now increases the duration of the Major Maim debuff it applies to 4 seconds.
  • This ability and its morphs now have a negative telegraph so you can properly tell if the heavens are being called down to protect you or smite you.
  • Fixed an issue where this ability's damage did not properly generate hit reactions against enemies.
  • Removed visual and sound effects from each of the following ground effects' ticks to reduce battlefield clutter and noise:
    • Graveyard and morphs
    • Lightning Splash and morphs
    • Nova and morphs
  • The following abilities have received significant adjustments to how the server handles their behavior, reducing messages sent between the client and server and reducing the total amount of Area of Effect events occurring. This will largely have little to no effect on their gameplay other than improving their response time to entering or leaving the Area of Effect. In some rarer cases, it will reduce the interaction with sets that proc off application of buffs or debuffs, since you will no longer repeatedly apply these effects to targets inside the area every tick, but rather for the duration the target is inside the area. Their synergies (when applicable) have also been updated to be far more reliable to activate when in the area and they will no longer persist for a short duration after each tick, allowing you to activate them in cases where they could fail or were already used, going on cooldown with no effect, or gaining their effects despite already being used.
    • Blood Altar and morphs
      • In an instance where Blood Feast and Blood Funnel are both available, Blood Feast will now always take priority as it is stronger than Blood Funnel.
    • Bone Totem and morphs
    • Boneyard and morphs
    • Cleansing Ritual and morphs
    • Both morphs of Dragonknight Standard
      • This will also fix an issue where the morphed version of this ability failed to properly fire its synergy, Shackle, when activated.
    • Lightning Splash and morphs
    • Necrotic Orbs and morphs
    • Negate Magic and morphs
    • Nova and morphs
    • Rune Focus and morphs
    • Spear Shards and morphs
  • The synergy from this Ultimate and the Solar Disturbance morph, Supernova, now stuns enemies for 3 seconds, up from 2.5 seconds.
  • Removed the target cap for the damage, Major Maim, and Synergy Damage + Stun on all versions of these Ultimates.
  • Fixed an issue where Major Maim from these Ultimates was applying twice, resulting in more damage reduction than intended.
    • Solar Prison (morph):
      • The synergy from this morph, Gravity Crush, now has the proper radius of 8 meters instead of 10.
      • Increased the damage of this synergy by approximately 14%.
    • Solar Disturbance (morph):
      • Reduced the base cost of this morph to 225, down from 250.
      • This Ultimate now ranks up in duration of the Major Maim applied to enemies, rather than damage done.
      • Major Maim now lasts 7 seconds at base and ranks up to 10 seconds, rather than 4 seconds at all ranks.
  • Fixed an issue where this Ultimate and its morphs would fail to apply its ground effects if cast more than 20 meters away from yourself.