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Online:Silver Bolts

< Elder Scrolls Online: Skills: Fighters Guild(Redirected from Online:Silver Shards)
ON-icon-skill-Fighters Guild-Silver Bolts.png Silver Bolts
Line Fighters Guild
Line Rank 2 Cost 2700 Stamina
Cast Time Instant Duration
Target Enemy
Range 28 meters
Morphs
Morph ON-icon-skill-Fighters Guild-Silver Shards.png Silver Shards
Fires additional bolts at other enemies near the initial target for less damage.
ON-icon-skill-Fighters Guild-Silver Leash.png Silver Leash
Decrease the range and damage, increases the cost, but pulls the enemy to you, attempts to taunt them, and snares them.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Firing Silver Bolts
Silver Bolts: Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing [5533 / 5593 / 5654 / 5715] Physical Damage.
Silver Shards: Area: 5 meters.
Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 5716 Physical Damage. Fires additional bolts at other enemies near the initial target for [25 / 24 / 23 / 22]% less damage.
Silver Leash: Cost: 3780 Stamina, Range: 22 meters.
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing [3811 / 3853 / 3896 / 3936] Physical Damage, taunting them for 15 seconds if they are not already taunted, and reducing their Movement Speed by 30% for 4 seconds.

Silver Bolts deals Physical Damage to a single opponent, or up to six opponents with the Silver Shards morph. Choosing the Silver Leash morph increases the cost and reduces the range and damage but pulls the target to you while reducing their movement speed and attempting to taunt them.

NotesEdit

  • In some cases, when using Silver Leash, the target will be unable to move. This can happen in various situations:
    • The target is knocked down or immobilized by another attack.
    • The target has recently been moved by another player also using Fiery Grip.
    • The target is charging up a Heavy Attack.
    • Most boss level enemies cannot be pulled.
    • Some targets are always immobile, e.g. Stranglers.
  • Using Silver Leash around other players can cause confusion or even annoyance. As a matter of etiquette, it's probably best to avoid using it on a target who is already engaged with another player, unless they appear to be in need of a rescue.
  • The skill was known as 'Crossbow Pistol' at an early point in development, with the description "Fire a Single [sic] crosbow [sic] pistol shot that stuns undead and daedra. Target evaporates into ash if killing blow [sic]."[1]

GalleryEdit

ReferencesEdit

  1. ^ Entries in lang.csv

Patch NotesEdit

  • Silver Bolts rank 2 can now be re-added to your skill bar if it gets removed.
  • Silver Leash:
    • Significantly decreased the resource cost needed to pull an enemy target after hitting it with Silver Leash.
    • Fixed an issue with Silver Leash where the pull effect was not working against vampire player characters.
  • Silver Leash: This ability will now display the appropriate stun animation when used against Undead and Daedra.
  • With one exception as noted below, we fixed an issue so this ability no longer has a 100% proc chance after Skilled Tracker is purchased.
    • Known Issue: This ability works properly against all vampires and werewolves in human form. However, if you are specifically in werewolf form, this ability will still proc at 100%. This is not intended, and will be fixed next week.
  • Fixed an issue where this ability would proc 100% of the time against werewolves specifically in werewolf form.
  • Silver Leash: Updated the tooltip for this ability so it now states that the pull function only works on Undead and Daedra.
  • Damage from Silver Bolts, Expert Hunter, and Trap Beast is now based on stamina and weapon damage instead of magicka and spell power.
  • This ability no longer stuns undead or Daedra who dodge the attack. We also fixed an issue where this ability couldn't be reflected.
  • Silver Shards: This ability now lists synergy damage in the tooltip.
  • Decreased the base damage done by Silver Bolts by 80%, but increased the proc chance to 30% from 5%.
  • Silver Leash: Activating the secondary effect that pulls the target to you no longer has a cost, and now deals 15% more damage. This ability also now scales off Stamina instead of Magicka.
  • Fixed an issue where arrows would be missing after repeatedly using this ability.
  • Silver Leash:
    • Increased the pull damage for this ability by 33%.
    • This ability now has the same height restrictions as the Dragonknight ability Fiery Grip. Your target must be within 8.5 meters above or below you for the pull to function.
    • Fixed an issue where Silver Leash could kill the target with fall damage.
    • This ability now properly displays an error message if the target is too high or low relative to the caster.
  • This ability and its morphs no longer knock down or deal bonus damage to Undead and Daedra; instead, they now reduce the Movement Speed of any enemy hit by 40% for 6 seconds.
  • Silver Leash: In addition to the changes made to the base ability, this morph also now pulls the caster to the target when it is activated a second time. Additionally, the caster can pull themselves to any target instead of just Undead and Daedra targets.
  • Silver Shards: In addition to the changes made to the base ability, we increased the amount of additional targets this morph can hit to 5 additional targets from 2.
  • Fixed an issue where Rank III of this ability was causing targets to display a knockdown animation and visually slide across the ground.
  • Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by numerous abilities including Reflective Light, Silver Shards, and Burning Talons damage over time effect.
  • Fixed an issue where this ability and its morphs were hiding your weapon visuals for slightly longer than the abilities' animations.
  • Fixed an issue where the snare from by this ability and the Silver Shards morph would not apply to a target that blocked the damage.
  • Silver Leash: This ability will now fire a bolt that, upon hitting and damaging an enemy, will instantly pull them toward you and apply a snare on them.
  • Silver Leash can no longer be used in starter areas of Battlegrounds or respawn locations in Imperial City.
  • Decreased the duration of the snare to 4 seconds from 6 seconds.
    • Silver Leash: Fixed an issue where this ability was not counting as a Fighter's Guild ability for the Slayer passive.
  • Silver Leash: Fixed an issue where you could not cast this morph while you were silenced.
  • Fixed an issue where you could use "pull" abilities, such as Fiery Grip or Silver Leash, to move immovable monsters.
  • Silver Leash: Improved the responsiveness of the pull speed from this ability to reduce situations where players were still CC'ed after the pull was complete.
  • This ability has been brought into our "spammable" category, and will be balanced as such.
  • Increased the damage dealt by approximately 12.5%.
  • Reduced cost to 2700 from 3510.
  • This ability no longer snares enemies hit. Spin them crossbows!
  • Silver Shards:
    • This ability now hits all nearby enemies to your original target, instead of having a cap.
    • The AoE damage dealt is now 25% weaker than the initial hit, instead of 50%.
    • The AoE damage now ranks up in 1% strength per rank.
  • Silver Bolts:
    • Decreased the damage of this ability by approximately 25%.
    • Increased cost to 3780 from 3510.
    • Reduced the snare potency to 30% from 40%.
    • These changes will allow the ability perform much closer to other gap closer/creator abilities.
  • Silver Shards (morph): Fixed an issue where you could not use this ability against neutral targets that are related to Justice activities.
  • Silver Shards (morph): Fixed an issue where this morph could sometimes fail to be recognized as a Stamina costing ability for certain proc conditions.