Released on October 16 2017.
The Elder Scrolls Online v3.2.4 is our last incremental patch on the PTS before Update 16 goes live. We've continued to fix issues found in the Clockwork City content, and have made a few additional combat balance changes. We've also adjusted the minimum level of some Normal and Veteran dungeons for the purposes of using the Dungeon Finder. The size of this final patch is approximately 211MB.
Morrowind Fixes & ImprovementsEdit
Combat & GameplayEdit
Warden
- Green Balance
- Secluded Grove: Increased the cost of this ability and its morphs to 90 Ultimate, up from 75.
Clockwork City Fixes & ImprovementsEdit
Art & AnimationEdit
General
- The Nix-Ox Fabricant Steed in Daram Stables now displays the correct texture.
Visual Effects
- Reduced the particles of the sparks from Factotum drills.
Dungeons & Group ContentEdit
Asylum Sanctorium Trial
- Adjusted the Beatific Beatdown achievement, and the new text now reads: "Defeat Saint Olms the Just, Saint Llothis the Pious, and Saint Felms the Bold at the same time without allowing Saint Felms or Saint Llothis to enrage during the fight."
- Saint Llothis and Saint Felms will take longer to enrage when engaged with Saint Olms, and will remain dormant longer when defeated while engaged with Saint Olms.
Exploration & ItemizationEdit
Emotes
- The "Begone!" emote now has an appropriate icon.
HousingEdit
Homes
- Fixed an issue that could make part of the ceiling in Pariah's Pinnacle seem to disappear when viewed from far enough away.
Justice SystemEdit
General
- Fixed an issue that prevented you from laundering certain furnishings you may have "found" during your adventures in Clockwork City.
Quests & ZonesEdit
General
- Fixed more typos and text/VO mismatches in relation to quests.
- Adjusted the audio levels on some VO lines throughout the Clockwork City quests.
Quests
- The Strangeness of Seht: Installing the lamp now has the correct sound effects.
- Unto the Dark: The gate in front of Gascone's cell will no longer interfere with talking to him.
- Note: The gate fixture does not currently have collision or effects.
- Where Shadows Lie: Nocturnal will no longer speak below the audible hearing range of human beings in the final sequence.
Combat & GameplayEdit
Combat BalanceEdit
Sorcerer
- Dark Magic
- Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
- Developer Comment: We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
- Rune Prison: Increased the cost of this ability and its morphs by approximately 16%.
- Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.
Weapon
- One Hand and Shield
- Shield Wall: Increased the cost of this ability and its morphs to 135 Ultimate from 100.
- Bow
- Scattershot: This ability and its morphs no longer apply a 5-second disorient to enemies hit. Instead, they now apply a 1.5 second stun.
- Restoration Staff
- Panacea: Increased the cost of this ability and its morphs to 125 Ultimate from 100.
Armor
- Heavy Armor
- Wrath: This passive ability has been replaced with the Revitalize passive, which increases the resources your Heavy Attacks restore by 12/25%.
- Rapid Mending: This passive ability no longer increases the amount of resources your Heavy Attacks restore, as that effect has been moved to the new Revitalize passive. It continues to increase your healing received by 4/8%.
- Developer Comment: We want each of the three armor types to have unique trade-offs. Heavy Armor's main advantage is its increase to survivability, while the disadvantage is its lower damage and healing power. To emphasize this distinction, we've removed the Wrath passive.
Combat Fixes & ImprovementsEdit
Dragonknight
- Earthen Heart
- Petrify: Fixed an issue where you could still cast this ability and its morphs at an enemy immune to crowd-control effects.
Templar
- Dawn's Wrath
- Eclipse: Fixed an issue where you could still cast this ability and the Total Dark morph at an enemy immune to crowd-control effects.
- Known Issue: The Unstable Core morph will currently immediately trigger its area of effect damage if you recast it on the same enemy. This will be fixed before this update goes live.
- Eclipse: Fixed an issue where you could still cast this ability and the Total Dark morph at an enemy immune to crowd-control effects.
Itemization BalanceEdit
Item Sets
- Merciless Charge (Maelstrom 2H): Increased the damage done by this Item Set's proc to 6000 damage over 5 seconds, up from 4300 damage over 5 seconds.
Itemization Fixes & ImprovementsEdit
Item Sets
- Timeless Blessing: Fixed an issue where this Item Set's proc was not reducing the cost of Living Vines, Nature's Grasp, or Energy Orb, and clarified the tooltip of the Item Set to indicate it only works for Magicka and Stamina healing abilities.
Base Game Fixes & ImprovementsEdit
Art & AnimationEdit
Fixtures
- Fixed some gaps found between walls and doorframes.
- Fixed various assets with visible seams.
Dungeons & Group ContentEdit
General
- Adjusted the minimum level for the following Normal Difficulty dungeons to Level 45 for the purposes of using the Dungeon Finder:
- Banished Cells 2
- Bloodroot Forge
- City of Ash 2
- Cradle of Shadows
- Crypt of Hearts 2
- Darkshade Caverns 2
- Elden Hollow 2
- Falkreath Hold
- Fungal Grotto 2
- Imperial City Prison
- Ruins of Mazzatun
- Spindleclutch 2
- Wayrest Sewers 2
- White-Gold Tower
- Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
- Veteran Bloodroot Forge
- Veteran City of Ash 2
- Veteran Cradle of Shadows
- Veteran Crypt of Hearts 2
- Veteran Falkreath Hold
- Veteran Imperial City Prison
- Veteran Ruins of Mazzatun
- Veteran White-Gold Tower