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Released on May 16 2016.

The Elder Scrolls Online: Tamriel Unlimited v2.4.3 is an incremental patch on the PTS that continues to address issues in the Dark Brotherhood DLC game pack including those for quests, the skill line, animations, and more. We also have a number of fixes and improvements to general class abilities, gameplay, itemization, and UI. The size of this patch is approximately 300MB.

Known IssuesEdit

Combat & GameplayEdit

Dark Brotherhood

  • Blade of Woe
    • This ability is currently reducing XP gained from killing an NPC by 100% rather than the intended 75%.

Crafting & EconomyEdit

Poison-Making

  • Drain Health Poisons currently have a duration of 0.5 seconds, instead of the intended range of durations.
  • Poisons sourced from monsters, interactive fixtures, and vendors currently apply for a much shorter duration than intended.
  • Certain long-duration poisons last longer than intended when you are battle leveled.

Dark Brotherhood Fixes & ImprovementsEdit

Art & AnimationEdit

General

  • Fixed a large number of issues with how NPCs stand, idle, or animate.

AudioEdit

General

  • Fixed a number of typos and voice-over/text mismatches.

Combat & GameplayEdit

Dark Brotherhood

  • Shadowy Supplier
    • Roguish Escape Draughts obtained from the Assassin's Potion Kit will now correctly scale to your level at the moment you obtain them.
    • Updated the rewards for this ability as follows:
      • You now have a small chance to obtain blue-quality weapons and armor when requesting equipment.
      • You will now occasionally receive a Leniency Edict when requesting items to make you less noticeable, which can be used to reduce your current bounty by 2000 gold.
      • You no longer have a chance to receive Tainted Blood when requesting poisons or potions.
      • You now have a chance to receive combat-oriented potions when requesting poisons or potions.

Monsters

  • Monster marshals are now the only monsters to carry hand bells.

Dungeons & Group ContentEdit

Group Bosses

  • Kvatch Arena
    • You will no longer be able to stealth inside the Kvatch Arena while the event is active.

Exploration & ItemizationEdit

Achievements

Assassin Personality

  • The Assassin personality will now function correctly with the Pumpkin Spectre and Scarecrow Spectre polymorphs.

Quests & ZonesEdit

Quests

  • A Lesson in Silence: The Grand Sermonizer will now always appear, when appropriate, during this quest.
  • A Ghost from the Past
    • Fixed an issue where Green-Venom-Tongue could respawn with incorrect visuals during this quest.
    • Green-Venom-Tongue will no longer hang around during an important conversation when he knows he isn't wanted.
  • A Profitable Venture: Qamar's Stash will no longer prompt you to open it after you've already looted the goods.
  • Filling the Void
    • The transition between defeating the Primate and the subsequent scene now displays a golden screen flash effect.
    • The battle against Captain Furia will no longer resort to a full reset of events if any of the combatants become stuck.

Sacraments

  • Made some improvements to the exit from the Smuggler's Den to reduce instances where you couldn't interact with the door.

Imperial City Fixes & ImprovementsEdit

Combat & GameplayEdit

General

  • District Flags in Imperial City can now only be influenced by a maximum of 1 player character instead of 5 player characters.

Dungeons & Group ContentEdit

Dungeons

  • White-Gold Tower
    • The Planar Inhibitor will no longer interrupt her Magma Diver ability when you use the pinion.

Orsinium Fixes & ImprovementsEdit

Quests & ZonesEdit

Maelstrom Arena

  • Fixed an issue in which entire rounds of monsters could spawn within the Arena.

Base Game Fixes & ImprovementsEdit

Alliance WarEdit

Rewards for the Worthy

  • Rewards for the Worthy will no longer refer to you as a Veteran after Champion Point 10, instead referring to you as the Champion you are.
  • Fixed an issue where the Rewards for the Worthy mail was granting less gold than intended for some player characters.

Art & AnimationEdit

Figure

  • When you equip Cadwell's Helm of Heroism, the hair displayed underneath will be representative of your currently selected length and color.

The Dwarven light armor head mask will now have better fitment with less clipping on various player character races and body types.

Visual Effects

  • Improved the alignment of various weapon visual effects for several weapon sets including Abah's Watch and Malacath.

Combat & GameplayEdit

General

  • The Minor Resolve and Minor Ward buff categories will now increase your Physical Resistance and Spell Resistance by 1320 at Champion Point 160, up from 990.
  • The Minor Fracture and Minor Breach debuff categories will now decrease your target's Physical Resistance and Spell Resistance by 1320 at Champion Point 160, up from 1188.
  • Fixed an issue where Mundus Stone bonuses were appearing to grant 10x their expected value on the Character UI.
  • Fixed an issue where you were able to roll dodge without having the correct amount of Stamina for it.
  • Rebalanced the Minor Uncertainty debuff to reduce Spell Critical and Weapon Critical by 3% from 10%.

Dragonknight

  • Ardent Flame
    • Noxious Breath (Fiery Breath morph):
      • Updated the visual effects for this morph based on your feedback.
      • This morph now has a new icon.
    • Venomous Claw (Searing Strike morph):
      • Updated the visual effects for this morph based on your feedback.
      • This morph now has a new icon.
  • Earthen Heart
    • Corrosive Armor (Magma Armor morph):
      • Updated the visual effects for this morph based on your feedback.
      • This morph now has a new icon.
      • Fixed an issue where Rank III of this morph was not displaying its visual effects consistently.

Nightblade

  • Assassination
    • Death Stroke: Reduced the damage of this ability and its morphs by 4.5%
    • Teleport Strike: Reduced the damage of this ability and its morphs by 6.5%.
  • Shadow
    • Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was unintentionally being broken from another ability.

Sorcerer

  • Daedric Summoning
    • Empowered Ward (Conjured Ward morph): Increased the duration of this morph's damage shield and Minor Intellect buff to 10 seconds from 8 seconds.
  • Storm Calling
    • Hurricane (Lightning Form morph): Updated the visual effects for this morph based on your feedback.
    • Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.

Templar

  • Aedric Spear
    • Burning Light: Fixed an issue where this passive was firing both the Physical and Magic Damage procs together.

Guild

  • Undaunted
    • Bone Shield: Reverted the changes to this ability and its morphs to scale their damage shield values with your Maximum Health instead of your Maximum Stamina. All other changes and buffs to the skill in Update 10 remain.
    • Trapping Webs:
      • Fixed an issue where Rank IV of this ability was triggering its ending explosion damage whenever you recast the spell.
      • Updated the visual effects for this morph based on your feedback.

Alliance War

  • Support
    • Guard: Fixed an issue where this ability and its morphs would persist on the ally target when the caster relogged or zoned into a new area. We also fixed an issue where this ability and its morphs could be cast on critters.

Monster Abilities

  • Giant Snake
    • Lash now properly finishes its animation when its cast ends, and the attack radius has been increased to 5m from 4m.
  • Xivilai
    • Blocking Heavy Attack and Quick Strike is now more intuitive.

Crafting & EconomyEdit

General

  • Survey reports will no longer be consumed as you approach the associated survey site. Instead, the report will be consumed when you touch a rich resource node from the associated survey site.
    • If you have a copy of the survey report in your bank but not in your inventory, the copy from your bank will be consumed.
    • Known Issue: If you have two copies of the survey report (one in your inventory and one in your bank) then both copies will be consumed as you harvest the nodes from the survey site. We are working on fixing this issue.
  • Fixed an issue that was causing Woodworking upgrade materials to display as Tannins, and Clothier upgrade materials to display as Resins, instead of vice versa.

Alchemy

  • All poison effects now have a minimum duration of one second.
  • Fixed a typo in the tooltip for Brutality-Draining Poisons, which previously referenced Weapon Power instead of Weapon Damage.
  • Corrected the way poison effects interact with each other:
    • Only a single stack of each poison effect can be active on a target. Additional applications of the same effect will refresh the duration of the effect, but will not increase the strength of the effect.
    • Poisons with different effects no longer occasionally overwrite each other.
  • Corrected the tooltips for Resolve-Draining Poisons and Potions of Ravage Armor to indicate that the Minor Fracture debuff reduces Physical Resistance, instead of Armor.
  • Gradual Drain Health, Ravage Health, and Gradual Ravage Health Poisons now correctly deal damage over their full duration.
  • Drain Magicka Poisons and Damage Magicka Poisons now increase the resource cost of Magicka abilities by 60%, up from 30%.
  • Drain Stamina Poisons and Damage Stamina Poisons now increase the resource cost of Stamina abilities by 60%, up from 30%.
  • Fixed an issue that was causing poisons to apply on certain abilities that were not intended to apply poisons. Poisons now correctly trigger off of Light Attacks, Heavy Attacks, and offensive abilities from the weapon skill lines only.
  • Fixed an issue that was causing Prophecy-Draining Poisons that were crafted with three matching reagents to reduce your target's Spell Critical by much less than intended.
  • Updated the tooltips for Cloudy Gradual Ravage Health Poisons. The damage indicated on the tooltip will now match their actual damage values.

Provisioning

  • Fixed an issue that was preventing you from using food or drink while moving.

Dungeons & Group ContentEdit

Trials

  • Sanctum Ophidia
    • You will now be able to exit the Trial via the front door in Veteran difficulty.

Exploration & ItemizationEdit

General

  • Fixed an issue that was preventing you from looting fallen enemies while moving.

Item Sets

  • Fixed an issue where the 5-piece bonus from the following item sets was not being removed when you took off the items:
    • Ebon Armory
    • Hircine's Veneer
    • Worm's Raiment
    • Imperial Physique: Fixed an issue where this item set's 4-piece bonus was not granting Weapon and Spell Damage.
    • Thews of the Harbinger:
      • Fixed an issue where this item set's proc was being triggered on any damage blocked, instead of only direct damage blocked.
      • Updated the tooltip of this item set to be clearer.
      • Fixed an issue where this item set was displaying the incorrect name in your Death Recap window, and in the combat log of various player-created addons.
      • Fixed an issue where this item set's proc was being mitigated against the target's Spell Resistance instead of their Physical Resistance.
    • Vicecannon of Venom: Fixed an issue where this item set's proc was firing off abilities that didn't deal any damage.
    • Vicious Death: Fixed an issue where this item set's proc was appearing on the Death Recap of the player it triggered from.

Item Traits

  • Sturdy:
    • Fixed an issue where this trait was reducing your block costs from items in your backup equipment slot.
    • Fixed an issue where bonuses from this trait were multiplicative with itself.
    • Fixed an issue where decimal bonuses from this trait were being truncated.

UIEdit

General

  • Fixed an issue where the bank inventory was not refreshing when items were automatically transferred from the bank to a Craft Bag.

Reduced the overall size of chat bubbles.

Gamepad Mode

  • Updated the item list that is displayed when repairing, enchanting, or charging items.

Nameplates & Health Bars

  • Nameplates and health bars will now gradually fade as they go out of range.