Nordahl | |||
---|---|---|---|
Location | Forelhost | ||
Race | Nord | Gender | Male |
Health | 0 (Dead) | ||
Other Information | |||
Faction(s) | Worm Cult | ||
Condition | Spirit |
Nordahl was a Nord leading a Worm Cult cell found at the ruins of Forelhost. He and his team were all slain by the draugr after they were raised.
Related QuestsEdit
- A Walk Above the Clouds: Climb a treacherous mountain to retrieve a shard of Wuuthrad.
Quest-Related EventsEdit
You will find his body on the first campfire in Forelhost, you'll discover his wounds weren't originated from sabre cats. Next to him is the book, Practical Necromancy:
- "<The shredded corpse of Nordahl. His injuries don't appear to be from sabre cat claws. If anything, they seem to have been made by human fingernails.>"
You will need to perform a ritual to summon his spirit to find out what happened on top of Forelhost. The spirit led a Worm Cult cell to loot a Dragon Priest's mask in the ruins however the Draugr wiped out his team and seized the shard of Wuuthrad before sealing the temple.
- "Who dares?"
- I summoned you. Tell me what happened here.
- "Why should I … I led a Worm Cult cell here. We planned to loot the ruins. Dragon Priests wore powerful artifacts. Masks. And I wanted one.
Eyes of the King! You used a summoning spell on me!" - Your party all died. How?
- "We died … died to the Draugr. Maggots take your tongue! The unbound dead bested us. We never even saw a Dragon Priest."
- What happened to your shard of Wuuthrad?
- "Ah, that's why you're here! Want it for yourself, do you?
Too bad. The Draugr took it from our corpses. And the temple is sealed once again." - Then I need to get inside.
- "You presume you can defeat the massed dead. And an ancient puzzle will just unlock for you? Amazing.
Scum, the gates of Forelhost are sealed. The cult might have succeeded, had the Draugr not murdered us. You are doomed." - I'll get the shard, and you're going to help me.
- "My spirit is bound to your geode, yes. You can drag me from Aetherius whenever you wish. So do as you will.
I'll laugh when you die."
At the temple door, you can use the geode to summon his spirit to ask for hints of solving the temple puzzle:
- "What?"
- Tell me about the seal on the temple doors.
- "It's a common puzzle in Nord crypts. There are three runestones. Totem animals on each face. Arrange them in the proper combination and the door is unsealed."
- And you don't know the combination?
- "As I said, we were looking for clues when we were slain. Many of these tombs have hints or keyphrases in their ornamental runes."
- Why would the planners leave behind keys to their puzzles?
- "Imbecile. The planners wouldn't. The builders would. Their slaves were too stupid to remember the rune combination. Haven't you seen something like this before?"
Once the temple has been entered, if you summon him again:
- "Haven't the Draugr killed you yet?"
- Where can I find that Dragon Priest you mentioned?
- "I've heard rumors of a ritual altar higher on the peak. Maybe you should find a way to the peak.
You know, before the Draugr kill you."
Once the peak is reached, you can ask him on advice on how to defeat the Dragon Priest:
- "So you found the peak. You'll not live to tell of your discovery!"
- How do I defeat it?
- "It … thrives in the cold. Yes. Look for fires around the altar. Light them before you summon it.
Try to fight it in the cold, you'll end up like me. Then we'd have some fun."
When the Dragon Priest Vosis is defeated and before you pick up the Wuuthrad Shard:
- "Fool! Take the shard. It will never profit you."