Nara | |||
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Location | Dread Vullain | ||
Race | Wood Elf | Gender | Female |
Reaction | Friendly | ||
Other Information | |||
Faction(s) | Vinedusk Rangers |
Nara is a Wood Elf member of the Vinedusk Rangers investigating the presence of a Shade of Naemon located in the abandoned settlement of Dread Vullain.
Related QuestsEdit
- Naemon's Return: Rally the defenses of Marbruk at Driladan Pass.
- Breaking the Ward: Assist the Vinedusk Rangers across Green's Marrow.
- Right of Theft: Uncover the secret of the Blackroot Clan.
- Moonhenge's Tear: Defeat the Daedra emerging from a portal at Moonhenge.
- Striking at the Heart: Defeat the shade of Prince Naemon.
Quest-Related EventsEdit
Naemon's ReturnEdit
You will see both her and Girin right outside of the northern gates of Marbruk. You cannot speak to her at this time.
Breaking the WardEdit
If you choose to assist her first:
- "Well aren't you the bold one? Running around this part of the forest, you've got to be either fearless or just plain foolhardy.
Haven't you seen the undead? I'm a Vinedusk Ranger and I'm not even sure I'm safe here." - Sounds like Dinwenel sent me just in time.
- "Just like Dinie to send someone after the fun is over! Well at least for the Veiled Heritance anyway.
Still, it's good that you're here."
Right of TheftEdit
You'll run into Nara outside Dread Vullain. Approaching her if you haven't met Indaenir:
- "That's all we can do for now."
Approaching her if you already met Indaenir:
- "Now where did he run off to?"
If you have not started the quest yet, but haven't started Shades of Green, speak to her and she'll tell you:
- "Sadly, they weren't much of a challenge. What's a girl gotta do for a challenge these days?"
Otherwise:
- "Well aren't you the bold one? Running around this part of the forest, you've got to be either fearless or just plain foolhardy.
Haven't you seen the undead? I'm a Vinedusk Ranger and I'm not even sure I'm safe here."
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Exit the dialogue and she'll notice Indaenir behind you:
- Nara: "Eh, you know, he comes and goes … oh yeah, there he is."
If you speak to her again, she'll only say:
- "Fighting the undead always dulls the sword."
After speaking to Indaenir:
- "Don't worry. Girin and I will get in there soon enough.
In the meantime, keep Indaenir out of trouble."
Moonhenge's TearEdit
If you helped her earlier, she'll be trapped in the Isles of Torment.
- "You again? You seem to make a habit of showing up just when things are getting properly twisted."
- Nara? What are you doing here?
- "After Dread Vullain, I was sent to reinforce the outpost. You know how it goes. One moment you're sharpening your sword and the next you're entering a Daedric portal in the middle of a creepy Ayleid ruin."
- I'm getting us out of here. Meet me at this plane's Moonhenge.
- "I'll try. Might get distracted exacting some much-earned payback on these monsters."
Speaking to her at the rendezvous point:
- "Shh. Keep one good ear to the ground, always."
When the Pillars are activated and the portal opens:
- Nara: "Our ticket's up. Ladies first!"
- Hazazi: "This one is no lady."
Speaking to her after picking up the sigil stone:
- "What's the delay? Let's get out of here."
If she's chosen to stay behind:
- Nara: "Don't worry about me. Imagine the stories I can tell once I break out of this place."
She does not appear back at camp regardless of whether she stays or not.
Striking at the HeartEdit
Nara will be among the onlookers outside Hectahame.
- "Damned Heritance. We lost some good rangers out there. They're lucky I can't get near them."
Nara will be at Hectahame for the announcement of the new Silvenar.
- "A shame I missed out on all the fun. You owe me quite the tale now!"