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Quick Summary: written by Enodoc, checked by MolagBallet
Quest Stages: written by Tib, checked by MolagBallet |
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Quick WalkthroughEdit
Detailed WalkthroughEdit
While traveling through the swamp towards Haven, you may find a High Elf named Eryarion. He owns an inn in the city, and he was planning on meeting with another trader to restock his supply of goods. When the pirates invaded, everyone ran in different directions. He twisted his ankle during the escape, and asks you to keep his employees (whom he heard screaming) safe if you find them. He also mentions the tavern's cook, Khezuli.
The workers will be entrapped in vines in front of stranglers in the swamp and on the nearby beach between Haven and Fisherman's Isle. You must kill the stranglers to free the workers. The first two workers you rescue are Wood Elf women, and the last is a High Elf woman. The High Elf worker will tell you where to look for Khezuli.
- Tavern Worker: "I think Khezuli ran to Haven for help. If you see her, tell her we're safe!"
Head towards Haven, and enter the abandoned building to the left of the gate you entered from. Khezuli will be there with one of the workers who arrived safely. Speak with Khezuli to receive a reward for saving her coworkers.
NotesEdit
- The workers won't exist in the swamp before starting the quest.
Quest StagesEdit
Lost Treasures | |
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Finishes Quest | Journal Entry |
I should keep an eye out for the missing inn workers. If I can protect them from the marsh's dangers, they should be able to get to safety.
Objective: Rescue Workers in Marsh: 0/3
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I sent all the inn's workers to safety. I should inform Khezuli, the inn's cook.
Objective: Talk to Khezuli
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<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.