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Online:Legacy of the Three

< Elder Scrolls Online: Quests: Stormhaven / Side Quests
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Detail
Quick Summary: written by OriwaK, not checked


Walkthrough: written by OriwaK, not checked


Quest Stages: written by Jeancey, checked by OriwaK


Seal the spirits of three bandit lords away, forever.
Zone: Stormhaven
Objective: Windridge Cave — Stop the spirits of the Three from rising again.
Quest Giver: Sir Edain's Spirit, Weather-Beaten Trunk
Location(s): Windridge Cave
Reward: Sir Edain's War Belt
Low Leveled Gold
ID: 2569
I wonder what's in this journal?
I've discovered evidence of something amiss at the Windridge Caves in Alcaire. The fates of a knight and his comrades seem inexorably tied to the existence of The Three, a trio of bandit chieftains who once dwelled in these caves.


Quick WalkthroughEdit

  1. Talk to Sir Edain's Spirit.
  2. Entrap the souls of The Three.
  3. Throw Sir Edain's sword into the fissure.
  4. Talk to Sir Edain's Spirit again.

Detailed WalkthroughEdit

To the north of the Windridge Warehouse, you'll come across a "Weather-Beaten Trunk":

<This old container has preserved the tattered remnants of a knight's garb, along with a journal and a crude map leading to a series of caves.>
I wonder what's in this journal?
<This writing is illegible, save for the last entry.>
"Eight forgive us! To stop The Three, we were forced to bury Sir Edain in the cave along with our enemies. We were following orders, but that made the task no less difficult."
I should check out these caves.

Travel to Windridge Cave where you'll find Sir Edain's Spirit waiting at the entrance. He tells you about the awakened spirits of The Three—Arie, Emory, and Gilbert—who need to be laid to rest.

"These caves have been quiet for so long, but the winds have returned and our spirits with them.
You walk among the living, yet you speak to the dead. Will you help return us to rest?"
I can try. Why are you here, spirit?
"I came here on a sacred mission—to slay the notorious bandits known as The Three.
I ventured into these depths leaving my fellow knights behind with orders to collapse the cave if I did not return.
This cave became my tomb."
So your mission failed?
"Perhaps, but by sealing the cave, my fellow knights succeeded where I did not. The Three starved here in the darkness.
But now the cave is reopened and their spirits again threaten the land.
You must put their spirits to rest."
I'll do as you ask.

The knight will give you Sir Edain's Sword and you will have the opportunity to ask him several questions. He explains that, although the sword is too rusted to be used as a weapon, its enchantment is still intact and can be used to capture The Three's souls. He can also tell you more about The Three and their former lives as bandits.

Windridge Cave is a small cave occupied by hostile spectral archers, brigands, and rogues. Each member of The Three has a "Rocky Tomb" that needs to be activated to summon their spirit. Arie's tomb is located in the southeast corner of the cave, Emory's can be found in the northeast corner, and Gilbert's is in the northwest corner. Once you have defeated each of them, their souls will be trapped in Sir Edain's Sword.

Head down the middle passage until you arrive at a lava fissure. After you throw the sword into the fissure, it melts in the lava, and the souls of The Three appear. They cry foul before dissipating. Sir Edain's Spirit will reappear and thank you for destroying The Three and fulfilling his vow.

"I sense a darkness lifted from the fiery depths.
Tell me, have you done the deed?"
It's done. The souls of The Three are destroyed.
"I can feel the serenity flowing through my spirit already. By destroying their spirits with my blade, you have fulfilled my vow and released me from this plane. Thank you.
I'll return you to the surface now. Go with honor … and my gratitude."

Quest StagesEdit

Legacy of the Three
Finishes Quest Journal Entry
 
Objective: Find the Windridge Caves
I've encountered a spirit at the entrance to the Windridge Caves. I should speak with the spirit and find out why he is not at rest.
Objective: Talk to the Spirit of Sir Edain
I encountered the spirit of Sir Edain, once a Knight of the Flame. He begged me to lay to rest several angry ghosts of the brigands of Windridge Cave. I can bind them in his enchanted blade and then cast it into a fissure deep inside the caves.
Objective: Take Sir Edain's Sword
Now that I have Sir Edain's blade, I must use it on each spectral opponent before I destroy it, so I can trap their spirits. I should bind the souls of Arie, Gilbert, and Emory of The Three.
Objective: Entrap Arie's Soul
Objective: Entrap Gilbert's Soul
Objective: Entrap Emory's Soul
I've bound the souls of The Three. Now I must cast Sir Edain's sword into the fissure deep inside Windridge Caves.
Objective: Cast Sir Edain's Sword into the Fissure
Finishes quest  I've cast the sword into the fissure and destroyed the souls of The Three. I must seek out Sir Edain's spirit.
Objective: Talk to Sir Edain's Spirit
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.