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Worldspace | ||||
Discoverable | No | |||
Dungeon | (?) | |||
# of Zones | (?) | |||
Occupants | ||||
Alit, Cliff Strider, Mudcrab, Slaver Archer, Slaver Cutthroat, Slaver Thug | ||||
Zone | ||||
Vvardenfell | ||||
Location | ||||
Off Vvardenfell's southwestern coast, west of Seyda Neen | ||||
Other Buildings | ||||
Loading Screen | ||||
The Firemoth islets seem to float like forgotten derelicts on the surface of the Inner Sea, shrouded in mists that might hide all manner of crimes and corruption.
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Firemoth Island is an island found off the southwest shores of Vvardenfell. The island is occupied by slavers, who have recently raided a ship that ran aground off Seyda Neen.
Related QuestsEdit
Broken Bonds: Escape your slaver captors on the island of Firemoth.(disabled since Update 30)- Breaking Through the Fog: Discover why a town's lighthouse went dark.
CharactersEdit
* Only found during Broken Bonds
NotesEdit
- The compound on the island is only accessible to new characters playing through the old tutorial.
- Firemoth cannot be reached from mainland Vvardenfell due to slaughterfish. However, it can be accessed again after the quest by interacting with the helm of the big boat in Seyda Neen.
- Fast travel or teleporting is not possible on the island. If you have returned here after the quest, you will need to use a boat on the shore to escape back to Seyda Neen.
- Ambient and combat music don't play while on Firemoth Island.
- Firemoth previously appeared in the Siege at Firemoth official plug-in for The Elder Scrolls III: Morrowind.