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Online:Fa-Nuit-Hen's Notes

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Fa-Nuit-Hen's Notes
Fa-Nuit-Hen's messages to themselves

First Note

To the future Fa-Nuit-Hen:

When I ask for a locking mechanism that doesn't require a key, I should specify that it should also not require memorization. I have many skills the likes of which can separate any warrior from existence, but memorization is not among them.

So how do I remind myself what the key is without expressly committing it to paper? That is a rhetorical question, of course. I am writing this document for my future edification. I have the answer. It's a hint!

The hint for this puzzle is to deactivate two of the lines, leaving three squares behind.

The present Fa-Nuit-Hen

Second Note

I, Fa-Nuit-Hen, am bored.

Coming up with these hints is not unlike the process of creating my arenas. It's simple! Or at the very least, it's not that challenging. I wonder, can I make it more of a test for myself, both now and in the future? Obfuscate the answers and really give myself a good challenge? Yes, that will do nicely.

For this lock, I need to deactivate two lines to leave two squares.

That should give me something to think about when I return to this at some future date!

Third Note

These locks are incredible! Truly works of mastery and intellect! If I didn't need these hints for my own use, then there would be no point in leaving them. No one other than I, Fa-Nuit-Hen, could possibly crack the codes needed to unlock the barriers!

So that I can access the trinkets within, this lock is not too difficult. Deactivate three lines and leave four squares.