Book Compilation | |||
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SeeĀ Also | Lore version | ||
Note | |||
This is a compilation of books assembled for easier reading. |
First Note
To the future Fa-Nuit-Hen:
When I ask for a locking mechanism that doesn't require a key, I should specify that it should also not require memorization. I have many skills the likes of which can separate any warrior from existence, but memorization is not among them.
So how do I remind myself what the key is without expressly committing it to paper? That is a rhetorical question, of course. I am writing this document for my future edification. I have the answer. It's a hint!
The hint for this puzzle is to deactivate two of the lines, leaving three squares behind.
The present Fa-Nuit-Hen
Second Note
I, Fa-Nuit-Hen, am bored.
Coming up with these hints is not unlike the process of creating my arenas. It's simple! Or at the very least, it's not that challenging. I wonder, can I make it more of a test for myself, both now and in the future? Obfuscate the answers and really give myself a good challenge? Yes, that will do nicely.
For this lock, I need to deactivate two lines to leave two squares.
That should give me something to think about when I return to this at some future date!
Third Note
These locks are incredible! Truly works of mastery and intellect! If I didn't need these hints for my own use, then there would be no point in leaving them. No one other than I, Fa-Nuit-Hen, could possibly crack the codes needed to unlock the barriers!
So that I can access the trinkets within, this lock is not too difficult. Deactivate three lines and leave four squares.