|
Item |
Location(s) |
Quest |
Description
|
---|
|
Alit Grease
|
(?)
|
The Mournhold Underground
|
A slick grease that coats the scales of an alit.
|
|
Aloe Leaves
|
(?)
|
Search and Rescue
|
Aloe plants are used in a variety of alchemical potions and salves.
|
|
Ancestor Ward
|
(?)
|
Ancestor Wards in Deshaan
|
A carved and painted idol with spidery script at the base. It smells faintly of incense.
|
|
Ancient Dragonguard Breastplate
|
The Corpse Garden
|
Digging Up the Garden
|
Though this venerable breastplate's straps are rotten beyond use, the plate itself is in good condition and bears a masterful design.
|
|
Anonymous Journal
|
(?)
|
For Their Own Protection
|
A journal written by an uncredited author.
|
|
Appraising-Spine's Chest Key
|
(?)
|
Nothing Left to Waste
|
This key belonged to an ill-fated Argonian merchant.
|
|
Axe of Halmer Stormhand
|
(?)
|
The Naked Nord
|
This axe belongs to Evigna. It looks like a family heirloom.
|
|
Bag of Kwama Eggs
|
(?)
|
You Have to Break a Few
|
A bag full of kwama eggs found in Lady Llarel's Shelter.
|
|
Bag of Rats
|
(?)
|
Ratting Them Out
|
This bag is full of rats from the streets of Narsis.
|
|
Bog Rat
|
(?)
|
The Trial of the Ghost Snake
|
This plump critter is a favorite treat of snakes.
|
|
Book of Excellent Teachings
|
(?)
|
School Daze
|
A Shad Astula text book.
|
|
Burning Torch
|
(?)
|
A Bitter Pill
|
A torch from Garil's camp, covered in accelerant.
|
|
Burning Torch
|
(?)
|
Burning Revenge
|
This lit torch would be perfect for burning something.
|
|
Cage Key
|
(?)
|
The Soldier's Alibi
|
This key should open Saryvn's cage.
|
|
Ceremonial Cheese Knife
|
(?)
|
Madness in Deshaan
|
A cheese knife doesn't usually need serrations and a blood gutter, does it?
|
|
Control Rod
|
(?)
|
The Dungeon Delvers
|
Raynor Vanos created this device to control Dwarven Spiders.
|
|
Control Rod
|
(?)
|
The Dungeon Delvers
|
This device created by Raynor Valos somehow interacts with Dwarven Spiders.
|
|
Control Rod
|
(?)
|
The Light Fantastic
|
Raynor Vanos created this device to control Dwarven Spiders.
|
|
Covert Note
|
(?)
|
Fighting Back
|
Use to read contents.
|
|
Critter Sack
|
(?)
|
The Trial of the Ghost Snake
|
A sturdy stitched bag that can hold quite a few rodents or other small creatures.
|
|
Daedric Artifact
|
(?)
|
A Fair Warning
|
This ancient pot or urn from Knife Ear Grotto might be worth something to the right buyer.
|
|
Daedric Tome
|
(?)
|
The Soldier's Alibi
|
This ancient Daedric tome is written in scrawling script that makes your eyes water.
|
|
Dark Elf Skull
|
(?)
|
Ritual of Anguish
|
This skull obviously belonged to a Dark Elf.
|
|
Deed to Darkshade
|
(?)
|
Mine All Mine
|
The deed to the Darkshade mine.
|
|
Delicate Dwarven Parts
|
(?)
|
The Dungeon Delvers
|
This bag contains delicate Dwarven mechanisms collected by the spider following you.
|
|
Dragon Scale Mushrooms
|
(?)
|
Quest for the Cure
|
Exotic mushrooms known for their magical essence.
|
|
Drums
|
(?)
|
Quest for the Cure
|
An out-of-tune musical instrument.
|
|
Dunmer "Relic"
|
(?)
|
Cultural Exchange
|
This appears to be an ordinary loaf of stale bread.
|
|
Dunmer Book
|
(?)
|
Cultural Exchange
|
This is a book of Dunmer culture and customs.
|
|
Dunmer Clothes
|
(?)
|
Cultural Exchange
|
This stylish Dunmer armor comes in a variety of garish colors.
|
|
Dwarven Harmonic Tuner
|
(?)
|
The Light Fantastic
|
This ancient Dwarven relic of unknown purpose appears to be broken.
|
|
Dwarven Key
|
(?)
|
The Light Fantastic
|
This old Dwarven key probably opens a nearby Dwarven chest.
|
|
Dynamo Core
|
(?)
|
The Seal of Three
|
The fist-sized glowing sphere is suspended at the center of a metallic framework. The sphere constantly rotates.
|
|
Engine Control Rod
|
(?)
|
What Was Lost
|
The rod corresponds to the Engine.
|
|
Forged Mournhold Shipping Manifest
|
(?)
|
Death Trap
|
A rather convincing shipping manifest authorizing shipment into Mournhold.
|
|
Fragrant Herbs
|
(?)
|
Quest for the Cure
|
Tightly wrapped herbs with a strong and pungent odor.
|
|
Frahjan's Chest Key
|
(?)
|
Nothing Left to Waste
|
This key was the property of a stalwart Nord. Unfortunately, he is now deceased.
|
|
Full Critter Sack
|
(?)
|
The Trial of the Ghost Snake
|
A sturdy stitched bag that is holding quite a few rodents or other small creatures.
|
|
Fury Concoction
|
(?)
|
Strange Guard Beasts
|
Use this concoction on the tree outside of Churasu's alchemy lab.
|
|
Garnet and Pearl Amulet
|
(?)
|
Search and Rescue
|
This amulet is inscribed: "To Edrasa on our wedding day."
|
|
Gems
|
(?)
|
Nothing Left to Waste
|
This chest contains an assortment of valuable gems.
|
|
General Gavryn's Signet Ring
|
(?)
|
What Lies Beneath
|
This rank insignia for a House Redoran general belonged to Gavryn Redoran.
|
|
General's Key
|
(?)
|
Rules and Regulations
|
This key should open any locked furniture in the General's quarters.
|
|
Giron's Key
|
(?)
|
Hiding in Plain Sight
|
This key must open a locked door somewhere within the ruins.
|
|
Golden Trinkets
|
(?)
|
Nothing Left to Waste
|
This assortment of golden trinkets looks valuable.
|
|
Healing Supplies
|
(?)
|
Supply Run
|
Various bandages, poultices, and dried herbs used by Selfora's healer.
|
|
Hist Branch
|
(?)
|
The Ravaged Village
|
This strange, gnarled stick is covered in moss and thrums faintly with power.
|
|
Hist Branch
|
(?)
|
The Saving of Silent Mire
|
This strange, gnarled stick is covered in moss and faintly thrumming with power.
|
|
Hlaalu Cargo Manifest
|
(?)
|
That Which Matters Most
|
This scroll details the contents of the Hlaalu trade caravan.
|
|
Holy Water Decanter
|
(?)
|
Restless Spirits
|
A vessel containing holy water that can extinguish magical fire.
|
|
Holy Water Decanter
|
(?)
|
Rescue and Revenge
|
A vessel containing holy water that can extinguish magical fire.
|
|
Holy Water Decanter
|
(?)
|
Rescue and Revenge
|
A vessel that can contain spiritual energy.
|
|
House Dres Key
|
(?)
|
A Favor Returned
|
The sigil of House Dres decorates this ornate key.
|
|
House Dres Wine Bottle
|
(?)
|
A Favor Returned
|
This wine bottle bears the House Dres seal and was part of a larger order.
|
|
Illusion Dust
|
(?)
|
Vision Quest
|
A natural byproduct of illusory monsters.
|
|
Impostor's Head
|
(?)
|
What Lies Beneath
|
This severed head belonged to the Dremora Kynreeve that was impersonating General Gavryn.
|
|
Improved Wand of Finding
|
(?)
|
Vision Quest
|
A wand used to scorch the hide of scamps, shadow clucks, and other nasty poultry.
|
|
Key to Secret Meeting
|
(?)
|
Fighting Back
|
This oddly shaped key might unlock any door within Narsis.
|
|
King Kurog's Promise
|
(?)
|
Intruders in Deshaan
|
Use to read contents.
|
|
Kinhouse Armory Key
|
(?)
|
A Timely Matter
|
This small key opens weapon crates in the kinhouse.
|
|
Kwama Cuttle
|
(?)
|
Carving Cuttle
|
This waxy growth is from the beak of a mature kwama.
|
|
Kyne's Heart Healing Herbs
|
(?)
|
Quest for the Cure
|
These herbs are highly valued for their medicinal properties.
|
|
Letter from Gorvyn
|
(?)
|
A Letter for Deshaan
|
Use to read contents.
|
|
Letter to Artisans Craftworks
|
(?)
|
Mournhold Market Misery
|
A letter from Blivisi Beleth to her brother in Mournhold.
|
|
Letter to Evis Marys
|
(?)
|
For Their Own Protection
|
A letter describing a botched shipment that sounds suspicious.
|
|
Lit Torch
|
(?)
|
Cold-Blooded Vengeance
|
This is a burning lump of cloth and pitch atop a rough branch.
|
|
Lost Amulet
|
(?)
|
School Daze
|
An amulet that an Academy instructor misplaced.
|
|
Maulborn Curative
|
(?)
|
Proprietary Formula
|
A bottle of the Maulborn elixir that can supposedly cure the Llodos plague.
|
|
Merdyndril's Orders
|
(?)
|
Unwanted Guests
|
Orders from the Maulborn commander to forces at Lake Narsis.
|
|
Narsis Axe
|
(?)
|
A Timely Matter
|
A military issued blade.
|
|
Narsis Battle Axe
|
(?)
|
A Timely Matter
|
A military issued blade.
|
|
Narsis Bow
|
(?)
|
A Timely Matter
|
A military issued bow.
|
|
Narsis Claymore
|
(?)
|
A Timely Matter
|
A military issued blade.
|
|
Narsis Dagger
|
(?)
|
A Timely Matter
|
A military issued blade.
|
|
Narsis Mace
|
(?)
|
A Timely Matter
|
A military issued cudgel.
|
|
Narsis Maul
|
(?)
|
A Timely Matter
|
A military issued cudgel.
|
|
Narsis Ruins Key
|
(?)
|
Hiding in Plain Sight
|
This key opens the door to the ruins of Narsis, located west of the city.
|
|
Narsis Sword
|
(?)
|
A Timely Matter
|
A military issued blade.
|
|
Narsis Weapons
|
(?)
|
A Timely Matter
|
Military issued weapons taken from the barracks in Narsis.
|
|
Nilyne's Potion
|
(?)
|
Quest for the Cure
|
A small vile of potion you created using Alchemist Nilyne's formula.
|
|
Nord Clothes
|
(?)
|
Cultural Exchange
|
This is a collection of Nord cultural garb, made from some kind of mammoth fur. It smells faintly of Nord sweat.
|
|
Nord Relic
|
(?)
|
Cultural Exchange
|
This Nord religious relic appears to be the preserved heart of a goat.
|
|
Old Bucket
|
(?)
|
Quest for the Cure
|
This old bucket is full of holes.
|
|
Old Graveyard Key
|
(?)
|
Bad Medicine
|
The key to the old graveyard gate at Serkamora.
|
|
Orc Orders
|
(?)
|
Intruders in Deshaan
|
This dirty parchment declares the Orcs should kill Dark Elves and collect their skulls.
|
|
Pants
|
(?)
|
The Naked Nord
|
Mead stains cover these worn pants.
|
|
Pirate Key
|
(?)
|
The Saving of Silent Mire
|
This simple iron key opens the shackles that bind the Argonian captives.
|
|
Poison Gas Antidote
|
(?)
|
Search and Rescue
|
This cloudy potion seems to ward off the effects of noxious fumes in the mine.
|
|
Rat Catcher
|
(?)
|
Ratting Them Out
|
It's pretty much a sack.
|
|
Redoran Battle Medallion
|
(?)
|
A Service for the Dead
|
An inscribed medallion that proves the death of a powerful house warrior.
|
|
Redweed
|
(?)
|
Search and Rescue
|
These reddish plants grow in the shade beneath rocks and cliffs.
|
|
Reliquary Pendant
|
(?)
|
A Saint Asunder
|
Pendant of a hammer, part of the Reliquary of Saint Veloth.
|
|
Reliquary Spire
|
(?)
|
A Saint Asunder
|
The uppermost part of the Reliquary of Saint Veloth.
|
|
Reliquary Stone
|
(?)
|
A Saint Asunder
|
A stone block from the Reliquary of Saint Veloth.
|
|
Reminder: Don't Drink the Water
|
(?)
|
Unwanted Guests
|
A note from the Maulborn commander.
|
|
Resonator
|
(?)
|
Dissonant Commands
|
This bell-shaped object somehow interacts with the controlling device.
|
|
Retainer Dispatch
|
(?)
|
Rules and Regulations
|
This letter was written to the retainer appointed by the General, Durel Gilveni.
|
|
Risa's Amulet
|
(?)
|
Remembering Risa
|
A beautifully crafted amulet engraved with the letter R.
|
|
Risa's Journal
|
(?)
|
Remembering Risa
|
Use to read contents.
|
|
Sack of Dremora Hearts
|
(?)
|
Healing Hearts
|
This sticky, blood-soaked sack contains several Dremora hearts.
|
|
Sacred Stone
|
(?)
|
The Ravaged Village
|
This smooth, polished rock is warm to the touch and painted with Saxhleel pictograms.
|
|
Saint Veloth Medallion
|
(?)
|
The Medallions of Saint Veloth
|
This small, gold medallion bears the symbol of Saint Veloth.
|
|
Scorched Scamp Hide
|
(?)
|
Vision Quest
|
The crispy epidermis of a scamp.
|
|
Shad Astula Invitation
|
(?)
|
By Invitation Only
|
An invitation to the prestigious Academy of Magic. It says to report to the registrar when you reach the island.
|
|
Shipment Note
|
(?)
|
For Their Own Protection
|
This faded parchment is barely legible. It indicates that more vials of an unknown substance are needed for some ominous plan.
|
|
Skull of Saint Veloth
|
(?)
|
A Saint Asunder
|
A holy relic once kept in the reliquary at the Shrine of Saint Veloth.
|
|
Snake Totem
|
(?)
|
The Trial of the Ghost Snake
|
This snake-shaped totem was crafted by the Mabrigash Farseer.
|
|
Sour Milk Tea
|
(?)
|
Quest for the Cure
|
A drink popular with the Dark Elves. Good on its own or mixed with liqueur or medicinal elixirs.
|
|
Spinning Gears
|
(?)
|
The Seal of Three
|
Despite their delicate appearance, these gears have a reassuring heft to them.
|
|
Steel Whistle
|
(?)
|
A Timely Matter
|
This small whistle emits a high-pitched noise when blown.
|
|
Stolen Hlaalu Cargo
|
(?)
|
That Which Matters Most
|
The crates are battered, but the cargo within is wrapped very well.
|
|
Strange Relics
|
(?)
|
Nothing Left to Waste
|
This chest contains a collection of valuable relics from various races.
|
|
Student
|
(?)
|
School Daze
|
A student transformed by an improperly cast spell.
|
|
Tear of Saint Veloth
|
(?)
|
Honor Bound
|
This sacred ancient relic emanates healing power.
|
|
The Art of Love and Swordplay
|
Obtained from Adras Sarethi at Shad Astula
|
Cultural Exchange
|
This is a Nord book of bawdy poems and heroic exploits.
|
|
Town Hall Key
|
(?)
|
Rescue and Revenge
|
A key to unlock Selfora's town hall.
|
|
Treated Kindlepitch
|
(?)
|
Oath Breaker
|
This tar-like substance is extremely flammable.
|
|
Treated Kindlepitch
|
(?)
|
Oath Breaker
|
This tar-like substance is very flammable.
|
|
Valyia's Chest Key
|
(?)
|
Nothing Left to Waste
|
The Dark Elf who possessed this key met with a terrible end.
|
|
Wand of Finding
|
(?)
|
School Daze
|
A wand used to find lost items eaten by shadow clucks and other naughty poultry.
|
|
Wasp Gizzard
|
Dropped by Giant Wasps at Silent Mire
|
Strange Guard Beasts
|
This organ was harvested from a giant wasp.
|