|
Item |
Location(s) |
Quest |
Description |
---|
|
Alit Grease |
(?) |
The Mournhold Underground |
A slick grease that coats the scales of an alit. |
|
Aloe Leaves |
(?) |
Search and Rescue |
Aloe plants are used in a variety of alchemical potions and salves. |
|
Ancestor Ward |
(?) |
Ancestor Wards in Deshaan |
A carved and painted idol with spidery script at the base. It smells faintly of incense. |
|
Ancient Dragonguard Breastplate |
The Corpse Garden |
Digging Up the Garden |
Though this venerable breastplate's straps are rotten beyond use, the plate itself is in good condition and bears a masterful design. |
|
Anonymous Journal |
(?) |
For Their Own Protection |
A journal written by an uncredited author. |
|
Appraising-Spine's Chest Key |
(?) |
Nothing Left to Waste |
This key belonged to an ill-fated Argonian merchant. |
|
Axe of Halmer Stormhand |
(?) |
The Naked Nord |
This axe belongs to Evigna. It looks like a family heirloom. |
|
Bag of Kwama Eggs |
(?) |
You Have to Break a Few |
A bag full of kwama eggs found in Lady Llarel's Shelter. |
|
Bag of Rats |
(?) |
Ratting Them Out |
This bag is full of rats from the streets of Narsis. |
|
Bog Rat |
(?) |
The Trial of the Ghost Snake |
This plump critter is a favorite treat of snakes. |
|
Book of Excellent Teachings |
(?) |
School Daze |
A Shad Astula text book. |
|
Burning Torch |
(?) |
A Bitter Pill |
A torch from Garil's camp, covered in accelerant. |
|
Burning Torch |
(?) |
Burning Revenge |
This lit torch would be perfect for burning something. |
|
Cage Key |
(?) |
The Soldier's Alibi |
This key should open Saryvn's cage. |
|
Ceremonial Cheese Knife |
(?) |
Madness in Deshaan |
A cheese knife doesn't usually need serrations and a blood gutter, does it? |
|
Control Rod |
(?) |
The Dungeon Delvers |
Raynor Vanos created this device to control Dwarven Spiders. |
|
Control Rod |
(?) |
The Dungeon Delvers |
This device created by Raynor Valos somehow interacts with Dwarven Spiders. |
|
Control Rod |
(?) |
The Light Fantastic |
Raynor Vanos created this device to control Dwarven Spiders. |
|
Covert Note |
(?) |
Fighting Back |
Use to read contents. |
|
Critter Sack |
(?) |
The Trial of the Ghost Snake |
A sturdy stitched bag that can hold quite a few rodents or other small creatures. |
|
Daedric Artifact |
(?) |
A Fair Warning |
This ancient pot or urn from Knife Ear Grotto might be worth something to the right buyer. |
|
Daedric Tome |
(?) |
The Soldier's Alibi |
This ancient Daedric tome is written in scrawling script that makes your eyes water. |
|
Dark Elf Skull |
(?) |
Ritual of Anguish |
This skull obviously belonged to a Dark Elf. |
|
Deed to Darkshade |
(?) |
Mine All Mine |
The deed to the Darkshade mine. |
|
Delicate Dwarven Parts |
(?) |
The Dungeon Delvers |
This bag contains delicate Dwarven mechanisms collected by the spider following you. |
|
Dragon Scale Mushrooms |
(?) |
Quest for the Cure |
Exotic mushrooms known for their magical essence. |
|
Drums |
(?) |
Quest for the Cure |
An out-of-tune musical instrument. |
|
Dunmer "Relic" |
(?) |
Cultural Exchange |
This appears to be an ordinary loaf of stale bread. |
|
Dunmer Book |
(?) |
Cultural Exchange |
This is a book of Dunmer culture and customs. |
|
Dunmer Clothes |
(?) |
Cultural Exchange |
This stylish Dunmer armor comes in a variety of garish colors. |
|
Dwarven Harmonic Tuner |
(?) |
The Light Fantastic |
This ancient Dwarven relic of unknown purpose appears to be broken. |
|
Dwarven Key |
(?) |
The Light Fantastic |
This old Dwarven key probably opens a nearby Dwarven chest. |
|
Dynamo Core |
(?) |
The Seal of Three |
The fist-sized glowing sphere is suspended at the center of a metallic framework. The sphere constantly rotates. |
|
Engine Control Rod |
(?) |
What Was Lost |
The rod corresponds to the Engine. |
|
Forged Mournhold Shipping Manifest |
(?) |
Death Trap |
A rather convincing shipping manifest authorizing shipment into Mournhold. |
|
Fragrant Herbs |
(?) |
Quest for the Cure |
Tightly wrapped herbs with a strong and pungent odor. |
|
Frahjan's Chest Key |
(?) |
Nothing Left to Waste |
This key was the property of a stalwart Nord. Unfortunately, he is now deceased. |
|
Full Critter Sack |
(?) |
The Trial of the Ghost Snake |
A sturdy stitched bag that is holding quite a few rodents or other small creatures. |
|
Fury Concoction |
(?) |
Strange Guard Beasts |
Use this concoction on the tree outside of Churasu's alchemy lab. |
|
Garnet and Pearl Amulet |
(?) |
Search and Rescue |
This amulet is inscribed: "To Edrasa on our wedding day." |
|
Gems |
(?) |
Nothing Left to Waste |
This chest contains an assortment of valuable gems. |
|
General Gavryn's Signet Ring |
(?) |
What Lies Beneath |
This rank insignia for a House Redoran general belonged to Gavryn Redoran. |
|
General's Key |
(?) |
Rules and Regulations |
This key should open any locked furniture in the General's quarters. |
|
Giron's Key |
(?) |
Hiding in Plain Sight |
This key must open a locked door somewhere within the ruins. |
|
Golden Trinkets |
(?) |
Nothing Left to Waste |
This assortment of golden trinkets looks valuable. |
|
Healing Supplies |
(?) |
Supply Run |
Various bandages, poultices, and dried herbs used by Selfora's healer. |
|
Hist Branch |
(?) |
The Ravaged Village |
This strange, gnarled stick is covered in moss and thrums faintly with power. |
|
Hist Branch |
(?) |
The Saving of Silent Mire |
This strange, gnarled stick is covered in moss and faintly thrumming with power. |
|
Hlaalu Cargo Manifest |
(?) |
That Which Matters Most |
This scroll details the contents of the Hlaalu trade caravan. |
|
Holy Water Decanter |
(?) |
Restless Spirits |
A vessel containing holy water that can extinguish magical fire. |
|
Holy Water Decanter |
(?) |
Rescue and Revenge |
A vessel containing holy water that can extinguish magical fire. |
|
Holy Water Decanter |
(?) |
Rescue and Revenge |
A vessel that can contain spiritual energy. |
|
House Dres Key |
(?) |
A Favor Returned |
The sigil of House Dres decorates this ornate key. |
|
House Dres Wine Bottle |
(?) |
A Favor Returned |
This wine bottle bears the House Dres seal and was part of a larger order. |
|
Illusion Dust |
(?) |
Vision Quest |
A natural byproduct of illusory monsters. |
|
Impostor's Head |
(?) |
What Lies Beneath |
This severed head belonged to the Dremora Kynreeve that was impersonating General Gavryn. |
|
Improved Wand of Finding |
(?) |
Vision Quest |
A wand used to scorch the hide of scamps, shadow clucks, and other nasty poultry. |
|
Key to Secret Meeting |
(?) |
Fighting Back |
This oddly shaped key might unlock any door within Narsis. |
|
King Kurog's Promise |
(?) |
Intruders in Deshaan |
Use to read contents. |
|
Kinhouse Armory Key |
(?) |
A Timely Matter |
This small key opens weapon crates in the kinhouse. |
|
Kwama Cuttle |
(?) |
Carving Cuttle |
This waxy growth is from the beak of a mature kwama. |
|
Kyne's Heart Healing Herbs |
(?) |
Quest for the Cure |
These herbs are highly valued for their medicinal properties. |
|
Letter from Gorvyn |
(?) |
A Letter for Deshaan |
Use to read contents. |
|
Letter to Artisans Craftworks |
(?) |
Mournhold Market Misery |
A letter from Blivisi Beleth to her brother in Mournhold. |
|
Letter to Evis Marys |
(?) |
For Their Own Protection |
A letter describing a botched shipment that sounds suspicious. |
|
Lit Torch |
(?) |
Cold-Blooded Vengeance |
This is a burning lump of cloth and pitch atop a rough branch. |
|
Lost Amulet |
(?) |
School Daze |
An amulet that an Academy instructor misplaced. |
|
Maulborn Curative |
(?) |
Proprietary Formula |
A bottle of the Maulborn elixir that can supposedly cure the Llodos plague. |
|
Merdyndril's Orders |
(?) |
Unwanted Guests |
Orders from the Maulborn commander to forces at Lake Narsis. |
|
Narsis Axe |
(?) |
A Timely Matter |
A military issued blade. |
|
Narsis Battle Axe |
(?) |
A Timely Matter |
A military issued blade. |
|
Narsis Bow |
(?) |
A Timely Matter |
A military issued bow. |
|
Narsis Claymore |
(?) |
A Timely Matter |
A military issued blade. |
|
Narsis Dagger |
(?) |
A Timely Matter |
A military issued blade. |
|
Narsis Mace |
(?) |
A Timely Matter |
A military issued cudgel. |
|
Narsis Maul |
(?) |
A Timely Matter |
A military issued cudgel. |
|
Narsis Ruins Key |
(?) |
Hiding in Plain Sight |
This key opens the door to the ruins of Narsis, located west of the city. |
|
Narsis Sword |
(?) |
A Timely Matter |
A military issued blade. |
|
Narsis Weapons |
(?) |
A Timely Matter |
Military issued weapons taken from the barracks in Narsis. |
|
Nilyne's Potion |
(?) |
Quest for the Cure |
A small vile of potion you created using Alchemist Nilyne's formula. |
|
Nord Clothes |
(?) |
Cultural Exchange |
This is a collection of Nord cultural garb, made from some kind of mammoth fur. It smells faintly of Nord sweat. |
|
Nord Relic |
(?) |
Cultural Exchange |
This Nord religious relic appears to be the preserved heart of a goat. |
|
Old Bucket |
(?) |
Quest for the Cure |
This old bucket is full of holes. |
|
Old Graveyard Key |
(?) |
Bad Medicine |
The key to the old graveyard gate at Serkamora. |
|
Orc Orders |
(?) |
Intruders in Deshaan |
This dirty parchment declares the Orcs should kill Dark Elves and collect their skulls. |
|
Pants |
(?) |
The Naked Nord |
Mead stains cover these worn pants. |
|
Pirate Key |
(?) |
The Saving of Silent Mire |
This simple iron key opens the shackles that bind the Argonian captives. |
|
Poison Gas Antidote |
(?) |
Search and Rescue |
This cloudy potion seems to ward off the effects of noxious fumes in the mine. |
|
Rat Catcher |
(?) |
Ratting Them Out |
It's pretty much a sack. |
|
Redoran Battle Medallion |
(?) |
A Service for the Dead |
An inscribed medallion that proves the death of a powerful house warrior. |
|
Redweed |
(?) |
Search and Rescue |
These reddish plants grow in the shade beneath rocks and cliffs. |
|
Reliquary Pendant |
(?) |
A Saint Asunder |
Pendant of a hammer, part of the Reliquary of Saint Veloth. |
|
Reliquary Spire |
(?) |
A Saint Asunder |
The uppermost part of the Reliquary of Saint Veloth. |
|
Reliquary Stone |
(?) |
A Saint Asunder |
A stone block from the Reliquary of Saint Veloth. |
|
Reminder: Don't Drink the Water |
(?) |
Unwanted Guests |
A note from the Maulborn commander. |
|
Resonator |
(?) |
Dissonant Commands |
This bell-shaped object somehow interacts with the controlling device. |
|
Retainer Dispatch |
(?) |
Rules and Regulations |
This letter was written to the retainer appointed by the General, Durel Gilveni. |
|
Risa's Amulet |
(?) |
Remembering Risa |
A beautifully crafted amulet engraved with the letter R. |
|
Risa's Journal |
(?) |
Remembering Risa |
Use to read contents. |
|
Sack of Dremora Hearts |
(?) |
Healing Hearts |
This sticky, blood-soaked sack contains several Dremora hearts. |
|
Sacred Stone |
(?) |
The Ravaged Village |
This smooth, polished rock is warm to the touch and painted with Saxhleel pictograms. |
|
Saint Veloth Medallion |
(?) |
The Medallions of Saint Veloth |
This small, gold medallion bears the symbol of Saint Veloth. |
|
Scorched Scamp Hide |
(?) |
Vision Quest |
The crispy epidermis of a scamp. |
|
Shad Astula Invitation |
(?) |
By Invitation Only |
An invitation to the prestigious Academy of Magic. It says to report to the registrar when you reach the island. |
|
Shipment Note |
(?) |
For Their Own Protection |
This faded parchment is barely legible. It indicates that more vials of an unknown substance are needed for some ominous plan. |
|
Skull of Saint Veloth |
(?) |
A Saint Asunder |
A holy relic once kept in the reliquary at the Shrine of Saint Veloth. |
|
Snake Totem |
(?) |
The Trial of the Ghost Snake |
This snake-shaped totem was crafted by the Mabrigash Farseer. |
|
Sour Milk Tea |
(?) |
Quest for the Cure |
A drink popular with the Dark Elves. Good on its own or mixed with liqueur or medicinal elixirs. |
|
Spinning Gears |
(?) |
The Seal of Three |
Despite their delicate appearance, these gears have a reassuring heft to them. |
|
Steel Whistle |
(?) |
A Timely Matter |
This small whistle emits a high-pitched noise when blown. |
|
Stolen Hlaalu Cargo |
(?) |
That Which Matters Most |
The crates are battered, but the cargo within is wrapped very well. |
|
Strange Relics |
(?) |
Nothing Left to Waste |
This chest contains a collection of valuable relics from various races. |
|
Student |
(?) |
School Daze |
A student transformed by an improperly cast spell. |
|
Tear of Saint Veloth |
(?) |
Honor Bound |
This sacred ancient relic emanates healing power. |
|
The Art of Love and Swordplay |
Obtained from Adras Sarethi at Shad Astula |
Cultural Exchange |
This is a Nord book of bawdy poems and heroic exploits. |
|
Town Hall Key |
(?) |
Rescue and Revenge |
A key to unlock Selfora's town hall. |
|
Treated Kindlepitch |
(?) |
Oath Breaker |
This tar-like substance is extremely flammable. |
|
Treated Kindlepitch |
(?) |
Oath Breaker |
This tar-like substance is very flammable. |
|
Valyia's Chest Key |
(?) |
Nothing Left to Waste |
The Dark Elf who possessed this key met with a terrible end. |
|
Wand of Finding |
(?) |
School Daze |
A wand used to find lost items eaten by shadow clucks and other naughty poultry. |
|
Wasp Gizzard |
(?) |
Strange Guard Beasts |
This organ was harvested from a giant wasp. |