This page or section is incomplete. You can help by adding to it. For more information, see the help files, the style guide, and this article's talk page. |
It looks like the original Dark Brotherhood quest line was different, although it's difficult to piece together. Upon deciding to join the Dark Brotherhood, you would be contacted by Oosh and Varn, two Dark Brotherhood assassins.
QuestsEdit
- Mourning Coffee : Please add a description for this quest
Some of this content appears in the Update 1 lang file: it needs to be sorted.
- Your first test would be to kill Mathys; a young man who wasted his father's fortune in taverns, either drinking or gambling. His father took out the contract.
- Your second test would be to kill a woman named Henardel because she "has a devoted husband and loving family. She is happy and healthy. Her life is perfect."
- This would get you into the sanctuary, known as the Void's Embrace where you'd meet the Listener and Keeper of the Night Mother and be given your first missions.
- There'd be dead drops of some sort, possibly a precursor to the repeatables or another way of gaining the story missions.
- Assassinations seem to have taken place in quest-specific area as you'd always require transport from a character called Bronric.
- Your first real contract would be to contact a client named Isabella in Abah's Landing. You'd be in charge of scouting out routes. This seems to be more of a talky-talky mission and Isabella possibly played a role similar to Lyra in the released DB as she's referenced in later missions but with nothing there.
- The Silencer would name you the Wrath of Sithis as you hadn't known him nor the Keeper for... reasons. He would then send you to kill Jarl Kalgar of Greataxe Hold - apparently a fort, not a hold in its own right.
- Murder a ship's captain in Davon's Watch, poison seems to have been a bonus objective.
- Assassinate a Dunmer politican named Adreso Relvi at the Zachak Plantation in Morrowind. Fellow assassin Maryn Bethalas would lie about his whereabouts to trap and betray you.
- Infiltrate the manor house of a noble named Lady Margrette either through a well and underwater cave or by disguising yourself as a guard. You'd have the choice of sparing her or fulfilling her the contract
- Eliminate someone attending a funeral at the Cathedral of Empyrean Light where you could dress up as a priest or a mourner.
- The Keeper would give you a contract in the forests of Grahtwood: kill the captain of the Free Legion mercenary band on behalf of a fellow mercenary named Marganus. The Keeper would ask you kill everyone there.
- The insane Listener would have taken the Night Mother's coffin to the Black Rose Terminus with the intention of burning it. The Night Mother would speak to you and have you kill him.
- Afterwards you'd choose either Oosh or Varn as the new Listener. The other would become the Night Mother's Keeper.
The Dark Brotherhood would like to have me join their ranks. They've asked me to try out for the assassin's guild. If I pass their tests, then I can join the mysterious death cult. "Yes, it is correct. We want it to join us. Our Dark Brotherhood. Sithis wants it to shed sweet blood for him. But first it must pass our tests. Is it willing? Does it want to join us?"
- I'll make the Dark Brotherhood proud.
- "Speak with <<1>>. She'll fill you in on the specifics. Don't waste time. The honor of the Dark Brotherhood is at stake."
- This note begins a Dark Brotherhood contract.
- Come to our sanctuary and speak with <<1>> if you're interested in joining the Dark Brotherhood.
The password is "Silence, my brother." - Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.
Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform. - Your next mark is <<1>>. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
- Your next mark is <<1>>. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done.
Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform. - This note begins a Dark Brotherhood contract.
- The Listener has given me a contract, one he hopes will be an opportunity to prove myself without interference from the current Dark Brotherhood politics.
I am to kill Adreso Relvi at his home in Morrowind, a plantation named for the Zachak Hills. - The Listener has a high profile mission for me: Jarl Kalgar in Greataxe Hold.
- The Listener has named me the Wrath of Sithis and expects me to enforce the Five Tenets.
- The Night Mother has asked a task of me. I need to kill the Listener.
- I can ask my fellow Dark Brotherhood members for advice on my current contract.
- The death of <<1>> can't be traced back to the Brotherhood. It must be made to look like an accident. <<2>> suggested poison.
- Now that I've killed my target, I should return to <<1>> to collect my payment.
- More information on my current target's habits would be helpful. My fellow Dark Brotherhood members may have useful information. The sailors on the docks might be helpful as well.
- <<1>> is aboard his ship in Davon's Watch, but I'll need a disguise to board the ship.
- Now that I've killed my target, I should return to <<1>> to collect my payment.
- <<1>> has contracted me to kill <<2>>.
- Now that I've killed my target, I should return to <<1>> to collect my payment.
- "You wear the uniform of the Dark Brotherhood. Must it end this way?"
I should report to Varn for my first assignment "103224356","0","34652","13956272","I should talk to Oosh to get my first test." "103224356","0","34653","13956316","My first target is to kill Mathys. I should find him and kill him with extreme prejudice." "103224356","0","34654","13956406","My first test is complete. I should speak with Varn to get my second test." "103224356","0","34655","13956481","My second test is to kill Henardel." "103224356","0","34656","13956517","I have killed Henardel. I should report back to Oosh."
- I've passed the tests. Now I must find the Dark Brotherhood Sanctuary, known as the Void's Embrace.
- "You and your acts will be duly recorded in the archives. You will live on in the scrolls... forever."
- "There are books where we go, yes? I love the feel of paper against my skin. The raised texture of illuminated script... like a lover's lips. A lover who will never, ever nag you."
- "I barely know her, yet she claims I ruined her life. And now my life lies in your hands. I'm begging you to reconsider. Take my offer and the Dark Brotherhood will have me as a loyal client."
- "We have been watching it work. We have seen it kill. We saw the joy in its eyes as it took an innocent life. We took it to a safe place. We want to test it."
- "You return. Before you say anything, I want to restate what I said earlier. I've devoted my life to the Night Mother, Sithis, and the Dark Brotherhood. I hold no ill will against you. I cannot control the contracts we receive, only see them through."
- "Good work. I hope I get to have some real contracts like you someday."
- "Hope the mission is going well. Seems an interesting place to kill a man... at a funeral."
- "Extinguishing a torch will draw a guard from his path and releasing a rat or throwing flashpowder into a fire will distract multiple guards."
- Bronric can take me to Zachak Plantation. I should speak with him.
- My contact, the individual who has performed the Black Sacrament, should be somewhere near the plantation docks. I should find him.
- My contact has been killed, and his body and the remains of the Black Sacrament are being investigated by another Dark Brotherhood assassin, one Maryn Bethalas. I should speak with her.
- Maryn has directed me to where she last saw Adreso Relvi, at the manor house at the top of the hill, headed for his chambers.
I'll need to find a way onto the manor grounds, either through the main gate or via some other entrance. - I've managed to get onto the manor grounds. Time to enter the manor proper and find Adreso.
- I've gained access to the manor house, and should find Adreso Relvi in his bedroom, if Maryn's information is to be trusted.
- Adreso isn't in his bedroom, but there's a conspicuous note.
Something seems wrong. I should find out what the note says. - Adreso's bedroom was a trap! Maryn has sold out to Adreso and is planning to have me killed in the manor house.
I need to escape from here. - I've escaped the manor house, and Maryn, the traitor, is waiting outside. She seems intent on killing me.
I should ensure she doesn't succeed. - Maryn is dead, her corruption and disregard for the Tenets rooted out of the Dark Brotherhood.
I need to finish the contract. Adreso Relvi is nearby. - Adreso fled upon seeing me. I should chase him down and finish him.
- After killing Adreso and the traitor assassin Maryn, I've returned to Void's Embrace. I should inform the Listener of what has happened.
- Adreso is dead. Time to return to Void's Embrace.
The Night Mother has asked me to collect allies. Two come to mind. I should speak with Oosh and Varn. Oosh and Varn will assist me. I should go to the Black Rose Terminus.
- I have arrived at Black Rose Terminus. Oosh looks like she wants to speak with me.
- I need to reach the watchtower that Oosh pointed out to me.
- We are safe in the quiet of the watchtower, for now. Varn appears to want to speak to me.
- Varn has pointed out the entrance to the Black Rose Terminus interior. I should make my way there.
- The madness is over. I should speak with Oosh, the new Listener of the Dark Brotherhood.
- I have reached the interior of Black Rose Terminus. I should speak with Oosh and Varn to discover their plans.
- I need to find a way upstairs. Perhaps I can overhear a useful conversation.
- I have made my way upstairs, I should find the Main Hall.
- In order to reach the servants' passages, I need to find a key to an interview cell. One should be somewhere in the Main Hall.
- I should make my way through the servants' passages to reach the Listener.
- Before I continue through the hidden paths, I should speak with Oosh.
- I need to follow the Listener, before he manages to destroy the Night Mother.
- I have a key and should enter the servants' passages.
- The door is blocked. I need to find a way to open the door to the rest of this passage.
- I have caught up with the Listener. Time to eliminate him.
- The Listener is dead, and the Night Mother manifest. I should speak with her.
- The Night Mother has given me the responsibility of choosing a new Listener. Oosh and Varn are the prime candidates. I should choose one.
- Oosh is the new Listener. I should return to Void's Embrace.
- Varn is the new Listener. I should return to Void's Embrace.
- The madness is over. I should speak with Varn, the new Listener of the Dark Brotherhood.
- The first component used in the alchemical process to create the mantikoras comes from the scorpion matron and her nests, deep in the cave called Fearfangs. I need to enter the cave and meet Regent Cassipia inside.
- The Night Mother wants me to see the darkness in the Listener's heart. I should watch.
- I should speak with the Night Mother before I leave.
- I'm in the Dark Brotherhood Sanctuary. I should find Oosh and speak with her.
- The Keeper has demanded I speak with him. I should do so.
- I should follow Oosh, who will take me to the Listener.
- I should introduce myself to the Listener
- You discovered Saervild was not what he seemed?
Interesting. That news will change things. - Praise Sithis! I hear her whisper. How could you not weep at such glory within?
The faith of the Shadowscales shall never be questioned. Every gift we give shall sanctify the Night Mother! - The Night Mother gives me her blessing, after my heresy? But why? I ….
She speaks to me! I understand now, truly. With her blessing, I'll make the Shadowscales something to be feared. - You have completed all the talking tasks. Well done.
- Looks like everything works. Have fun adding this to the world!
- Here's something we found near the ruin. Please take it for helping us.
You know, you're not bad to have around. Feel free to come dungeon delving with us whenever you want! - Great work! He deserved a violent death. Here's your payment.
- Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
- Great work! He deserved a violent death. Here's your payment.
Holstein is looking for you. We had some excitement while you were gone. Domar got in over his head. This could be your big chance. Don't blow it. - Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
Holstein is looking for you. We had some excitement while you were gone. Domar got in over his head. This could be your big chance. Don't blow it. - Excellent work silencing the target. Enclosed you'll find a reward and details on another contract.
- Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
- We've watched your progress and have decided to offer you membership. Welcome to the Dark Brotherhood.
Here's your uniform. Try not to get too much blood on it. - Excellent work silencing the target. Enclosed you'll find a reward and details on another contract.
- Excellent. Let that be a message to the world: the Dark Brotherhood can cause an entire army to vanish overnight.
- An assassin's life is not easy. It must know this. Society will not understand its actions. But its family will. It has done well. Once it is ready, I will offer its first assignment.
- This is our chance. The Baron thinks himself safe in his own keep, and that he can continue his crimes from here with impunity. Let us show him and all who think the same that stone walls and guards are no obstacle to the Dark Brotherhood.
- Interesting….no wonder he's found himself targeted, and you can use it to your advantage. Search his goods, find the poison, I'm sure it'll be useful, as it always is.
- How? You want to join the Dark Brotherhood and you don't know how to use poison? Look, take a poison, preferably lethal, then you find a way to get it into your victim. You could put it in something he eats, or something that might impale him.
- Figured that out all by yourself did you? Why, your mom must be so proud.
We wear disguises to blend in. Having a disguise doesn't mean you can do anything you want. You'll find people don't like you messing around with their stuff disguise or not. - I mean if you are poking around where you shouldn't be, then you will get more than you bargained for. The disguise lets us walk among them, unmolested, but keep track of where people are and do what you need to when they aren't looking.
- Ok, disguise or not, you're not getting in that strongbox with the First Mate around. So watch him, pay attention to his habits, and then pick your moment to sneak in and get the key from that strongbox. Just make sure to not get caught.
- What is the matter with you? Did your parents drop you on your head? If you mess around with the strongbox with the first mate around, he'll get annoyed and may throw you in the river. If that happens, then I'll be annoyed, and you don't want that.
- Ahhh…so that's what the contract means…well, you know what to do, now go do it.
- You are a meathead. and if you keep that up, we're going to have trouble. Try to listen this time, you get the poison, you sneak it into your mark by hook or by crook. In this case, Kyle seems like a chunky boy, sneak it into his food.
- You really are simple, aren't you? Well, so how would one get on board a Blacksails ship? Oh, I don't know, maybe by being a Blacksail? Several are drunk in the bar. Think about that, if you can manage, and don't get into trouble or so help me…
- That's no fun! Join me inside. We'll play a game of shells.
Win, and you get Eiman. Lose, and you'll be my newest squirrel. - At least that's a start. Try to act normal, you're about to board a Blacksails ship and they don't take kindly to people poking around in their business. Our mark is here, <<1>> is pacing around. His contract requires he dies by his own devices.
- That's no fun! Go on, look around!
Oh, and mind the bears. I never got around to changing them back. - That's for you to discover. First, find a way on the ship, then see what you can find. I'll be here if you have any questions, which I sure you will. Remeber [sic] watch the people, stay out of their way, and don't get caught as you collect what you need.
- This job will be slightly different as you may need to deal with some hostile people. Iin house, guards are oblivious slouches. Unfortunately, they are also tough as nails. They'll stomp you if you rumage through their things. So, don't get caught.
- What do you think? You have a brain, use it. Oh, all right, look around, talk to people, find out where Marcus is, then go from there. I know he's here, now it's your job to find out how to get at him and then how to take him out.
- I haven't seen him much. I heard with all the Blacksails being killed that he fears for his life. So he's taken some of his friends and locked himself downstairs. I haven't been down there, not yet anyway.
- <<1>> likes to poison kittens. It would be poetic justice to use his own poisons on him.
- Interesting … what a strange thing. How are we being obvious enough to stir suspicion? I'll have to talk to the Listener about this.
Never mind that, we know where he is, now you have to figure out how to unlock that door. - Well, you're a smart one, here's a question even you can handle. How does someone normally unlock a locked door?
Don't hurt youself [sic] trying to answer, I'll tell you: with a key. I suspect it's in the house somewhere. So find it. - Well, that's good news because the contract did indicate a bonus if poison was used to kill him. As before, find the poison, get it, then sneak it into something he will eat or drink.
- I sometimes believe you feign stupidity just to get me angry and it makes me want to stomp you into Oblivion. How do you do that? Forget this, I'm not telling you, and futher more, I'm leaving before I do something you'll regret.
- You have to be kidding me. I'd say you lay you face on my blade about thirty or forty times, maybe that'll jog your memory. Now get out there, talk to the people, look around, and don't get into trouble or so help me…
- The Listener wants it dead. This contract? A mere trap for the fly. The full force of the Dark Brotherhood is out there … waiting to slit its throat.
But we have different plans for it, naturally. - Yes, he wants it dead. Every blind follower he can muster chomps at the bit. Don't ask why, it's a question on all our minds. But for now, we need to make sure it gets out of here alive.
- Take this and drink. A special recipe to boost its adrenaline.
Don't fight. Sprint to the shoreline. The boats will be burning, trapping the mindless brethren here. All but one where Bronric left you. Take the boat. We'll see it at the Sanctuary. - Why, yes, of course I am. Varn and I have been working together in Sithis's name for many years now. And we've been watching you. We see potential in you.
- Right, the test. You see, we have seen you kill in cold blood before. Sithis smiled on that action. We'd like to see if that wasn't a fluke. So we need you to kill again.
- That's it. Kill him and you pass the test. Murder's that simple, really. When you're done, meet Varn in town. She'll have a second test for you.
- Your target is Mathys. Seems this wayward young man squandered his father's fortune in the inns, and now his father wants the drain on his coffers to be, well, fixed, if you get my drift.
- More's the pity. Once she gets her claws into you, she never lets go. She'd resurrect dead soldiers to give them orders if she knew how.
- I guess not, since you didn't even know that he's a she. Count yourself lucky she didn't order you to your death as well.
- It's an underground prison on the other side of the Arena. And a torture chamber too, by the screams. They hold captives there until it's their time in the Arena. We tried to get in but couldn't.
- It will learn more once it earns the knowledge. Spill blood, and I shall enlighten it.
- She did? You actually heard her voice?
What does she have to say about the Listener? - …As the Night Mother wills.
I have your back. We will end this schism. - I had suspected something was amiss, but that outcome seemed insane. I suppose it wasn't me who was crazy.
What does the Night Mother wish of us? - Unsurprising. The Listener must pay for his crimes. The Tenets cannot be broken, even by him.
He brought many assassins with him. They blindly follow his orders. It will make this… more difficult. I will accompany you, and see this done. - Look for watchtowers. We'll pass through them to get to the entrance of Black Rose Terminus.
Be wary of our former fellows, they have certainly been warned to attack you on sight. Avoid or kill them as you must. - You are the Wrath of Sithis, and in opposing you every one who follows the Listener has broken the Tenets, unwittingly or not.
Mercy and justice are yours to mete out. Varn and I will be your instruments to aid you in this. - The Listener has returned, just ahead of us. He is expecting you, and the assassins will be on high alert.
This may be bloody. - Please. Spilling blood is as much as part of me as my tail, or my scales.
If I were the type to indulge in wishing, I would wish that there were another way, but I am not. I fight for the Wrath of Sithis, to right what the Listener has wronged. - Good, good. It did well for this test. Did it enjoy itself? Did it savor the taking of an innocent life? Don't answer. I have another test for it.
- Carried, yes, over my shoulder. Like a sackful of eggs.Now you lead us in killing my mentor. Times change.
More important: do you have a plan in here? - Murder should be reason enough. And coin. But if it wants to know the reason for the contract, it's simple. Another woman is jealous of . Sithis smiles upon this. Now go. Speak with Oosh when it's done.
- Henardel lhas a devoted husband and loving family. She is happy and healthy. Her life is perfect.
Kill her. - There are servants' passages under and around the Main Hall. Not easy to get to, but they connect underneath the interview cells — you remember those, yes?
You'll need a key, but that would get you into the passage to catch up to the Listener. - The Listener has probably taken the Night Mother's coffin to a ritual chamber deep inside. The passage that leads there is in the main hall, locked and guarded.
Most of his assassins are likely in the main hall, you'll never get past them directly. - Varn knows the hidden secrets of this building, and I know how we trap our lairs. We'll be disabling traps and making sure you aren't followed.
- We trust you more than we trust the Listener, now. You are the Wrath of Sithis as well. It is a comfort that the two together reside in the same person.
I only hope we can help you against the Listener when the time comes. - I walked past the assassins in the main hall. They don't know I am your weapon, and I convinced them you were chasing after me. Many now rush outside to defend.
Now we strike, but we have little time. Move quickly, I will wait for Varn. - Well, the Listener called everyone here. It seemed important. Then he started saying that you were a traitor! When I said I didn't think that was true, I got tied up and thrown in here.
Look, there's something about the Listener you should know. - I don't mean to alarm you, or cast aspersions on anyone, but I think the Listener is crazy! He was talking to himself and talking about his plan to burn the Night Mother's coffin!
Maybe I misheard him. But I thought you should know, just in case. - You must kill the Listener. He has proven unable to bear the weight of my voice, his mind is too weak. Now he prepares to destroy me, which would doom the Brotherhood.
He must be stopped. Gather your allies and face him at the Black Rose Terminus. - How pleasant. I must say, I'm impressed. You've exceeded our expectations.
- I shall give you the location. When you speak with the Black Door, you must answer with, "Nothing, my brother." Then you're in. See you there.
- Yes, my friend, you have. We will allow you to join the Dark Brotherhood. Congratulations. I'd like to introduce you to our brethren. Come find me at our Sanctuary.
- I see. Those are pretty recent contracts. Nothing worthy of an experienced assassin, but certainly worthwhile in the eyes of Sithis. Are you prepared to shed more blood in his name?
- Fair enough. You seem to be a fair fit for us. I'll allow your admittance. May the darkness be one with you.
- Good. Sithis smiles on blood shed in his dark name. He demands more blood to be shed each day. We must kill in order to keep him smiling. Are you prepared for a life seeking the eternal and everlasting Void?
- Yes, they have told me of your successes recently. A nobleman's wayward son. A loving wife and mother. The Night Mother is very pleased.
- Yes. She speaks to me, always has, since her death many years ago. She guides us through the light and into Sithis's Void.
- She is with Sithis now. I am the only person who can hear her sweet voice. Thus they call me the Listener. Her corpse lays before us, in this coffin. Now, are you ready to join us fully?
- Very well. My child. There are five tenets we live by. If you are truly ready to join us, you will agree to observe and obey these Five Tenets.
- First, Never dishonor the Night Mother. Second, never betray the Dark Brotherhood or its secrets. Third, never disobey or refuse to carry out an order from a Dark Brotherhood superior.
- Very good, my child. Welcome to the Dark Brotherhood, my child. Honor Sithis with your presence. Now, Varn has your first assignment. Speak with her.
- Fourth, never steal the possessions of a Dark Brother or Dark Sister. Fifth, never kill a Dark Brother or Dark Sister.
My child. Do you swear to live according to these tenets? - A Dwarven device fills a chamber deep within the ruins of Bthanual. Kireth has repaired it. Beams of light now shine through prisms set around the room.
- The Dark Brotherhood has asked me to kill <<1>>, a ship captain currently in port at Davon's Watch.
- The Dark Brotherhood has asked me to kill a ship captian who is currently in port at Davon's Watch.
- I've taken a contract to kill <<1>>.
- I've taken a contract from <<1>> to kill <<2>>.
- "The Brotherhood is strong, but the foundation is cracked. What do you know of the Listener?":
- He fears you, fears the perceptiveness and stability you represent. He believes you will bring him to ruin, and he is not wrong.
For you to understand, I will show you what lies in the heart of the Listener. - He'll be attending a funeral at the Cathedral of Empyrean Light. A rather appropriate setting if you ask me. Bronric will be your transportation as usual.
I can't stress to you the importance of completing this contract. Failure is not an option. - Your choice is backed by my will. Speak to my new Listener, the one who will shoulder the burden anew.
- Wrath. You have done much for the Brotherhood.
…Thank you. I don't mean to be so formal. I'm still adjusting. - The Wrath speaks, a voice of merit above many.
From the Night Mother to the Wrath, through the Listener, be honored: you have performed admirably. - When—if—you succeed, I would speak with you before you leave. I'll wait by the docks.
Fear not. No Tenets shall be broken. After all, you honor Sithis with your deeds. - You know what they say—when the Void gives you lemons, squeeze 'em into someone's eyes.
Or is it "squeeze someone's eyes into 'em?" I think both could work, if you put your back into it. - Don't worry. You have the Listener's favor at least.
- I knew there was wisdom in you. You'll still need to report to the Listener, but I'm sure the Keeper will wish to speak to you about your actions here today.
- I see you've returned from the mission I assigned you.
- The Wrath of Sithis. Interesting that the Listener is starting this now. It will be a discussion for another time.
- I doubt the Listener spoke to the Keeper before making this decision. It'll be interesting to see what happens when he returns.
- I can't wait to see what this is about!
- Perhaps you should be talking to Oosh or Varn.
- What's this?
I had instructed all records of Black Rose Prison be destroyed. I suppose getting rid of everything was too much to hope for.
I was trying to find a better life for the prisoners here. I think I've been successful. - Void's Embrace
- Black Rose Terminus
- CLR3 Q5194 VeeskFollowerDespaw
- Black Rose Terminus Exterior
- Black Rose Terminus Interior
- Black Rose Terminus Finale
- I have reconstructed a journal written by one of the guards of Black Rose Prison. It tells the story of how the prison was transformed into White Rose Village.
I should bring this journal to the village leadership and ask them about the contents. - I am impressed. You fulfilled the contract and didn't succumb Oosh's pressure. You obviously hold the tenets in high regard.
It's time you've made your own way. No Oosh. No Varn. Just using your own instincts. - Yes. The Listener has overstepped his bounds and must answer for his actions. This cannot go unpunished, but I have my own agenda for confronting him.
- What? Maryn betrayed you? She'd been quiet lately. Shifty. I didn't think she would break a Tenet, though. She implied there were others? Hm.
Fine job with Adreso, and thank you for telling me about Maryn. I now worry about traitors in our midst.
I hate this woman. She's ruined my life every step of the way. I want her dead.
She runs Wolfbane Dale. Pride? Vanity? She loves her security, and I've been ostracized thanks to her. Talk to the people there. I'm sure since I left, she's gotten even more paraonoid. That's a question that I've often asked myself, but we have no time to muse over the past now.
He means to harm my students, my friends, and anyone else who gets in his way! He must be stopped. Yes. Since you'll be in the field, we want you to scout around. Talk to the people. Find our options for infiltrating this manor house: one to suit Varn, the other, myself. These jobs can't always be about mass murder. Some take a little … finesse. Bronric will take you. Varn and I will make our own way. Meet us at the Full Moon Tavern once you've gotten the information. Works for me. And the second route? You did find one, correct? Did he now? Not to poison me? Well, whatever you've come to do, get on with it.
- Lady Margrette keeps herself pretty safe. There was an attempt on her life about a year back. After that,
the doors closed and the guards increased.
Oh that's Lady Margrette. She thinks she's got that place locked up tight, but I've heard there's still a few cracks in her walls. Sure is. Put up the walls myself, helped organize the guards. Good lads and lasses, but not all of them the most alert. But it does make her ladyship feel better to have them. I'm meeting a certain someone tonight, once she gets off work. You should see the night view from the manor house, it's beautiful and so romantic. Someone's gotta do it! Sure I got a job, but it don't pay the bills. May be ready to have another go at the manor house before long. If you do, come let me know. I just hope she hasn't ran off into that cave again. I hate going in there. Some woman tried to kill her. Made her paranoid. Now she lives in a fortress! I keep telling her she needs to do something about the well, though. Nah, that place is a little too scary for me in my old age. May want to ask Harding though. He's always going in there. But he may only answer if you got a coin or two on ya. Business, eh? Don't look much in the way of a lumber or business. We also don't get too many passing through here. I'm sure she does. That place is locked up tight. My old friend Travys, he sure saw to that. She's got her main and side gates locked up pretty tight, but all the guards can't be quality men. They have their weaknesses. Prone to distractions like any man. Ah. Well, unrelable? I wouldn't say that. Some just aren't as smart as others. We really need better men at the side gate. If you're looking for a steady job, you may want to check back with me tomorrow! What! Okay, don't tell anyone. Those guards at the side gate, they're horribly unattentive. I just arrange for a distraction, sometimes a little bribe, and then slip past. I'm sure someone like you would have no problem. A grand purchase. It's easy. That manor is surrounded by walls and guards, but no one thinks about the well. There's a cave just around the west side. That's the ticket in. Just climb up that rope. There's a cave that runs under the manor. It's where the manor gets its water from. Mel sometimes ends up in there chasing after the fish in the shallow water. But one time, she got her claws in the bucket and ended up behind the walls! The well inside dips down into a cave. The cave has an entrance near the river. Lady Margrette doesn't see it as a threat. She's bound to learn the hard way on that. He's usually up around the saw mill or the tavern. That's what I thought. Look. If you want to get in there. I can help you out. Seeing you got the coin for it? Without question. As we honor Sithis with the Black Sacrament. he will further empower the guild. We should take every opportunity to praise him. Yes. Always honor the contract. It's an order from the Listener and it goes against one of the five tenets. There will always be more black sacraments. Oosh has told me of your decision. She is correct. Had I been there, I would have done the same. You've proven yourself a very valuable member today. As you've experienced first hand, you're dealing with two different viewpoints in the Brotherhood. We don't always see eye to eye, but unlike Varn and myself the Listener and the Keeper don't really get on. Awfully neglectful to overlook such a sweet spot, but that will do.
Now, to business. It'll be getting dark out. The timing is perfect. We'll go separate ways and converge on miss Margrette in her quarters. Be careful. The guards will be out. That's word politics. This is about faith. If the Listener were here, I know he'd agree with me. He sees the sacrament as the pathway to Sithis as well. But he cannot be here for every moment. True. The Night Mother demands blood. It's the link between her and Sithis. However, we may kill as many as we please, but we always fulfill the contract. Varn is the Keeper's pawn, and the Keeper is insane. It's what happens when your life revolves around a corpse. But Varn is also a prized assassin, and Oosh's trusted colleague.
nNow, return to Oosha. She told me she wanted to speak to you. So in keeping with tradition, now that you've done a job for the Listener, the Keeper would like to see you. That and Varn told him about the decision made in the latest job.
You'll find him in his quarters. He's expecting you.
- Isabella? Well, she's mad! You can't trust her. She made an attempt on my life herself not long ago. I only spared hers on the agreement that she'd leave here, never to return. I save her life and she repays me in death.
- I barely know her, yet she claims I ruined her life. And now my life lies in your hands. I'm begging you to reconsider. Take my offer and the Dark Brotherhood will have me as a loyal client.
I hate this woman. She's ruined my life every step of the way. I want her dead.
She runs Wolfbane Dale. Pride? Vanity? She loves her security, and I've been ostracized thanks to her. Talk to the people there. I'm sure since I left, she's gotten even more paraonoid. That's a question that I've often asked myself, but we have no time to muse over the past now.
He means to harm my students, my friends, and anyone else who gets in his way! He must be stopped. Yes. Since you'll be in the field, we want you to scout around. Talk to the people. Find our options for infiltrating this manor house: one to suit Varn, the other, myself. These jobs can't always be about mass murder. Some take a little … finesse. Bronric will take you. Varn and I will make our own way. Meet us at the Full Moon Tavern once you've gotten the information. Works for me. And the second route? You did find one, correct? Did he now? Not to poison me? Well, whatever you've come to do, get on with it. Lady Margrette keeps herself pretty safe. There was an attempt on her life about a year back. After that,
the doors closed and the guards increased. Oh that's Lady Margrette. She thinks she's got that place locked up tight, but I've heard there's still a few cracks in her walls. Sure is. Put up the walls myself, helped organize the guards. Good lads and lasses, but not all of them the most alert. But it does make her ladyship feel better to have them. I'm meeting a certain someone tonight, once she gets off work. You should see the night view from the manor house, it's beautiful and so romantic. Someone's gotta do it! Sure I got a job, but it don't pay the bills. May be ready to have another go at the manor house before long. If you do, come let me know. I just hope she hasn't ran off into that cave again. I hate going in there. Some woman tried to kill her. Made her paranoid. Now she lives in a fortress! I keep telling her she needs to do something about the well, though. Nah, that place is a little too scary for me in my old age. May want to ask Harding though. He's always going in there. But he may only answer if you got a coin or two on ya. Business, eh? Don't look much in the way of a lumber or business. We also don't get too many passing through here. I'm sure she does. That place is locked up tight. My old friend Travys, he sure saw to that. She's got her main and side gates locked up pretty tight, but all the guards can't be quality men. They have their weaknesses. Prone to distractions like any man. Ah. Well, unrelable? I wouldn't say that. Some just aren't as smart as others. We really need better men at the side gate. If you're looking for a steady job, you may want to check back with me tomorrow! What! Okay, don't tell anyone. Those guards at the side gate, they're horribly unattentive. I just arrange for a distraction, sometimes a little bribe, and then slip past. I'm sure someone like you would have no problem. A grand purchase. It's easy. That manor is surrounded by walls and guards, but no one thinks about the well. There's a cave just around the west side. That's the ticket in. Just climb up that rope. There's a cave that runs under the manor. It's where the manor gets its water from. Mel sometimes ends up in there chasing after the fish in the shallow water. But one time, she got her claws in the bucket and ended up behind the walls! The well inside dips down into a cave. The cave has an entrance near the river. Lady Margrette doesn't see it as a threat. She's bound to learn the hard way on that. He's usually up around the saw mill or the tavern. That's what I thought. Look. If you want to get in there. I can help you out. Seeing you got the coin for it? Without question. As we honor Sithis with the Black Sacrament. he will further empower the guild. We should take every opportunity to praise him. Yes. Always honor the contract. It's an order from the Listener and it goes against one of the five tenets. There will always be more black sacraments. Oosh has told me of your decision. She is correct. Had I been there, I would have done the same. You've proven yourself a very valuable member today. As you've experienced first hand, you're dealing with two different viewpoints in the Brotherhood. We don't always see eye to eye, but unlike Varn and myself the Listener and the Keeper don't really get on. Awfully neglectful to overlook such a sweet spot, but that will do.
Now, to business. It'll be getting dark out. The timing is perfect. We'll go separate ways and converge on miss Margrette in her quarters. Be careful. The guards will be out. That's word politics. This is about faith. If the Listener were here, I know he'd agree with me. He sees the sacrament as the pathway to Sithis as well. But he cannot be here for every moment. True. The Night Mother demands blood. It's the link between her and Sithis. However, we may kill as many as we please, but we always fulfill the contract. Varn is the Keeper's pawn, and the Keeper is insane. It's what happens when your life revolves around a corpse. But Varn is also a prized assassin, and Oosh's trusted colleague.
Now, return to Oosha. She told me she wanted to speak to you. So in keeping with tradition, now that you've done a job for the Listener, the Keeper would like to see you. That and Varn told him about the decision made in the latest job.
You'll find him in his quarters. He's expecting you. Isabella? Well, she's mad! You can't trust her. She made an attempt on my life herself not long ago. I only spared hers on the agreement that she'd leave here, never to return. I save her life and she repays me in death. I barely know her, yet she claims I ruined her life. And now my life lies in your hands. I'm begging you to reconsider. Take my offer and the Dark Brotherhood will have me as a loyal client. Great! Off we go then. You saw that, you see why she needs to die. She mocks me and force-feeds me ashes! It's not the first time, and the others laugh along with her!
You'll kill her, right? Before you leave? Yes! It's in the back. Once she's dead, I'll meet you there. Look for a room where the light shines in, deep in the back of this fortress-cave. I'm going to make myself scarce— come find me when she's dead. She's 'gone for a walk'. That means she'll be pacing the back hallway, thinking to herself and enjoying the sound of her armor.
If she sees you, she'll call for guards. You can catch her alone in the back hallway, though. And you won't regret it! I swear it. I only ask that Isabella be your first contract. I can't risk her out there after this. I'll only need a bit to gather the necessities to perform the ritual. I… I'll perform more of your Black Sacraments! That makes your god happy, right? Oh, thank you, thank you! The ladder there takes you outside, you won't be followed! No! No! I gave you what you asked! No. It was not the choice I would have made, but I do not begrudge your making it. Oosh and I often disagree, but neither of us are right all the time.
Shall we return? You'll want to report to the Listener. Oosh told me of your actions when offered the promise of more Black Sacraments. You realize you've denied us further chances to honor Sithis. I understand, but from now on, you have my permission to accept offers of continued Black Sacraments. They are the lifeblood of this establishment. No doubt Varn has told the Keeper of your actions as well ….
Go now. Oosh wishes to speak with you. Hah, of course not! It was my idea, wasn't it? Varn and I often agree to disagree, and we need someone to settle our differences.You did a fine job.
Now, shall we return to the Embrace? The Listener will want to hear your report. And you won't regret it! I swear it. I only ask that Isabella be your first contract. I can't risk her out there after this. I'll only need a bit to gather the necessities to perform the ritual. Through the sewer tunnel there. I heard them talking about a chasm. I don't know what's really down there and I don't ever plan to find out. Yes, yes, of course! I hear the Keeper has quite the display planned.
Shall we go now? A woman named Isabella performed the sacrament. We're going to walk through one start to finish. First, we'll meet the client, Isabella, in Abah's Landing. Bronric can take you there. Once you speak to her, we'll travel to the target. You'll be in charge of scouting the routes in.
Ready to go? You've proven yourself valuable. I need someone with new blood to undertake this position. One not yet fully swayed by the Keeper or myself. I'm going to name you the Wrath of Sithis. Your name will remain secret, but your title will be known. Jarl Kalgar of Greataxe Hold. He's not the Jarl of a typical town. It's more of a fort. Highly guarded, but it shouldn't be a problem for you.
This will require either great stealth or a well trained blade. Both skills that you have. Yes! Your first taste of blood for Sithis is nigh. In the forests of Grahtwood, at a camp for mercenaries called the Free Legion, a voice has called for us via a dark ritual.
A mercenary named Marganus has performed a Black Sacrament. Bronric will take you there.
Once you arrive, you only have eyes for the Jarl. Kalgar's blood will fulfill the contract. Mathys^M Oosh^F Varn^F The Listener^M The Keeper^M Isabella^F Margrette^F
ZachakEdit
- Zachak Watch^F
- Zachak Watch^M
- A Dunmer politician named Adreso Relvi. Your contact did not properly complete the Black Sacrament, but enough was done for us to know the target and the location.\n\nSeek out the contact, speak with him and eliminate Adreso. Bronric will take you.
- Er, wait. The Zachak Plantation? No, no one else has been going there. I got the name wrong.
- I'm being sent to Zachak Plantation, in Morrowind.
- The Listener has given me a contract, one he hopes will be an opportunity to prove myself without interference from the current Dark Brotherhood politics.\n\nI am to kill Adreso Relvi at his home in Morrowind, a plantation named for the Zachak Hills.
That's nice, Bronric. Let's go. Whatever you say, Bronric. Let's go. Thanks for telling me, Bronric. Let's go, I'll keep an eye out for anything suspicious. It was. The target is Adreso Relvi, and I'm here to fulfill it. I have the name and location the Listener gave me. You seem to know what's happening here. What can you tell me about Adreso Relvi? Find a Manor Key Find a Relvi Manor Key
You're not one of Master Relvi's guards.\n\nDoesn't bother me. I don't get paid enough to care. I don't know who you are, but I don't want any trouble.
I should speak with Bronric in order to go to Zachak Plantation. Bronric can take me to Zachak Plantation. I should speak with him. My contact, the individual who has performed the Black Sacrament, should be somewhere near the plantation docks. I should find him. My contact has been killed, and his body and the remains of the Black Sacrament are being investigated by another Dark Brotherhood assassin, one Maryn Bethalas. I should speak with her. Maryn has directed me to where she last saw Adreso Relvi, at the manor house at the top of the hill, headed for his chambers.\n\nI'll need to find a way onto the manor grounds, either through the main gate or via some other entrance. I've managed to get onto the manor grounds. Time to enter the manor proper and find Adreso. I've gained access to the manor house, and should find Adreso Relvi in his bedroom, if Maryn's information is to be trusted. Adreso isn't in his bedroom, but there's a conspicuous note.\n\nSomething seems wrong. I should find out what the note says. Adreso's bedroom was a trap! Maryn has sold out to Adreso and is planning to have me killed in the manor house.\n\nI need to escape from here. I've escaped the manor house, and Maryn, the traitor, is waiting outside. She seems intent on killing me.\n\nI should ensure she doesn't succeed. Maryn is dead, her corruption and disregard for the Tenets rooted out of the Dark Brotherhood.\n\nI need to finish the contract. Adreso Relvi is nearby. Adreso fled upon seeing me. I should chase him down and finish him. After killing Adreso and the traitor assassin Maryn, I've returned to Void's Embrace. I should inform the Listener of what has happened. Adreso is dead. Time to return to Void's Embrace. I must defeat <<1>> to bring a stop to his treachery.
- Talk to Bronric
- Reach Zachak Plantation
- Find the Contact
- Talk to Maryn
- Enter the Manor Grounds
- Enter the Manor
- Find Adreso in his Bedroom
- Read the Note
- Escape the House
- Kill Maryn Bethalas
- Follow Adreso
- Kill Adreso Relvi
- Return to Void's Embrace
Blackmoore's EndEdit
- QUEST: In Crucial Need
- QUEST: Exposing the Baron
- QUEST: Blackmoore's End
- QUEST: Treasure Beyond Wonder
- Baron Blackmoore's death needs to be a message. I'll make sure no one can get in from here while you go and make his death memorable. The coward will likely flee at the sight of you. Don't let him escape.
- In taking our vengeance against the Baron, we mustn't forget our code. The Baron practices dark magics, and we must catch him in the act. There must be some dark creatures here. Find them, so that we can properly spread the tale.
- Assassinate Baron Blackmoore
- Find evidence of the Baron's dark magic
- You've done it. I heard his pleas from here. Now, he troubles no one. Let us away from this place, and let the Dark Brotherhood's name become the stuff of nightmares for those who would follow Blackmoore's path.
- His Captain of the Guard was a werewolf? I knew Blackmoore was brazen, but that goes farther than I thought even he dared. Good work. Should anyone try to make the Baron seem a victim, this information will remove any question of his guilt.
- That monster practiced necromancy? The Baron's death is more than just a boon for us - the Nine would smile on even us for our actions today. Rest easy tonight, for you have done work that even priests would approve of.
- My long pursuit of Baron Blackmoore ends here, in his own keep. His crimes will not go unpunished, and his death will be a message to all. Time for me to hunt him down in his own home.
- While I pursue the Baron through his keep, I need to keep watch for evidence of his dark magic.