Captain Usnagikh | |||
---|---|---|---|
Home Settlement | Saltwalker Militia Camp | ||
Race | Orc | Gender | Male |
Health | 39,959 | ||
Reaction | Friendly | ||
Other Information | |||
Faction(s) | Saltwalker Militia |
Captain Usnagikh is an Orc leader of the Saltwalker Militia.
Related QuestsEdit
- Malignant Militia: Discover why the militia are doing nothing about the bandits.
Quest Related EventsEdit
Before you start the quest:
- "These days I have time to talk. What would you ask of this old warrior?"
When you first speak to him, he'll just tell you:
- "Poke around the camp a bit more. Somebody must know what's eating at Gudarz."
Once you've spoken to a few members of the camp you can go to him to find a solution to the problem:
- "Are you from the Covenant army? I didn't expect you quite this soon—and frankly, we're not ready."
- I'm not from the Covenant.
- "Sorry, stranger. I'm expecting a liaison from the Covenant military to visit and decide if our militia qualifies to join them.
However, since Gudarz took charge I'm afraid there's little chance of that." - I got the impression from your soldiers the militia is divided.
- "Ha! Noticed that, did you? Yes, the camp is divided between those still loyal to the militia and those loyal to Gudarz and his promises of easy living and gold.
His gang are little better than bandits. I suspect he's up to no good." - Why not run them out?
- "Because I know Gudarz from way back—we were in King Ramzi's service together. He was a good man then, and I have to believe there's still some good in him somewhere.
Maybe it's just an old man's wishful thinking, but I'm not ready to fight him." - Maybe if I ask around, I can find out what Gudarz is up to.
- "And if you find out, maybe then I can decide what to do. Thank you, I accept your offer.
Just be discreet about it. I don't want any fights breaking out."
Speaking to him again:
- "Somebody here must know why Gudarz has gone bad. Ask around. Discreetly."
After asking around the camp about Gudarz and his past, return to the captain:
- "What have you learned of my old friend, Gudarz?"
- Gudarz went rogue because the army ignored his warning and pirates killed his family.
- "I see.
That's terrible—but I don't see much left of the man I knew. And now he's demanding that I leave and take the other real militia with me, or die. We have no time left for wishful thinking." - What now, then?
- "He's left us no choice: we have to adopt his own methods, kill Gudarz and cut off the head of the snake.
I wish I was certain I'll succeed. I'm not too old to lead, but single combat against a younger man?" - I'll take care of Gudarz.
- "Good. I'd hate to lose a battle in my own camp.
Beat the drum in our combat arena, and Gudarz will come to fight. He glories in turning the sand red with our recruits' blood, and set this up to show his prowess. It's time to show him yours instead."
Speaking to him again before confronting Gudarz:
- "It is not an easy task I ask of you, I understand. Take your time, but know the fate of the Militia rides on your shoulders."
Defeat Gudarz and he'll say:
- "So, you did it. I must admit, it's a relief.
Traditionally you would now be in command of the militia, but is that what you want? If not, who should be?" - I didn't do this to take command. You know your business here—you're in charge.
- "Thank you—I appreciate your trust. We'll have to act fast, but the loyal troops and I will get this camp cleaned up on the double.
I think the Covenant will be proud of us."
Afterwards, he'll say:
- "Still here? You're welcome to stay as long as you like."