Blood Magic | ||||
---|---|---|---|---|
Line | Dark Magic | |||
Skill Rank | Line Rank | |||
Rank I | 14 | |||
Rank II | 27 |
- Blood Magic I: When you cast a Dark Magic ability with a cost, you heal for 800. This effect scales off your Max Health.
- Blood Magic II: When you cast a Dark Magic ability with a cost, you heal for 1600. This effect scales off your Max Health.
Blood Magic will restore a percentage of your Health each time you hit an enemy with a Dark Magic active ability.
Patch NotesEdit
- Increased healing on both ranks of this passive to 4%/8% maximum health from 3%/5%.
- Increased the healing done when this passive ability procs to 5/10% of your Max Health from 4/8%.
- Fixed an issue where this passive ability would not trigger if you hit an enemy immune to snares with your Daedric Mines abilities.