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Ebonheart Pact | ||||
Zone Story Quests | 6 | |||
Wayshrines | 1 | |||
Points of Interest | 7 | |||
Striking Locales | 3 | |||
Skyshards | 3 | |||
Player Hub | ||||
Bleakrock Village | ||||
Notable Treasure | ||||
Bleakrock Isle Antiquities | ||||
Location | ||||
Northwest of Morrowind | ||||
Loading Screen | ||||
Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders.
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Achievements • Antiquities |
Bleakrock Isle is a small, barren island in the sea northwest of Morrowind, just to the south of Solstheim. Sparsely populated and far off any major trade routes, it is garrisoned by only a small Ebonheart Pact force to watch for enemy ships. Since the beginning of the Three Banners War, bandits began appearing in Bleakrock, and many citizens begun to carry around alabaster whistles to sound when they require aid.
The island is where Ebonheart Pact players begin their journey after escaping Coldharbour. Over the course of the Pact questline, you will assist Captain Rana in locating Bleakrock's missing villagers, and subsequently evacuating them in the wake of an attack by the Daggerfall Covenant.
PlacesEdit
Points of InterestEdit
- Bleakrock Village — The main village on Bleakrock Isle. (map)
- Frostedge Camp — A bandit camp in the northeast of Bleakrock Isle. (map)
- Halmaera's House — A large Nord-style house to the west of Bleakrock Village. (map)
- Hozzin's Folly — A mine in west-central Bleakrock Isle. (map)
- Hunter's Camp — A Fighters Guild camp in the northwest of Bleakrock Isle. (map)
- Orkey's Hollow — A cave in the north of Bleakrock Isle. (map)
- Skyshroud Barrow — An ancient Nordic ruin in eastern Bleakrock Isle. (map)
Striking LocalesEdit
- Companions Point — A small shrine with two statues on a rock just off the southwestern coast of Bleakrock Isle. (map)
- Deathclaw's Lair — A small cave located southeast of Bleakrock Village. (map)
- Paddlefloe Fishing Camp — A small island camp just off the northern coast of Bleakrock Isle. (map)
WayshrinesEdit
- Bleakrock Wayshrine — Located north of Bleakrock Village in the middle of the island. (map)
Unmarked LocationsEdit
- Last Rest — An ancient Nordic burial tomb in the south of Bleakrock Village. (map)
QuestsEdit
Quest MapEdit
↑ | |||||||||||||||||||||||||||||||||||||||||||||||||||
Bleakrock Isle | |||||||||||||||||||||||||||||||||||||||||||||||||||
A Beginning at Bleakrock | |||||||||||||||||||||||||||||||||||||||||||||||||||
Hozzin's Folly | The Frozen Man | What Waits Beneath | |||||||||||||||||||||||||||||||||||||||||||||||||
The Missing of Bleakrock | |||||||||||||||||||||||||||||||||||||||||||||||||||
Sparking the Flame | Escape from Bleakrock | ||||||||||||||||||||||||||||||||||||||||||||||||||
↓ | |||||||||||||||||||||||||||||||||||||||||||||||||||
KeyEdit
Paths always enter a quest from the top or left, and leave a quest from the bottom or right. | ||||||||
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Denotes a requisite path or quest. You must complete this before starting the subsequent quest. | |||||||
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Denotes an optional path or quest. The subsequent story quest can be started without this being completed. | |||||||
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Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed. | |||||||
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Denotes a quest which is part of the main story chain. | |||||||
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Denotes a story quest which is required for Cadwell's Almanac. | |||||||
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Denotes a missable pointer quest which is part of the main chain. | |||||||
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Denotes a missable pointer quest which is on an alternate path. |
Ebonheart Pact QuestsEdit
- A Beginning at Bleakrock: Travel to Bleakrock Isle to help those who saved you from the sea.
- Hozzin's Folly: Investigate a bandit camp near an abandoned mine once used for Daedra worship.
- The Frozen Man: Save a villager from the clutches of an insane ghost.
- What Waits Beneath: Defeat the necromancer in Skyshroud Barrow.
- The Missing of Bleakrock: Scour the island for villagers to prepare for evacuation.
- See Side Quests
- Sparking the Flame: Fight your way to the signal fire to warn the mainland of the attack by the Daggerfall Covenant.
- Escape from Bleakrock: Use an ancient tomb to escape from the attacking Covenant forces.
Side QuestsEdit
- At Frost's Edge: Raid a bandit camp on Bleakrock Isle.
- Dangerous Webs: Rescue three Fighters Guild members from frostbite spiders.
- Lost on Bleakrock: Find a missing fisherman.
- Tracking the Game: Track and kill a monster bat.
- Underfoot: Rescue three hunters who have been turned into skeevers.
SkyshardsEdit
Clue | Location | Notes | |
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High atop the shrouded Barrow. | Just outside Skyshroud Barrow. | (map) | |
A Hollow Victory beyond the iceflows. | Just outside Orkey's Hollow. | (map) | |
To dig too deep would be no Folly. | Just outside Hozzin's Folly. | (map) |
SetsEdit
OverlandEdit
Set Name | Bonuses | Location(s) | Set Type |
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Armor of the Trainee |
1 item: Adds 33-1454 Maximum Health |
All Weights |
Antiquity leadsEdit
- Enemies in the zone have a chance to drop the Auri-El Metal Carvings antiquity lead for the Snow Treaders.
MapsEdit
- Each image is relevant to its location, and each number corresponds to the key on the right.