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Quick WalkthroughEdit
- Find Captain Jerick at the Supernal Dreamers Camp.
- Free Jerick from the nightmare spell.
- Meet Jerick in Koeglin Village.
Detailed WalkthroughEdit
On the road from Crosswych to Koeglin Village, there is a wrecked wagon with dead guards around it. Talk to Recruit Thomas, who pleads to find Captain Jerick, who was taken by the Supernal Dreamers to a nearby camp. It is just up the road towards Koeglin village. Working your way through the camp, you will come upon a ritual site with two crystals holding the captain in place. Run up to one of the braziers and douse the unnatural flames to anger the Daedra holding Captain Jerick.
The Dremora Kynval will send two waves of Banekin at you, then spawn himself to deal with the situation. After defeating him, shake Captain Jerick awake. He will awaken, shake off his Daedric chains, and run off to Koeglin village where he will meet you. He can be found recovering at the Sleepy Sailor Inn.
Talk to him to complete the quest.
BugsEdit
- Jerick's dialogue upon getting up from his nightmare doesn't have audio. ?
Quest StagesEdit
A Dangerous Dream | |
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Finishes Quest | Journal Entry |
I should search the ruins on the high road toward Koeglin Village and try to rescue the Lion Guard captain.
Objective: Find Captain Jerick
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I've found the Lion Guard captain struggling between a pair of mystical braziers. I should find a way to break him free of the nightmare spell.
Objective: Find a Way to Wake Captain Jerick
Objective Hint: Douse the Supernal Dreamer's Braziers
Objective Hint: Repel the Daedra Attack
Objective Hint: Shake the Guard Captain Awake
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After I freed him from the spell, Captain Jerick ran off down the road. I should speak with him again when I reach Koeglin Village.
Objective: Talk to Captain Jerick in Koeglin Village
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<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.