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Oblivion talk:Animals

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Archive 1: February 2007 - December 2009

Deer glitchEdit

I have a problematic glitch.Suddenly all the deers in the world have turned hostile to me.The game behaves like I'm in combat,but the deers just stand there without doing anything.They are not running away from me for a strange reason.Does anyone know what causes this glitch and how to fix it? --Neekerisanni123 13:38, 24 March 2009 (EDT)

How do you know it's the deer? Are you sure it's not something else? What leads you to suggest that it's deer causing the problem? –RpehTCE 16:47, 24 March 2009 (EDT)

There were no other things nearby than the deers. --Neekerisanni123 12:09, 26 April 2009 (EDT)

I just had that exact problem. I was loitering outside Gweden Farm, and I couldn't 'wait' because there were 'enemies' around. One of my multitudinous mods (Race Balancing Project) gave my character a lesser power that attracts all nearby enemies. I cast it, and the only thing that came to me was a deer. After killing it, I could 'wait'. --Gaebrial 03:11, 30 April 2009 (EDT)

Yeah...now they are not hostile to me anymore,but now I can't wait when they are near. --Neekerisanni123 03:14, 30 April 2009 (EDT)

Curious... All deer have an aggression of 100 but a confidence of 0. I wonder if something had given some deer a morale boost? –RpehTCE 05:28, 30 April 2009 (EDT)

Maybe.I wonder what makes my game think that such harmless animals are enemies? O.o --Neekerisanni123 05:33, 30 April 2009 (EDT)

Possibly Martigen's Monster Mod. That's another of the mods I'm running (well, actually I'm running FCOM). That changes certain stats on a variety of NPCs and creatures - such as size, strength, base health - by a random factor (per individual) so possibly it also changes creatures' aggression and confidence. I'm not sure how the game calculates whether a creature/NPC attacks or flees, but perhaps this particular deer had values that made the game consider it an enemy. --Gaebrial 07:37, 30 April 2009 (EDT)
I don't have MMM,but I have Docile Animals. Maybe that's causing the bug? --Neekerisanni123 07:39, 30 April 2009 (EDT)
It's possible. I definitely think it's significant that both of you are running mods that sound like they might cause the behavior. I don't run anything like that and I've never seen it. –RpehTCE 07:46, 30 April 2009 (EDT)

Hmm...I'll try to turn the mod off and see if that fixes it. --Neekerisanni123 07:48, 30 April 2009 (EDT)

Nope,not working. My game still treats them as enemies. --Neekerisanni123 07:56, 30 April 2009 (EDT)

Doesn't Oblivion always treat deer as enemies? I'm running vanilla Oblivion and deer have always been counted as enemies, though they just run away and the fight music never starts. I've just placed one via the console inside the Count's Arms in Anvil to verify, and when I tried to wait the 'eneimies nearby' message popped up. When I killed it, I could wait. Legoless 13:13, 6 August 2009 (UTC)
The issue was not that the deers were considered enemies, that's just a mechanic the game uses to make sure deers flee from you. Rather something gave them confidence that caused them to start attacking you, instead of always fleeing. --Timenn-<talk> 07:41, 7 August 2009 (UTC)

I have always been able to sleep near deer, hm oh well, anyway I have been attacked by a deer before. not just followed around with battle music, actually attacked. i had just killed a bandit and the battle music kept going so i just stood still, then a deer runs up and stops next to me waving its head from side to side like a retard, then, it jumped up on its back legs and pawed the air with its hooves like a horse except a little faster and more clumsy looking and i took damage, it also attacked by whipping its head in a diaganal upward-right motion however, it only did 1 or 2 damage. odd indeed, hmm? i am playing ps3 with SI but not GOTY disc if it makes a difference. possible explinations?(Sdharly 01:14, 2 March 2010 (UTC))

Dear have always been classed as enemies for me, although they are not hostile. Still, I can't sleep next to them. 213.107.186.105 11:51, 5 June 2011 (UTC)

Steel FangEdit

Just to note that I met Steel Fang (020020CD) in the Blackwood Guild (he attacked me unprovoked). I don't have any 'city' affecting mods installed, unless it's something the Unofficial Oblivion patch or Unofficial Oblivion Patch Hotfix did. The Blackwood members there didn't attack me, so I guess he's a different faction to them. — Unsigned comment by 81.159.85.28 (talk) on 20 December 2009

Yeah - it's a bug in the "post-UOP" UOP releases. They added him to the hall, but obviously never tested it. He is actually in the Blackwood Faction even in the unpatched game, but his Agression/Confidence/whatever are high enough that he attacks you because you're not. — Unsigned comment by 24.180.46.112 (talk) on 12 April 2010
Lets just call that an oops. It'll be fixed in the next UOP Supplemental update. Arthmoor 11:05, 17 April 2010 (UTC)

Shepard DogEdit

I was raiding bandit camps north of chorrol for armor and weapons to sell, and I ran into an apparently unique dog named "Shepherd Dog." any Ideas? 97.122.184.109 09:37, 8 February 2010 (UTC)

Is there any chance that it could have been Sakeepa's Dog? It makes some sense since Sakeepa is a sheperd. -S'drassa T2M 04:23, 9 February 2010 (UTC)
hmmm? wont it have been invisible though if it was in aleswell? Do all dogs look the same? — Unsigned comment by AdairTheNord (talkcontribs) at 12:02 on February 14, 2011

CleanupEdit

I've just removed the cleanup tag after having spent a good hour CS checking all of the levels at which each creature will start to appear. I've corrected a few levels where they were wrong, added a few more locations for deer and slaughterfish and included two overlooked arena ceratures. I've also corrected (?) the levels at which you may encounter various creatures in the Arena. However, my values differ significantly from the previous ones so it would be helpful if someone could look over it. As for splitting the dead and test creatures in a new page, I don't mind either way. Thoughts? Suggestions? --SerCenKing Talk 12:58, 4 April 2010 (UTC)

Thinking about it again, maybe we ought to leave them here. There wouldn't be much benefit in splitting them off - the page isn't that big. rpeh •TCE 09:01, 14 April 2010 (UTC)

pictureEdit

why is there somebody standing next to the giant mud carb in the picture?--GUM!!! 23:10, 14 April 2010 (UTC)

It's so you can see the size difference. -DevotedInsanity 23:40, 14 April 2010 (UTC)

ohh...now it makes sence--GUM!!! 00:17, 15 April 2010 (UTC)

AWWW RATS!Edit

My character is somehow glitched, and getting 1hit K/O by RATS, mountain lions, and wolves! I just hit level 14 and somehow everything can do 206 damage in one hit to a person in full mithril...

The amazing Diving BearEdit

Greetings,

I am playing an Argonian. I was in Tidewater Cave, trying to retrieve the Eye of Nocturnal. I was getting badly hit by a black bear and I thought I could dive to safety and restore myself. Big mistake. The black bear DIVED well into the end of the cave where I was hidden and attacked me. I tried to fight back but in the end I had to swim away and run for my life. Beware of the diving bear! — Unsigned comment by 85.60.73.171 (talk) at 20:38 on 22 September 2010

Bears can swim, both in the game and in real life, so this isn't really a surprise. Robin Hoodtalk 22:44, 22 September 2010 (UTC)
Yes, that's right. But can they dive? I am not so sure. And fight underwater? — Unsigned comment by 85.60.73.171 (talk) at 17:20 on 23 September 2010
I'm no expert on the intricacies of Oblivion, but as far as I know, anything that's marked as being able to swim can also dive. How the game handles breathing underwater, that I don't know. It could be that anything marked as being able to swim can automatically breathe underwater, or it could be that it has some logic to encourage them to re-surface as needed, or it could even be that it'll happily let them drown if they run out of air. I know some creatures can drown, but I'm not really sure of the specifics there. Robin Hoodtalk 20:27, 23 September 2010 (UTC)

Huh?Edit

How do you get a disease from a non-hostile animal like sheep or deer? I thought you could only get diseases from hostile animals. Or am I just crazy? 68.62.84.131 18:29, 2 October 2010 (UTC)

If you modify their confidence and they fight you. Also some animals that are normally non-hostile like horses can be goaded into attacking you.--Ghurhak gro-Demril or TAOYes? 20:33, 2 October 2010 (UTC)
I.e. Using a rally spell on deer. — Unsigned comment by Gorilladin (talkcontribs) at 21:08 on 18 October 2010

Boars stopped attackEdit

For the two of my most played characters the boars have stopped attacking and it is possible to wait when thet are nearby. They simply does not count as enemies. However, they still attack horses and NPC´s. Could this be a glitch or does it just happen to me?Kameo 13:45, 3 October 2010 (UTC)

Do you happen to be wearing the Boots of the Crusader? The boots makes certain animals non hostile towards you. -- Jplatinum16 13:58, 3 October 2010 (UTC)

No, Knights of the Nine wasn´t even installed one time. And all other animals attack me as usual. But the Boars do attack me if I have my weapon ready. Come to think of it, the dogs behave the same way.Kameo 15:32, 3 October 2010 (UTC)

Little late, but this got my attention because the exact same thing on my most played characters! In case it helps, I'm on xbox.70.28.245.57 20:19, 29 October 2011 (UTC)

bearsEdit

watch out for bears they stagger you when they hit you usually and if they get you in a corner they can just constantly stagger you and you'll have to reload a save i was in a ayelid ruin when it happened to me (Eddie the head 05:21, 12 January 2011 (UTC))

Try Blocking their attack a fraction of a second before it strikes either using a sheild or you weaponAdairTheNord 17:05, 14 February 2011 (UTC)

Do sheep respawn?Edit

I mean, they are an animal, so like animals they will respawn too? The reason I ask if I want to use the sea tub clarabella as a sort of possible slaughterhouse for mutton. I'm in bed right now, I could check tomorrow if no one responds by then. dtm 11:23, 25 March 2011 (UTC)

Edit: No they do not. dtm 05:53, 28 March 2011 (UTC)

Moved West Weald Brown BearsEdit

I moved the West Weald brown bears down from the black bear section, but in the process somehow messed up the new table... If someone with superior wiki mark-up skills could fix it, that'd be great. Legoless 12:13, 26 March 2011 (UTC)

Fixed. There's some tricky formatting in there... rpeh •TCE 12:44, 26 March 2011 (UTC)

Respawn?Edit

Do wolves, Bears, Boars and Lions Re-spawn?AdairTheNord 21:44, 2 April 2011 (UTC)

Yes, in 3 days all wilderness creatures should respawn.--Corevette789 22:01, 2 April 2011 (UTC)
However, you are not guaranteed to find the same creature in the same place. Legoless 22:07, 2 April 2011 (UTC)

nuicience animalsEdit

i clicked a link labled nucience animals (its my spelling thats bad not the links) and it took me straight here but there is no mention of which animals are nucience animals. These links are on dungeon pages(dzonot cave ect) (Eddie the head 23:09, 4 May 2011 (UTC))

Rats and Mud Crabs. 144.132.165.178 12:40, 4 October 2011 (UTC)

Pesky CatsEdit

I play on 75% difficulty and am only level 12 but have been playing for a long time, mountain lions are incredibly dangerous, since I don't cheat I have to really rely on shadowmere and summoned creatures to deal with them since they are so fast and can kill me in 2 hits, does anyone have any special advice for fighting them on higher difficulties? I always have to resort to paralyzingly spells but I would like to be able to fight them without the use if a NPC character — Unsigned comment by 72.39.123.186 (talk) on 12 June 2011

When playing on hard you have to prepare in advance for fights. Buy plenty of healing potions and get hold of some poisons if possible. If you have underleveled (Not maximised every level for attribut bonuses) then you are better off lowering the difficulty to a level where you still have challenges, but you know you can do. --Manic 15:03, 12 June 2011 (UTC)
XD Lower difficulty isnt any fun lol I know 10 year olds who play on the low difficulties =P I like some form of challenge. but the potion idea doesnt quite work too well seeings that the mountain lion strikes once and brings my health down by 70-80% and it strikes so fast by the time I drink enough potions to heal myself fully its attacking again XD but yeah i guess theres not much I can do about it other than use magic and paralyze it like I've been having to do =P just hard to hit the bloody cats with a magic spell they move so fast so I have to resort to a Battle Cry type paralyze that strikes an area but ends up hitting my NPC like shadowmere or familiar or summoned avatar XD and since the paralyze lasts for the same time the cats back up and attacking me instead of the NPC XD — Unsigned comment by 72.39.123.186 (talk) on 13 June 2011

Hostile Deer??Edit

This happened not too long ago.... I was playing as a Wood Elf (Bosmer) at the time, and I used the Beast Tongue spell on a random deer. I watched it for a little bit, and as I did, it shook it's head and I took damage (attacked by the deer)! I have no clue if this had something to do with the spell. AAM98 03:13, 17 July 2011 (UTC)

Boars are the only hostile animal that is not found in ruins or cavesEdit

Under the boars section it says "They are the only hostile animal that is not found in ruins or caves", but what about wolves? — Unsigned comment by 121.208.68.3 (talk) at 01:17 on September 25, 2011

Wolves are found in caves, usually vampire caves. But the article is correct, boars are not. Kitkat xxx TalkContribE-mail 06:59, 25 September 2011 (UTC)

Rats in the arena?Edit

In the rat section it states "Possible opponent in the Arena Grand Champion matches (at levels 10+)" but it is not mentioned in the Arena Combatants page. Could someone more knowledgeable than me check it? M.C.Marcellus 08:30, 13 October 2011 (UTC)

Fixed. It can never appear. Thanks for pointing that one out. rpeh •TCE 12:39, 13 October 2011 (UTC)

Conflicting informationEdit

"Striking a sheep is illegal and will give you a bounty of 0.5 gold" The Mutton page says that striking a sheep gives you a bounty of 5 gold. Which of these is correct? Xolroc (talk) 18:06, 13 October 2013 (GMT)

SlaughterfishEdit

Just found a slaughterfish flapping about in the middle of the land. Anyone else find that? No clue what that's about... -Dragonman0007

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