Oblivion Mod:Stirk/Places
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There are a large variety of places in Stirk.
Bodies of WaterEdit
- Abecean Sea — The large body of water that separates Stirk from mainland Cyrodiil.
BuildingsEdit
- Basilla Lighthouse — A lighthouse found on the western coast of Stirk, overlooking the dock area.
- Miners' Shack — The name given to each of the two lowly abodes that serve as a home for the miners of Polle Gold Mine.
- Stirk Chapel — The only chapel on Stirk, located near the center of the island.
- Stirk Manor — The grand family home of the Stirks, located in the town's residential district.
CastlesEdit
- Fort Stirk — A castle located on the southern coast of Stirk.
CavesEdit
- Broken Fang Cave — A small cave inhabited by Goblins (quest-related)
CitiesEdit
- Stirk — A small town on the identically named island.
InnsEdit
- There are no inns on the island, but, as everyone will tell you, the beggar Alden the Wanderer is willing to rent out his bedroll.
MinesEdit
- Polle Gold Mine — A large mine inhabited by Miners and Zombies (quest-related).
RuinsEdit
- Vassa — A large ruin beneath Polle Gold Mine inhabited by Undead (quest-related)
ShipsEdit
- The Magnificent — A passenger vessel offering regular services connecting the island of Stirk and Anvil.
ShipwrecksEdit
- Kintyra II — A sunken vessel to the northwest of Stirk.
See AlsoEdit
NotesEdit
The sizes (small, medium or large) of Ruins, Forts, Mines and Caves are related to the number of zones they contain as follows:
- Small: One zone
- Medium: Two or three zones
- Large: Four or more zones