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Quests: written by Krusty (in-game)
Schedule: written by Krusty (in-game) Services: written by Krusty (in-game) N/A (no services), checked by Forfeit (CS, none) Personal Inventory: written by Krusty (in-game), checked by mxk101 (CS) House Contents: written by Krusty (in-game), checked by Helenaannevalentine Unique Dialogue: written by Krusty (in-game), checked by Forfeit (CS) Rumors: written by Krusty (in-game) N/A (no rumors), checked by Forfeit (CS, none) Faction: written by (already written), checked by Helenaannevalentine (CS) |
Natch Pinder (RefID: 000280D8) |
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Home Town | Hackdirt | ||
House | Natch Pinder's House | ||
Race | Imperial | Gender | Male |
Level | PC-1 | Class | Pauper |
RefID | 000280D8 | BaseID | 000280CC |
Other Information | |||
Health | 40 + (4+1.8)x(PC-2), PC=6-29 | ||
Magicka | 100 + 1.5x(PC-2) (max=250) | ||
Responsibility | 50 | Aggression | 5 |
Faction(s) | Hackdirt Brethren |
Natch Pinder is an Imperial pauper residing in the inhospitable settlement of Hackdirt, south of Chorrol. Like the other inhabitants, he is a devout worshipper of The Deep Ones and is partly responsible for the disappearance and planned blood-sacrifice of Seed-Neeus' daughter Dar-Ma.
Like the other cultists in Hackdirt, Natch can often be found patrolling the outside areas, making sure that no strangers arrive without being given a proper warning. He can be found wandering amidst the burned-down ruins every day from 6am to 8pm, every once in a while breaking off to pay short one-hour visits to a few destinations around town: at 8am, he visits Moslin's Inn, at 1pm, he enters Moslin's Dry Goods, and at 7pm, he finally enters his own house for one hour of wandering. At 8pm, he leaves his house and enters the Chapel of the Brethren, where he listens to Etira Moslin reciting the obscure text Bible of the Deep Ones. At 1am, all the cultists rise from their benches and enter the Hackdirt Caverns. Down there, the Hackdirt Brethren awaits and they all spend five hours worshipping the Deep Ones before going their separate ways at 6am.
He wields an iron mace and wears a set of typical lower-class attire, a pair of blacksmith's pants, a huntsman vest and stitched leather shoes. He carries a small amount of gold.
Related QuestsEdit
- A Shadow Over Hackdirt: Seed-Neeus' daughter Dar-Ma has gone missing.
DialogueEdit
His greetings:
- "If you're not careful, the brethren will have to teach you a lesson."
- "We don't like strangers poking their noses into our business."
- "You're not welcome around here."
- "Let me give you some advice, stranger. Leave. Now. You ain't welcome here."
When asked about topics:
- Hackdirt
- "I got nothing to say to you, stranger. Outsiders have always tried to destroy us, but we've always survived."
- The Brethren
- "Don't push your luck, stranger. Plenty of folks have turned up dead after asking questions like that."
NotesEdit
- When you are detected by one of the Hackdirt citizens, Natch will follow you from a distance, making sure you leave town. If you fast-travel, Natch will travel with you but will immediately return to Hackdirt.
- If you return to Hackdirt after completing the related quest, Natch may attack you on sight.