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Oblivion:Fort Alessia

< Oblivion: Places: Forts
OB-mapicon-Fort.png
Fort:
Fort Alessia
(view on map) (lore page)
# of Zones 2
Occupants
Marauders
(1 boss-level Marauder)
Important Treasure
1 boss-level Chest
Console Location Code(s)
FortAlessiaExterior, FortAlessia, FortAlessia02
Region
Heartlands
Location
Southeast of the Imperial City, on the Red Ring Road
Fort Alessia

Fort Alessia is a medium-sized fort southeast of the Imperial City containing marauders. It contains two zones: Fort Alessia and Fort Alessia Assembly Hall.

NotesEdit

ExteriorEdit

 
Key to Maps
 
Fort Alessia, Exterior
  • The exterior is located at coordinates: Tamriel 12, 4
  • This location's map marker (M on map) is named Fort Alessia (editor name FortAlessiaMapMarker). The entrance door is WSW of the marker, 60 feet away.
  • 0-2 Marauder Enemies (each 50% probability melee , 25% Marauder Archer, 25% Dog) are near the entrance
  • 2 Wilderness Creatures (Plains variety) are near the entrance
  • 1 Wilderness Chest 01 (non-respawning) is near the entrance
  • The following plants can be found near the entrance: 1 Fennel plant, 8 Flax plants, 5 Ginseng plants, 10 Goldenrod plants, 10 Monkshood plants, 1 Primrose plant, and 3 Summer Bolete plants

Zone 1: Fort AlessiaEdit

 
Fort Alessia

Upon entering, you will encounter an intersection. To the south is an enemy near a minor loot chest; any fighting will attract the other enemies in this fairly small zone. Return to the north and take care to avoid the Tripwire trigger (E) attached to the two Swinging Mace traps at D. These can be turned to your advantage while fighting the enemy around the corner.

You will next come across another enemy guarding a bedroll (b) and two minor loot chests. You will find yourself overlooking a room with enemies below, providing an excellent sniping opportunity. Jump down and head toward door C; a bedroll (b) and a minor loot chest are nearby.

Occupants:

  • 3 Campsite Marauders (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog)
  • 0-1 Marauder Battlemage
  • 1 melee Marauder

Treasure:

Traps:

Doors and Gates:

Other:

  • 2 bedrolls at locations b on map

Zone 2: Fort Alessia Assembly HallEdit

 
Fort Alessia Assembly Hall

As your way south is blocked by the gate at F, head north and dispatch the enemy there. A Pressure Plate at E triggers two Swinging Mace traps at D, which can be used against the enemy potentially waiting for you on the bridge in the next room. If you manage to remain undetected, it is possible to snipe from the bridge to dispatch the enemy below.

Hop down to access a minor loot chest and two bedrolls (b). Make your way back up in a loop, potentially fighting up to two enemies on the way, and then head south. After cutting your way through another enemy, you'll arrive at the final room, where the boss-level marauder (A) is guarding a boss chest (B), 3 minor loot chests, and a bedroll (b). Don't miss the Battered Crate, hidden behind a barrel and broken crate near the chest in the northeastern corner, containing 8 skooma potions and some gold. Finally, activate the lever (cyan dot on map) which opens the gate at F.

Occupants:

  • 1 boss-level Marauder at location A on map
  • 0-2 Campsite Marauders (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% dog)
  • 1 Marauder Battlemage
  • 1 archer Marauder
  • 1-2 melee Marauders

Treasure:

Traps:

Doors and Gates:

  • There is one door (at C) in/out of this zone, leading to the zone Fort Alessia
  • 1 Portcullis Gate at F

Other:

  • 3 bedrolls at locations b on map