Eletta (RefID: 00053FE4) |
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Location | Wellspring Cave | ||
Race | Redguard | Gender | Female |
Level | PC+1 | Class | Sorcerer |
RefID | 00053FE4 | BaseID | 000352B3 |
Other Information | |||
Health | 48 + (4+1)x(PC+0), PC=4-32 | ||
Magicka | 88 + 7.5x(PC+0) (max=250) | ||
Responsibility | 50 | Aggression | 5 |
Faction(s) | None |
Eletta is a Redguard sorceress and Mages Guild member, who resides discreetly in the shadows of Wellspring Cave and on the sacred island of Wellspring Grove together with Zahrasha. You're supposed to meet up with both of them to seek advice on crafting your very first Staff. But something has gone horribly wrong...
Apparently, their peaceful "hide-out" place has been invaded by Necromancers, and when you surface from the cave, you will witness Noveni Othran executing Eletta in cold blood, and you never get any chance of coming to her rescue.
Eletta wore common middle-class attire, a burgundy linen shirt, matching linens and a pair of thick cowhide shoes. You will also find a leveled amount of gold on her body. When she was alive she preferred spells over weapons, and could cast a set of leveled conjurer spells (always strongest for Eletta's skill level), and a summon Daedra or Dremora spell.
Back at the Arcane University, Raminus Polus will be shocked when you inform him of the tragic events; "Eletta and Zahrasha dead? I can't believe it! They've never been so bold before now. Always hiding in the shadows, staying away from the guild. What could have prompted this?"
Related QuestsEdit
- A Mage's Staff: Complete your induction into the Mages Guild by creating your own staff.
NotesEdit
- Both Zahrasha and Eletta can be found alive before the quest is initiated. They will walk around the Grove, chatting with each other. Eletta dies a scripted death at stage 20 of the related quest.
- With a very high acrobatics skill, it is possible to jump over the invisible barriers surrounding the island. Even so, it is impossible to talk to Eletta which means her unique greeting "I'm afraid this area is restricted to Guild mages. You'll have to leave." can never be heard. (Listen)