A function from MWSE update by Merzasphor.
Returns info about the spell used for trap, 0 if no trap is present.
SyntaxEdit
spellId (string ref) name (string ref) cost (short): ref->xGetTrap
ExampleEdit
; Gets the trap of the player's target and stores it in spellId. long target long spellId long name short cost setx target to xGetPCTarget setx spellId name cost to target->xGetTrap