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PlaceAtMe
PlaceAtPC

		PlaceAtMe, ObjectID, Count, Distance, Direction
		PlaceAtPC, ObjectID, Count, Distance, Direction

       Where:	ObjectID  = Object to place into world
		Count	  = Number of the object to add
		Distance  = Distance from the player in game units
		Direction = Initial orientation of the object
				0 = front
				1 = back
				2 = left
				3 = right
			
	Type:	Movement
		PlaceAtMe, Bloodmoon

     Returns:	none

     Example:	PlaceAtPC, "delte fyr", 1, 120, 0		(just in front of player)
		PlaceAtPC, "Dremora_lord", 1, 128, 1		(sneak attack behind player)
		PlaceAtMe, "activator_01", 1, 500, 3

     Scripts:	karrodScript
		BILL_MarksDaedraSummon

Places the object at the player (PlaceAtPC) or another object/activator (PlaceAtMe), in the direction you specify and the distance. If that location is not safe (in the air, in a wall, etc), the object will be placed at one of the other axis or at the player's exact location (feet). It is used most often to spawn NPCs/creatures near the player/object for a coordinated and timed attack.

See Also: PlaceItem, PlaceItemCell