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Morrowind:Prelude Shipwreck

< Morrowind: Places: Ships
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Details
Walkthrough: written by Roger, not checked

Interior Images: added by Roger, checked by Jeancey

Exterior Images: added by Roger, checked by Jeancey
Ship:
Prelude Shipwreck
(view on map)
# of Zones 3
Occupants
Undead
Console Location Code(s)
Prelude Shipwreck, Cabin

Prelude Shipwreck, Lower Level
Prelude Shipwreck, Upper Level

Region
Azura's Coast, [11,-12]
The Prelude Shipwreck

The Prelude Shipwreck is a ship wrecked east of Bal Fell.

It was trying to land at a secret dock but had crashed against the rocks instead. It is rumored to be "loaded with treasure"; Edryno Arethi is interested in one of them.

Related QuestsEdit

House HlaaluEdit

PeopleEdit

Name   Race Class Level Health Magicka Alarm Fight Location
Ship Captain   High Elf Trader 6 0 120 0 0 Lower Level

InteriorEdit

CabinEdit

 
Cabin

The only things of interest are a cloth sack with 100 gold and a loose bottle of skooma.

Upper LevelEdit

 
Upper Level

There is a skeleton just as you enter. Behind the stairway is a rat and several crates, one of them containing two bottles of skooma. The southern room is partially submerged in water. There is a cloth sack with five gold pieces in it and four more scattered around it, as well as a trapdoor to the lower level. Behind the trapdoor lies a barrel filled with random ingredients, along with a crate containing two samples of moon sugar.

Lower LevelEdit

 
Lower Level

Upon entering you will find yourself in a small pool of water. The area is guarded by a hostile ancestor ghost, nearby which lies the ship captain's body holding a simple key, which opens the cabin door. There is a trapped wooden chest containing guaranteed 100 gold, up to 200 additional gold (60% chance each), a leveled potion and a piece of armor, and the Daedric Wakizashi related to a House Hlaalu quest. The crate closest to the chest contains two bottles of skooma.

NotesEdit

BugsEdit

  • The cabin door is locked on the inside but not the outside. This means that you can enter freely, but must pick a level 40 lock to leave.