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Morrowind:Items

< Morrowind(Redirected from Morrowind:Materials and Styles)

The various pages listed here provide information on all of the items available in Morrowind. Items added by the expansions are detailed on separate articles for Bloodmoon and Tribunal.

Finding ItemsEdit

In addition to simply browsing through the articles listed here, there are other possible options for finding information on specific items:

SearchEdit

If you know the exact name of the specific item you want to find, type its name (exactly as spelled in-game) into the "search" box at the left-hand side of the page and click on the "Go" button, or press the Enter key on your keyboard.

CategoriesEdit

Within the category Morrowind-Items are many subcategories listing nearly every item in the game by function. If you don't know the exact spelling of a specific item, browsing through one of the categories may help you to find it.

Armor and WeaponsEdit

ArmorEdit

  • Armor articles, organized according to armor enchantment and rarity. Every piece of armor in the game is listed on one of these articles.
    • Base Armor — The standard, unenchanted armor, from which most other armor is derived.
      • Armor, by Body Area — The base same armor, but sorted according to armor type, instead of armor weight and governing skill.
    • Generic Magic Armor — Common magical armor, generally found in random locations.
      • Magic Apparel by Effect — Generic magic armor and clothing, but sorted according to magical enchantment instead of armor type.
    • Unique Armor — One-of-a-kind armor which uses generic graphics.
    • Armor Artifacts — Truly legendary armor, unique in both appearance and effects.
    • Quest Items — Items, including armor, which are needed to complete a specific quest.
  • Armor added by official plugins:
  • Base armor is also organized according to Materials and Styles. These articles include locations of rare armor and links to related enchanted armor.

WeaponsEdit

  • Weapon articles, organized according to weapon enchantment and rarity. Every weapon in the game is listed on one of these articles.
    • Base Weapons — The standard, unenchanted weapons, from which most other weapons are derived.
    • Generic Magic Weapons — Common magical weapons, generally found in random locations.
    • Unique Weapons — One-of-a-kind weapons which use generic graphics.
    • Weapon Artifacts — Truly legendary weapons, unique in both appearance and effects.
    • Quest Items — Items, including weapons, which are needed to complete a specific quest.
  • Base weapons are also organized according to type and governing skill:
    • Axes — All weapons governed by the Axe skill: axes, war axes, and battle axes.
    • Blunt Weapons — All weapons governed by the Blunt Weapon skill: clubs, maces, warhammers, and staves.
    • Bows and Arrows — One set of weapons governed by the Marksman skill: short bows, long bows, and their ammunition.
    • Crossbows and Bolts — One set of weapons governed by the Marksman skill: crossbows and their ammunition.
    • Long Blades — All weapons governed by the Long Blade skill: longswords, broadswords, katanas, sabers, claymores, and dai-katanas.
    • Short Blades — All weapons governed by the Short Blade skill: daggers, shortswords, tantos, wakizashis.
    • Spears — All weapons governed by the Spear skill: spears and halberds.
    • Throwing Weapons — One set of weapons governed by the Marksman skill: darts, throwing knives, and throwing stars.
  • Base weapons are also organized according to Materials and Styles. These articles include locations of rare weapons and links to related enchanted weapons.

Materials and StylesEdit

This is a quick overview. The linked articles below provide full details about each of the various materials and styles used for creating base armor and weapons, along with locations of rare or unique items, and links to lists of common enchanted items made from the base versions.

  • Bonemold: Composed of softened bone molded into new shapes and hardened by resin. It is used for a few weapons and especially for mid-grade medium armor. Favored by Great House guards and nobles.
  • Chitin: Laminated insect shell design, used for a few low-end weapons and light armor. Typical among Vvardenfell's commoners and rogues. Ashlanders also make decorative shields of large bug carapaces, but these are not usable in-game.
  • Daedric: Expensive, highly refined, and extremely weighty form of Ebony, used for many weapons and heavy armor, the strongest in its class. Rarely used by everyday humanoids, as it all ultimately comes from the Daedra. Daedric gear is highly enchantable.
  • Dreugh: Made out of Dreugh shells and wax, used for a few weapons and high-grade medium armor.
  • Dwemer/Dwarven: Alloy created exclusively by the Dwemer, used for mid-grade weapons (labeled Dwarven) and heavy armor (labeled Dwemer). Trade in these goods is supposedly restricted (as archaeological artifacts claimed en masse by the Imperial crown), but there is no enforcement.
  • Ebony: Very rare, high-quality, and quite heavy black volcanic glass (think magical obsidian, not the wood the name suggests). Used for many weapons and for heavy armor, the second best in that class. Ebony is highly enchantable.
  • Glass: Created from rare metals and green volcanic glass, used for strong but light weapons, and for the best light armor in the game. Glass is fairly highly enchantable.
  • Imperial: Styles used by the Imperial Legion and Imperial Cult, including several styles of heavy armor (e.g., Imperial Steel, Imperial Templar), some medium armor (e.g., Imperial Chain), a few pieces of light armor, and a few weapons. It is superior to regular Steel gear, but is lesser than Silver.
  • Indoril: Ornate, high-end medium armor, favored by Ordinators. Indoril is fairly highly enchantable.
  • Iron: Cheapest of the metals, used for many basic weapons and lowest-end heavy armor.
  • Netch Leather: A natural material native to Vvardenfell, used only for low-end light armor. The boiled variety is hardened and superior.
  • Nordic: Styles used by Nord warriors (and many bandits and smugglers), including lightweight Nordic Fur Armor, several pieces of medium- and heavy-class armor (all low-grade), and a few low-to-mid-grade weapons, mostly axes and long blades.
  • Orcish: Styles of mid-grade weapons, mostly heavy axes and hammers, and mid-to-high-grade medium armor of light plate steel over cloth.
  • Silver: Silver-plated steel, for mid-grade weapons to use against were-creatures, the undead, and others resistant to normal weapons. Also used for a few pieces of mid-grade armor (mostly heavy class).
  • Steel: Slightly better than Iron; used for many weapons and heavy armor; low grade.
  • Other Materials: A few individual weapons and pieces of armor are made of common materials such as cloth, leather, and wood. They are generally low-end gear (a few "armor" pieces actually have an armor class of zero). There are also some unusual materials, such as Trollbone, used for a few pieces.

The LeFemm Armor plugin adds the following materials and styles:

The Tribunal expansion adds the following materials and styles:

  • Adamantium: A rare metal used to make high-end weapons and medium armor.
  • Dark Brotherhood: The light armor worn by Dark Brotherhood Assassins. Full sets of the armor can easily be obtained from the repeated assassins sent to kill the player before starting the Tribunal main quest.
  • Her Hand's: The heavy armor worn by the High Ordinators of Mournhold. It is visually similar to the Indoril armor worn by Ordinators, though it is much heavier.
  • Royal Guard: The distinctive red medium armor worn by Helseth's Royal Guards. It is among the best medium armors available in the game.

The Bloodmoon expansion adds the following materials and styles:

  • Bear/Snow Bear: Medium armor crafted from the pelts of bears and snow bears. For a price, the smith Brynjolfr will forge pieces of these armors if you bring him enough pelts.
  • Nordic Mail: Heavy armor worn primarily by the Skaal Honor Guard. It is offers better protection than Ebony armor at a fraction of the weight, though it is significantly less durable.
  • Stalhrim: A rare crystalline material used by the Skaal to make Ice Armor. After making a discovery in the East Empire Company's Raven Rock mine, Aenar and Hidar will forge Stalhrim armor and weapons if you bring them Raw Stalhrim.
  • Wolf/Snow Wolf: Light armor crafted from the pelts of wolves and snow wolves. For a price, the smith Brynjolfr will forge pieces of these armors if you bring him enough pelts.

ClothingEdit

Other ItemsEdit

Other ArticlesEdit