"Valenwood is a largely uninhabited forest wilderness. The coasts of Valenwood are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. The Bosmer live in timber clanhouses at sites scattered along the coast and through the interior, connected only by undeveloped foot trails. The few Imperial roads traverse vast dense woodlands, studded with tiny, widely separated settlements, and carry little trade or traffic of any kind."
Valley of the Wind
"There are two valleys, side by side, on the northeast slopes of Red Mountain. The westmost valley is called Dry Camp Valley; the camps have no water, but they are sheltered from the wind. Dun-Ahhe Caverns are also there. The Valley of the Wind is the eastmost valley; it runs long and straight south between Airan's Teeth, and climbs towards Red Mountain. The mouths of these valleys are to the east along the coast. Pass Bthuand, a Dwemer ruin, and just past Zergonipal, a Daedric ruin, turn south."
Vampire Dust
"Of interest only to necromancers and alchemists, vampire dust is collected solely from the withering corpses of slain vampires."
Vampires
"Vampires are loathsome monsters, creations of false gods and Western necromancers. The kinsmen of Lord Dagoth have been called 'ash vampires' by the ignorant, but they are not vampire in any way. They are wise and powerful, long-lived and masterful in sorcery -- but they are ageless, immortal wizards, like all of Lord Dagoth's kin -- and not vampires." (said by Dreamers)
"Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy."
"The Dunmer hate necromancy and the undead, and hate blood vampires in particular. Blood vampires are powerful undead creatures that feed on humanoid blood. The vampire curse is contracted from disease-contaminated blood; victims of vampire attacks sometimes become vampires. There is no known cure for vampirism but the destruction of the vampire. Ash vampires are not blood vampires; though both are powerful immortal undead, ash vampire do not feed on blood, and have no connection with blood vampires."
"That is what we are, and what we will always be. We live apart from the clans: Aundae, Berne, and Quarra. They will not accept us into their fold, so we live under the ground, surfacing to prey on the warmbloods that live above. Though the clans shun us, we are powerful, and have very few weaknesses."
"We are the dark walkers, those who prey on the warm blooded. Our gifts are many, and weakness few. There are three major clans: Aundae, Berne, and Quarra. There are others in this world as well, living like cattle in tombs under the ground."
Vampires of Vvardenfell
"You might find a copy at Jobasha's Rare Books in Vivec."
Vampirism Cure
"Everyone knows there is no cure for vampirism, other than the destruction of the vampire."
"I don't know whether vampirism is a disease. And if it is a disease, I don't know if it can be cured, or how. But I have heard rumors of a cure for vampirism. And I recall reading a reference in a rare local book that might be useful. Look for a book called 'Vampires of Vvardenfell, Volume II.' It might be hard to find here. It was suppressed by the Temple. But I recall reading something there about a Buoyant Armiger who became a vampire, but who was cured."
"I think I've heard someone say that vampirism is a disease. And if it's a disease, there might be a cure. But there are diseases that have no cure, aren't there?"
Vanjirra
"The trader? I think I saw her on the west side of town, near the entrance. Looked like she was waiting for someone."
Varus Vantinius
"You are greater than he. You have my honor. How may I serve you?"
"He is the head of the Legions here in Morrowind, and Knight of the Imperial Dragon."
"You can find him at the castle, in the Grand Council Chambers."
"He's upstairs, with the Duke."
Vassir Didanat Mine
"If you know the location of the mine, perhaps you should speak with Dram Bero in Vivec or with Velanda Omani at her plantation east of Vivec. I have heard that Nevena Ules is also looking for this mine, but if you deal with her, be sure you get your payment up front."
"The ebony mine? It was abandoned long ago and it's location has been lost. Allegedly one of the miners summoned a Daedra... But perhaps you should speak with Nileno Dorvayn at the Hlaalu Council Manor."
Vedam Dren
"The Dren family has been prominent for many generations in House Hlaalu."
"The Duke's younger brother, Orvas Dren, is a wealthy plantation owner in the Ascadian Isles."
"Duke Vedam Dren, Duke of Ebonheart, is head of the Grand Council and Uriel VII's representative on Vvardenfell."
Velanda Omani
"Councilor Velanda Omani lives outside Vivec on Elmas Island. Take the bridge to the mainland from Telvanni Compound, then turn south and cross the bridge to Elmas Island. The path from the south end of the bridge leads right to Omani Manor."
Velfred the Outlaw
"He met with an accident. Serves him right, too."
"Last I heard, someone snuck aboard the Grytewake and killed him."
"The Grytewake sometimes docks southwest of here. It's hard to see from a distance, just follow the coast."
"He's been here once or twice. Why do you want to know?"
"His ship is the Grytewake."
Venim Manor
"You are in the Venim Manor, outlander."
"You'll find it Under-Skar. That's the giant shell on the north side of town, outlander."
"You'll find the entrance at the southeast corner. Move along."
Verethi Gang
"I've heard of them. They're holed up in Mannammu. Go south out of town, and a bit to the east. You'll see a little landbridge across the water. Leads right to it. Take care in there, though. There are six or seven of those fetchers, and they don't take kindly to visitors."
"I know who you're talking about. Look in Mannammu."
"I'm not sure I want to talk to you about that."
Visiting an Ashlander camp
"It is safe to walk around an Ashlander camp, but risky to talk with Ashlanders, especially if you do not know their customs, since they may take offense at your speech, and challenge you. When visiting, speak with the people; you cannot receive an invitation to enter a yurt or tent without speaking with an Ashlander. If an Ashlander gives you permission to enter a khan or wise woman's yurt, you are welcome, but enter a khan or wise woman's tent without invitation, and the whole tribe will attack you."
Vivec
"Lord Vivec is a lover of both words and deeds, and a master of weapons and poetry."
"At once brave and honorable, and cunning and devious, Lord Vivec is a rare combination of the virtues of flamboyant adventurer and prudent statesman."
"Vivec was the most gallant knight and the most subtle rogue of the First Council."
"Lord Vivec the Poet is one of the three Immortal God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Artists and Rogues."
"Vivec is a city made up of nine cantons, each a little town in itself. Each Great House has its own canton, and outlanders have their own canton called the Foreign Quarter. The Arena is for public entertainments like mock battles and comic plays. Commoners and paupers live in St. Delyn and St. Olms Cantons. But most of all, this is Lord Vivec's holy city. The Ministry of Truth, the Temple prison, hangs above the great temple of the High Fane, the Halls of Wisdom and Justice, and Lord Vivec's Palace."
"Vivec City is the largest settlement on Vvardenfell, and one of the largest cities in the East. Each of the great cantons is the size of a complete town. The High Fane and the palace of Vivec are visited by hundreds of tourists and pilgrims daily. Citizens flock to the Arena for entertainments and war games. Outlanders mostly confine themselves to the Foreign Canton, while natives live, work, and shop in the Great House compounds and residential cantons."
"The city of Vivec is located in the Ascadian Isles region of Vvardenfell, on the south coast."
Vos
"Vos is an old Velothi farm village in the Grazelands. Dunmer have farmed here for centuries. Life's never been easy, and the Ashlanders have always raided and stolen our wickwheat and marshmerrow. But our new Telvanni mage-lord, Master Aryon of Tel Vos, protects us from the Ashlanders, and he's grown us a fine new tradehouse and docks. Tel Vos is Master Aryon's wizard's tower. It's very strange. You have to see it to understand. Master Aryon isn't afraid to try new things."
"The village of Vos is a small Velothi settlement in the middle of the grassy plains of the Grazelands, inland from the coast and west of Red Mountain. You can water-walk to the mainland and head southwest to reach the village."
"The village of Vos is a small Velothi settlement in the middle of the grassy plains of the Grazelands, inland from the coast and west of Red Mountain. You can travel by ship to nearby Tel Mora, then water-walk to the mainland and head southwest to reach the village."
Vulnerability
"Vulnerability spells make natural and supernatural creatures more vulnerable to magics based on the elemental forces of fire, frost, magica [sic], poison, and shock, reducing the chance that a victim will avoid suffering the effects of all or part of a magical attack. The most common of these destruction spells are: weakness to fire, weakness to frost, weakness to shock, weakness to magicka, and weakness to poison."
Vvardenfell
"Vvardenfell is one of the six Imperial administrative districts of Morrowind. Vvardenfell district encompasses Vvardenfell Island, a great land mass dominated by the giant volcano Red Mountain and cut off from mainland Morrowind by the surrounding Inner Sea. The portion of the Padomaic Ocean lying north of Vvardenfell is know as the Sea of Ghosts."
"Except for the settled southwest, Vvardenfell is covered by hostile desert wastes, arid grasslands, and volcanic badlands, and thinly populated by the nomadic Ashlander tribes."
"Only recently open to settlement and trade, most of Vvardenfell's population is confined to the relatively hospitable west and southwest coast, centered around the ancient city of Vivec and the old Great House district centers at Balmora, Ald'ruhn, and Sadrith Mora."
"Vvardenfell District is one of the six Imperial administrative districts of Morrowind, consisting of the island of Vvardenfell, surrounded by the Inland Sea, and dominated by the titanic volcano Red Mountain and its associated ash wastelands"
Vvardenfell District
"Vvardenfell District is one of the six administrative districts of the Imperial providence of Morrowind. Vvardenfell District consists of the island of Vvardenfell with its Great House and Imperial settlements and the city of Vivec, surrounded by the Inland Sea, and dominated by the titanic volcano Red Mountain and its associated ash wastelands."