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Legends:Weakness (puzzle)

< Legends: Puzzles / Skooma Cat's Playthings
 
The weak will not survive.
Episode: Skooma Cat's Playthings
Opponent Name: Haskill
Opponent Class: Neutral Neutral
Lanes: Field/Shadow
Starting Health: 1
Starting Magicka: 6
Difficulty: Novice
Reward: 20 soul gems
   
HASKILL: These isles are no place for the weak. Honestly they're barely a place for anyone.

SetupEdit

The game opens with the following text:

"Win this turn."

You start with 1 health, Alik'r Survivalist and Imperial Grunt in the Field Lane, and Rihad Horseman in the Shadow Lane. In your hand, you have Grappling Hook and Weakness.

Haskill starts with 11 health, and has one Awakened Imperfect in each Lane.

SolutionEdit

  1. Play Grappling Hook on Rihad Horseman, selecting Awakened Imperfect.
  2. Play Weakness on an Awakened Imperfect.
  3. Attack the weakened Awakened Imperfect with Rihad Horseman.
  4. Attack your opponent with your remaining creatures.