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Face your darkest fears.
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The Descent: The TranceEdit
The Trance sees Talym Rend visit the darkest areas hidden away in his mind. His darkest fears is the Worm Cult, and himself.
DialogueEdit
Before the match:
- Luzrah Gro-Shar: "This won't be pleasant. I'm going to play you an ancient song of great power. It will send you inside yourself, to face your darkest fears. If you're not strong enough, you may never come out."
- Talym: "Do it. All I have to lose is my mind."
After the Match:
- Luzrah Gro-Shar: "You're awake! You shook horribly there for a while. But I kept playing."
- Talym: "Thank you. My mind is still... clouded. But I know what I have to do; Force Sheogorath to see me, to tell me the truth about whatever he did to my mind. There must be someone or something that can compel him."
- Luzrah Gro-Shar: "I've heard a legend that Sheogorath keeps a powerful warrior trapped in a cave in Knifepoint Hollow. Maybe he's just torturing him, but some believe that he fears him."
Opponent DecklistEdit
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
3 | Drain Vitality | Action | 1 | – | – | Common | Shout
Level 1: Give an enemy creature -1/-1. Level 2: Give an enemy creature -2/-2. Level 3: Give all enemy creatures in a lane -2/-2. |
|
3 | Lute | Item | 1 | – | – | Rare | +1/+2 The wielder is immune to Silence. |
|
3 | Word Wall | Creature (Defense) | 1 | 0 | 4 | Common | Guard Summon: Upgrade a Shout in your hand. |
|
2 | A Night to Remember | Action | 2 | – | – | Rare | A friendly creature disappears to who knows where, then returns in the other lane Shackled. | |
1 | Apprentice's Potion | Action | 2 | – | – | Common | Gain 5 health. | |
1 | Cleric of Kyne | Creature (Nord) | 2 | 2 | 1 | Common | Prophecy Summon: Give a creature +0/+2. |
|
2 | Healing Potion | Action | 2 | – | – | Common | Prophecy Gain 5 health. |
|
3 | Call of Valor | Action | 3 | – | – | Common | Shout
Level 1: Summon a 3/3 Sovngarde Hero. Level 2: Summon two 3/3 Sovngarde Heroes. Level 3: Fill a lane with 3/3 Sovngarde Heroes. |
|
2 | Cornerclub Gambler | Creature (Wood Elf) | 3 | 4 | 3 | Epic | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. |
|
1 | Grisly Gourmet | Creature (Nord) | 3 | 2 | 1 | Rare | Summon: Transform an enemy creature with 2 power or less into a Sweet Roll. | |
1 | Thalmor Justiciar | Creature (High Elf) | 3 | 1 | 3 | Common | After you play an action, summon a 1/1 Thalmor Soldier. | |
3 | Dragon Aspect | Action | 4 | – | – | Rare | Shout
Level 1: You gain 3 health and Battle an enemy creature as if you had 3 power. Level 2: You gain 5 health and Battle an enemy creature as if you had 5 power. Level 3: You gain 7 health and Battle an enemy creature as if you had 7 power. |
|
3 | Greybeard Mentor | Creature (Nord) | 4 | 2 | 2 | Common | Summon: Draw a random Shout from your deck. | |
1 | Hive Defender | Creature (Kwama) | 4 | 3 | 6 | Rare | Guard | |
1 | Ebonheart Oracle | Creature (Imperial) | 5 | 3 | 5 | Legendary | Drain Double the amount of health you gain. |
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
3 | Drain Vitality | Action | 1 | – | – | Common | Shout
Level 1: Give an enemy creature -1/-1. Level 2: Give an enemy creature -2/-2. Level 3: Give all enemy creatures in a lane -2/-2. |
|
3 | Lute | Item | 1 | – | – | Rare | +1/+2 The wielder is immune to Silence. |
|
3 | Word Wall | Creature (Defense) | 1 | 0 | 4 | Common | Guard Summon: Upgrade a Shout in your hand. |
|
2 | A Night to Remember | Action | 2 | – | – | Rare | A friendly creature disappears to who knows where, then returns in the other lane Shackled. | |
2 | Cleric of Kyne | Creature (Nord) | 2 | 2 | 1 | Common | Prophecy Summon: Give a creature +0/+2. |
|
2 | Healing Potion | Action | 2 | – | – | Common | Prophecy Gain 5 health. |
|
3 | Call of Valor | Action | 3 | – | – | Common | Shout
Level 1: Summon a 3/3 Sovngarde Hero. Level 2: Summon two 3/3 Sovngarde Heroes. Level 3: Fill a lane with 3/3 Sovngarde Heroes. |
|
2 | Cornerclub Gambler | Creature (Wood Elf) | 3 | 4 | 3 | Epic | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. |
|
2 | Grisly Gourmet | Creature (Nord) | 3 | 2 | 1 | Rare | Summon: Transform an enemy creature with 2 power or less into a Sweet Roll. | |
2 | Cloudrest Illusionist | Creature (High Elf) | 4 | 4 | 3 | Epic | Prophecy Summon: Give a creature -4/-0 this turn. |
|
3 | Dragon Aspect | Action | 4 | – | – | Rare | Shout
Level 1: You gain 3 health and Battle an enemy creature as if you had 3 power. Level 2: You gain 5 health and Battle an enemy creature as if you had 5 power. Level 3: You gain 7 health and Battle an enemy creature as if you had 7 power. |
|
3 | Greybeard Mentor | Creature (Nord) | 4 | 2 | 2 | Common | Summon: Draw a random Shout from your deck. | |
2 | Hive Defender | Creature (Kwama) | 4 | 3 | 6 | Rare | Guard | |
2 | Ebonheart Oracle | Creature (Imperial) | 5 | 3 | 5 | Legendary | Drain Double the amount of health you gain. |
Prev: Darkened Grove | Up: Isle of Madness | Next: Knifepoint Hollow |
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