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Chapter 19: The Siege of the Imperial CityEdit
The Siege of the Imperial City is the fifth battle of Act III. You lead the charge on the Imperial City, disguised as the Emperor.
The opponent starts with a City Gates card in play, and it must be defeated before cards can be played in the right lane: even cards that summon a creature in both lanes will not summon one to the right lane while City Gates still stands.
DialogueEdit
Pre-match:
- Kellen: "Free from prying eyes, the Imperial forces launched a surprise attack from the West, followed by a similar attack from Cheydinhal. The hero would then lead the charge to the city gates."
- Laaneth: "Well, in that armor you certainly look like the emperor."
- Cassia: "Form up on the emperor! Charge!"
Game Hint:
- "You options are limited until you storm the City Gates."
During the match:
- Cassia: "Alright, troops. Our job is to take that gate, and fast!"
Post-match:
- Cassia: "We're through! Come on, we've got to find Naarifin before it's too late."
Opponent DeckEdit
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
1x | Lesser Ward | Action | 0 | – | – | Common | Give a creature a Ward. | |
2x | Firebolt | Action | 1 | – | – | Common | Deal 2 damage to a creature. | |
3x | Aldmeri Patriot | Creature (High Elf) | 1 | 1 | 2 | Rare | Summon: +1/+1 if you have an action in your hand. | |
2x | Sunhold Medic | Creature (High Elf) | 1 | 1 | 1 | Common | Summon: Give a creature +0/+2. | |
1x | Detain | Action | 2 | – | – | Rare | Shackle a creature. | |
1x | Wisdom of Ancients | Action | 2 | – | – | Epic | Prophecy Give each friendly creature a random Keyword. |
|
2x | Crystal Tower Crafter | Creature (High Elf) | 2 | 1 | 1 | Common | After you play an action, Crystal Tower Crafter gains +1/+1. | |
2x | Daedra Worshiper | Creature (High Elf) | 2 | 2 | 2 | Common | ||
2x | Summerset Shieldmage | Creature (High Elf) | 2 | 2 | 2 | Common | Other friendly creatures in this lane have +0/+1. | |
2x | Crushing Blow | Action | 3 | – | – | Common | Deal 3 damage. | |
2x | Resolute Ally | Creature (High Elf) | 3 | 3 | 3 | Common | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is . | |
2x | Fire Storm | Action | 4 | – | – | Rare | Prophecy Deal 2 damage to all creatures in a lane. |
|
1x | Lightning Bolt | Action | 4 | – | – | Common | Prophecy Deal 4 damage. |
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1x | War Cry | Action | 4 | – | – | Rare | Give friendly creatures in a lane +2/+0 this turn. | |
2x | Auridon Paladin | Creature (High Elf) | 4 | 4 | 4 | Common | When you play an action, Auridon Paladin gains Drain this turn. | |
1x | Piercing Javelin | Action | 5 | – | – | Common | Prophecy Destroy a creature. |
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1x | Lillandril Hexmage | Creature (High Elf) | 5 | 5 | 4 | Common | After you play an action, deal 1 damage to your opponent. | |
1x | Ice Storm | Action | 6 | – | – | Epic | Deal 3 damage to all creatures. | |
1x | Skywatch Vindicator | Creature (High Elf) | 6 | 4 | 4 | Epic | Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2. |
Prev: A Knife in the Dark | Up: The Forgotten Hero | Next: The Showdown |