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Legends:The Siege of the Imperial City

< Legends: The Forgotten Hero
 
Besiege the Empire's occupied capital.
Act: 3
Opponent Name: High Elf Guard
Opponent Class: IntelligenceWillpower Mage
Lanes: Field/Field
Starting Health: 30
Special Conditions: Fight through the City Gates on the left lane to be able to fight on the right lane.
Story Characters: Laaneth, Cassia
Previous Quest: A Knife in the Dark
Next Quest: The Showdown
Reward: Mantikora, Snowy Sabre Cat
 
High Elf Guard

Chapter 19: The Siege of the Imperial CityEdit

The Siege of the Imperial City is the fifth battle of Act III. You lead the charge on the Imperial City, disguised as the Emperor.

The opponent starts with a City Gates card in play, and it must be defeated before cards can be played in the right lane: even cards that summon a creature in both lanes will not summon one to the right lane while City Gates still stands.

DialogueEdit

Pre-match:

Kellen: "Free from prying eyes, the Imperial forces launched a surprise attack from the West, followed by a similar attack from Cheydinhal. The hero would then lead the charge to the city gates."
Laaneth: "Well, in that armor you certainly look like the emperor."
Cassia: "Form up on the emperor! Charge!"

Game Hint:

"You options are limited until you storm the City Gates."

During the match:

Cassia: "Alright, troops. Our job is to take that gate, and fast!"

Post-match:

Cassia: "We're through! Come on, we've got to find Naarifin before it's too late."

Opponent DeckEdit

Deck List
Quantity   Name Type (Subtype)         Ability
1x   Lesser Ward Action 0 1  Common Give a creature a Ward.
2x   Firebolt Action 1 1  Common Deal 2 damage to a creature.
3x   Aldmeri Patriot Creature (High Elf) 1 1 2 2  Rare Summon: +1/+1 if you have an action in your hand.
2x   Sunhold Medic Creature (High Elf) 1 1 1 1  Common Summon: Give a creature +0/+2.
1x   Detain Action 2 2  Rare Shackle a creature.
1x   Wisdom of Ancients   Action 2 3  Epic Prophecy
Give each friendly creature a random Keyword.
2x   Crystal Tower Crafter Creature (High Elf) 2 1 1 1  Common After you play an action, Crystal Tower Crafter gains +1/+1.
2x   Daedra Worshiper Creature (High Elf) 2 2 2 1  Common
2x   Summerset Shieldmage Creature (High Elf) 2 2 2 1  Common Other friendly creatures in this lane have +0/+1.
2x   Crushing Blow Action 3 1  Common Deal 3 damage.
2x   Resolute Ally Creature (High Elf) 3 3 3 1  Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is  .
2x   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
1x   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
1x   War Cry Action 4 2  Rare Give friendly creatures in a lane +2/+0 this turn.
2x   Auridon Paladin Creature (High Elf) 4 4 4 1  Common When you play an action, Auridon Paladin gains Drain this turn.
1x   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1x   Lillandril Hexmage Creature (High Elf) 5 5 4 1  Common After you play an action, deal 1 damage to your opponent.
1x   Ice Storm Action 6 3  Epic Deal 3 damage to all creatures.
1x    Skywatch Vindicator Creature (High Elf) 6 4 4 3  Epic Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.


Prev: A Knife in the Dark Up: The Forgotten Hero Next: The Showdown