Navigate an ancient crypt.
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Chapter 16: The Restless DeadEdit
The Restless Dead is the second chapter of Act III. You, Tyr, Laaneth, Cassia, and Swims-at-Night make your way through a tunnel to the White-Gold Tower, but encounter a horde of undead along the way.
StrategyEdit
The match consists of one field lane with 6 places where creatures can be played. The Undead opponent starts with a Skeleton and a Haunting Spirit in play. To level the field, you start with a support called Altar of Meridia in play, which allows you to destroy 2 undead creatures during the match. You can play this match very aggressively and use the Altar to generate as much tempo as possible, or you can play conservatively and use the Altar only for their strongest creatures, such as Night Talon Lord, that might give you trouble.
DialogueEdit
Pre-match:
- Laaneth: "Are you sure these crypts will lead us right into the White-Gold Tower?"
- Swims-at-Night: "Are you doubting the greatest smuggler in Tamriel?"
- Cassia: "It's crawling with the undead."
- Swims-at-Night: "Well, if they were safe, everyone would use them."
Game Hint:
- The undead lurch forward, their empty gazes fixed upon a strange altar behind you.
During the match:
- Laaneth: "I sense mystical power within that altar. Perhaps it can quiet the dead."
Post-match:
- Kellen: "Amidst the broken bones of the fallen, the hero spotted an ancient grimoire, filled with the dread secrets of necromancy."
- Isha: "Dared they meddle with such foul magic?"
- If the player chooses "Take" and the Haunting Spirit card:
- Kellen: "Foul, yes... but strong. And those were dire times."
- If the player chooses "Destroy" and the Plea to Kynareth card:
- Kellen: "No. Some gifts carry too terrible a price."
Undead's DeckEdit
Quantity | Name | Type (Subtype) | Ability | |||||
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2 | Suppress | Action | 0 | – | – | Rare | Silence a creature. | |
3 | Steel Dagger | Item | 1 | – | – | Common | +1/+0 | |
2 | Deadly Draugr | Creature (Skeleton) | 1 | 1 | 1 | Common | Lethal | |
2 | Deathless Draugr | Creature (Skeleton) | 1 | 1 | 1 | Common | Last Gasp: Summon a 1/1 Skeleton. | |
3 | Rotting Draugr | Creature (Skeleton) | 1 | 1 | 1 | Common | ||
2 | Daedric Dagger | Item | 2 | – | – | Common | Lethal +1/+1 |
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2 | Enchanted Plate | Item | 2 | – | – | Common | +0/+3 Summon: Draw a card. |
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2 | Shriveled Mummy | Creature (Mummy) | 2 | 2 | 2 | Common | ||
1 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Rare | Last Gasp: Give a random friendly creature +3/+3. | |
1 | Cursed Spectre | Creature (Spirit) | 4 | 2 | 2 | Common | Prophecy Summon: Silence another creature. |
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1 | Gloom Wraith | Creature (Spirit) | 4 | 3 | 3 | Rare | Breakthrough Summon: +1/+1 for each other friendly creature. |
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1 | Grim Champion | Creature (Skeleton) | 4 | 2 | 2 | Epic | When a creature in this lane dies, Grim Champion gains +1/+1. | |
1 | Imprisoned Deathlord | Creature (Skeleton) | 4 | 7 | 7 | Epic | When an enemy creature is summoned, Shackle Imprisoned Deathlord. | |
2 | Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | Common | Last Gasp: Gain 5 health. | |
1 | Lurking Mummy | Creature (Mummy) | 5 | 2 | 6 | Common | Prophecy, Guard | |
1 | Doomcrag Vampire | Creature (Vampire) | 6 | 4 | 4 | Legendary | Lethal Other friendly creatures in this lane have Lethal. |
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1 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Epic | Breakthrough, Drain | |
1 | Blood Magic Lord | Creature (Vampire) | 9 | 6 | 6 | Legendary | Summon and Slay: Put a Blood Magic Spell into your hand. | |
1 | Night Talon Lord | Creature (Vampire) | 9 | 8 | 8 | Legendary | Drain Slay: Summon the slain creature. |
Prev: Ladies and Gentlemen! | Up: The Forgotten Hero | Next: Interlude |