Battle a familiar foe.
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Chapter 17: Reive's WrathEdit
Reive's Wrath is the third battle of Act III. Your former captor, Reive, intends to kill you using Goldbrand.
StrategyEdit
This match has no special rules. Reive plays an aggressive item-based deck that can overwhelm slow play styles. If you have trouble winning this fight, it might be good to include cheap Silence and Guard creatures to halt the flood of enemy items and creatures.
DialogueEdit
Pre-match:
- Reive: "Lord Boethiah has granted me Goldbrand, her greatest weapon, to end your miserable life!"
Post-match:
- If you chose Tyr during the Interlude:
- If you chose Orb during the Interlude:
- Cassia: "You threw his life away! How could you?! "
- Laaneth: "His death may already have saved thousands of lives."
- Swims-at-Night: "Mmmm. We have to go. Naarifin will have unleashed a hundred swords by now."
Reive's DeckEdit
Quantity | Name | Type (Subtype) | Ability | |||||
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1 | Improvised Weapon | Item | 0 | – | – | Rare | Breakthrough +1/+1 |
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2 | Maple Shield | Item | 0 | – | – | Common | +0/+3 | |
3 | Steel Scimitar | Item | 1 | – | – | Common | +2/+2 | |
3 | Fiery Imp | Creature (Imp) | 1 | 1 | 1 | Rare | When Fiery Imp attacks, deal 2 damage to your opponent. | |
3 | Bone Bow | Item | 2 | – | – | Rare | +1/+0 Summon: Silence another creature. |
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3 | High Rock Summoner | Creature (Breton) | 2 | 1 | 1 | Rare | Summon: Put a random Atronach into your hand. | |
3 | Vile Imp | Creature (Imp) | 2 | 2 | 2 | Common | ||
2 | Mace of Encumbrance | Item | 3 | – | – | Rare | +2/+1 Summon: Shackle an enemy creature. |
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1 | Orcish Warhammer | Item | 4 | – | – | Rare | Breakthrough +3/+3 |
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2 | Tome of Alteration | Item | 4 | – | – | Common | +2/+2 Summon: Draw a card. |
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1 | Sentinel Battlemace | Item | 4 | – | – | Epic | Ward +4/+0 |
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1 | Dreugh Shell Armor | Item | 4 | – | – | Rare | +3/+3 | |
3 | Daedric Weaponmaster | Creature (Daedra) | 6 | 4 | 4 | Epic | Summon: Daedric Weaponmaster equips the two highest cost items in your discard pile. | |
1 | Goldbrand | Support | 7 | – | – | Legendary | Uses: 3
Activate: Deal 2 damage to a creature, then increase the damage dealt by 2. |
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1 | Dremora Markynaz | Creature (Daedra) | 10 | 5 | 5 | Legendary | Guard Summon: Double a creature's power and health. |
Prev: Interlude | Up: The Forgotten Hero | Next: A Knife in the Dark |