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Legends:Order of the Hour Barracks

< Legends: Story / The Fall of the Dark Brotherhood
 
Search the barracks for Markam Hawksmire.
Episode: Enter the Shadows
Opponent Name: Order of the Hour
Opponent Title: The Blademaster
Opponent Class: WillpowerEndurance Spellsword
Lanes: Armor/Shadow
Starting Health: 30
Special Conditions: Armor Lane: When a creature is summoned here, double its health.
Previous Quest: Kastus Thorn's House
Concurrent Quest: Temple of Akatosh
Next Quest: Docks
Reward: 3x Knight of the Hour
 
The barracks of the Order of the Hour

Enter the Shadows: Order of the Hour BarracksEdit

Order of the Hour Barracks is a location in Wayrest. It is one of the locations unlocked by completing Kastus Thorn's House, along with the Temple of Akatosh.

DialogueEdit

Pre-match
Knight of the Order of the Hour: "An intruder! Guards, to arms!"
After the match, if Temple of Akatosh incomplete
Kellen: "There was no sign of Markam. The agent would have to look elsewhere."
After the match, if Temple of Akatosh complete
Knight of the Hour: "Markam knew someone was coming for him... he said he was leaving town on the next ship."

Opponent's DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
2   Descendant of Alkosh Creature (Khajiit) 1 1 1 4  Legendary Pilfer: +1/+1 and gains a random Keyword.
2   Execute Action 1 1  Common Destroy a creature with 2 power or less.
2   Bruma Profiteer Creature (Imperial) 2 3 2 2  Rare When you summon another creature, you gain 1 health.
1   Daedric Dagger Item 2 1  Common Lethal
+1/+1
3   Fifth Legion Trainer Creature (Imperial) 2 1 3 2  Rare When you summon another creature, give it +1/+0.
2   Helgen Squad Leader Creature (Nord) 2 0 3 3  Epic When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
1   Kvatch Soldier Creature (Imperial) 2 2 3 1  Common Guard
3   Bruma Armorer Creature (Imperial) 3 2 2 2  Rare When you summon another creature, give it +0/+2.
2   Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common
1   Wrothgar Artisan Creature (Orc) 3 2 3 1  Common Summon: Give a creature +1/+1.
2   Archein Elite Creature (Argonian) 4 3 5 2  Rare Lethal
3   Lion Guard Strategist Creature (Breton) 4 2 3 3  Epic When you summon another creature in this lane, give it a Ward.
2   Northpoint Captain Creature (Breton) 4 4 2 2  Rare Summon: Summon a 0/4 Northpoint Herald with Guard.
2   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
2   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
Master
Quantity   Name Type (Subtype)         Ability
1   Descendant of Alkosh Creature (Khajiit) 1 1 1 4  Legendary Pilfer: +1/+1 and gains a random Keyword.
2   Execute Action 1 1  Common Destroy a creature with 2 power or less.
3   Fifth Legion Trainer Creature (Imperial) 2 1 3 2  Rare When you summon another creature, give it +1/+0.
2   Helgen Squad Leader Creature (Nord) 2 0 3 3  Epic When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
3   Bruma Armorer Creature (Imperial) 3 2 2 2  Rare When you summon another creature, give it +0/+2.
2   Morthal Executioner Creature (Nord) 3 2 4 2  Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
2   Penitus Oculatus Agent Creature (Imperial) 3 2 3 2  Rare Summon: Steal a creature's Keywords.
2   Archein Venomtongue Creature (Argonian) 4 1 4 2  Rare Lethal
Slay: Gain +1 max magicka.
2   Hive Defender Creature (Kwama) 4 3 6 2  Rare Guard
3   Lion Guard Strategist Creature (Breton) 4 2 3 3  Epic When you summon another creature in this lane, give it a Ward.
1   The Black Dragon Creature (Imperial) 4 5 5 4  Legendary Immune to Lethal.
Slay: Discard all creatures from your opponent's deck with the same name as the slain creature.
2   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
2   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1   Doomcrag Vampire Creature (Vampire) 6 4 4 4  Legendary Lethal
Other friendly creatures in this lane have Lethal.
1   Sanctuary Raid Action 7 1  Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
1   Mantikora Creature (Mantikora) 10 6 6 3  Epic Guard
Summon: Destroy an enemy creature in this lane.

NotesEdit


Prev: Kastus Thorn's House Up: The Fall of the Dark Brotherhood Next: Docks