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Legends:Grave Concoctions

< Legends: Story / The Fall of the Dark Brotherhood

 
Investigate Rathir's connections to a potions shop.
Episode: The High Priest
Opponent Name: Zaria
Opponent Class: WillpowerAgility Monk
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Normal: Zaria starts with Swindler's Market and Elixir of Vitality in play.
Master: Zaria starts with Swindler's Market, Elixir of Conflict and Elixir of Deflection in play.
Previous Quest: Episode 3 Intro
Next Quest: Hall of the Dead or Hilltop Shrine
Unlocks Quest: Hilltop Shrine
Reward: 3x Marked Man
 
The Grave Concoctions potions shop

The High Priest: Grave ConcoctionsEdit

Grave Concoctions is a location in Falkreath. It is one of the initially-available locations in The High Priest. It is a potions shop owned by Zaria, who has a connection to Rathir, your target.

Zaria starts with the Swindler's Market and either Elixir of Conflict or Elixir of Vitality supports in play, representing her occupation.

DialogueEdit

Pre-match
Zaria: "I don't know anything about Rathir! I've already asked you to leave, so I guess we'll have to do this the hard way."
Game Hint
"Zaria has the advantage in her shop, with potions near at hand."
After the match
Zaria: "Stop, stop. I'll tell you everything."
Zaria: "Rathir's a necromancer. I left his cult when I found out. Tell you what. I'll let you borrow my old robes to sneak into his ritual if you do a little something for me. I have this new poison I've been dying to try out. Why don't you test it on the residents of the Hilltop Shrine?"

Opponent's DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
3   Curse Action 0 2  Rare Give a creature -1/-1.
2   Septim Guardsman Creature (Imperial) 0 1 2 2  Rare Guard
2   Elixir of Vitality Support 1 1  Common Uses: 3
Activate: Gain 2 health.
3   Marked Man Creature (Imperial) 1 1 1 1  Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
3   Shadow Shift Action 1 1  Common Move a friendly creature.
Draw a card.
3   Blood Pact Messenger Creature (Khajiit) 2 1 1 2  Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
3   Fighters Guild Recruit   Creature (Argonian) 2 1 2 1  Common Prophecy, Guard, Lethal
3   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
2   Healing Potion   Action 2 1  Common Prophecy
Gain 5 health.
1   Leafwater Blessing Action 2 3  Epic Give a creature +1/+1.
When you gain health, draw Leafwater Blessing from your discard pile.
1   Snake Tooth Necklace Item 2 2  Rare +1/+1
Summon: Give the wielder Drain this turn.
3   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
3   Elixir of Conflict Support 3 2  Rare Uses: 3
Activate: Give a creature +1/+1.
3   Skooma Racketeer Creature (Khajiit) 3 2 2 2  Rare Summon: Give a creature Lethal.
2   Swindler's Market Support 3 2  Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
3   Tower Alchemist Creature (Imperial) 3 2 4 3  Epic Your Activated supports have unlimited uses.
2   Varanis Courier Creature (Dark Elf) 3 1 3 1  Common Guard
Last Gasp: Draw a card.
2   Shivering Apothecary Creature (Imperial) 4 2 2 2  Rare Summon: Summon a random elixir.
2   Territorial Viper Creature (Reptile) 4 1 1 2  Rare Charge, Lethal
1   Green-Touched Spriggan Creature (Spriggan) 5 1 5 3  Epic When you gain health, Green-Touched Spriggan gains that much power.
2   Smuggler's Haul Action 6 3  Epic Put four random 0-cost cards into your hand.
1   Nest of Vipers Action 10 4  Legendary Fill a lane with Territorial Vipers.
Master
Quantity   Name Type (Subtype)         Ability
3   Curse Action 0 2  Rare Give a creature -1/-1.
3   Septim Guardsman Creature (Imperial) 0 1 2 2  Rare Guard
3   Cheydinhal Sapper Creature (Imperial) 1 1 3 1  Common Drain
3   Shadow Shift Action 1 1  Common Move a friendly creature.
Draw a card.
3   Blood Pact Messenger Creature (Khajiit) 2 1 1 2  Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
2   Daring Cutpurse   Creature (Khajiit) 2 2 2 1  Common Prophecy
Pilfer: +1/+1
3   Fighters Guild Recruit   Creature (Argonian) 2 1 2 1  Common Prophecy, Guard, Lethal
3   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
1   Leafwater Blessing Action 2 3  Epic Give a creature +1/+1.
When you gain health, draw Leafwater Blessing from your discard pile.
3   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1   Elixir of Conflict Support 3 2  Rare Uses: 3
Activate: Give a creature +1/+1.
2   Skooma Racketeer Creature (Khajiit) 3 2 2 2  Rare Summon: Give a creature Lethal.
3   Swindler's Market Support 3 2  Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
3   Tower Alchemist Creature (Imperial) 3 2 4 3  Epic Your Activated supports have unlimited uses.
2   Shivering Apothecary Creature (Imperial) 4 2 2 2  Rare Summon: Summon a random elixir.
3   Territorial Viper Creature (Reptile) 4 1 1 2  Rare Charge, Lethal
3   Golden Saint Creature (Daedra) 6 4 4 2  Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
3   Smuggler's Haul Action 6 3  Epic Put four random 0-cost cards into your hand.
1   Goldbrand Support 7 4  Legendary Uses: 3
Activate: Deal 2 damage to a creature, then increase the damage dealt by 2.
2   Nest of Vipers Action 10 4  Legendary Fill a lane with Territorial Vipers.

NotesEdit