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Look for the assassin Garnag.
Episode: The Missing Assassins
Opponent Name: Treasury Guard
Opponent Class: WillpowerEndurance Spellsword
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Each player starts with 5 magicka.
Story Characters: Kellen
Previous Quest: Episode 5 Intro
Concurrent Quest: Skooma Den, Eclipse Hideout, South Bridge, Silverhome on the Water
Next Quest: Silverhome on the Water, Back Room
Reward: 3 Penitus Oculatus Agent
 
The treasury building in Bravil

The Missing Assassins: Bravil TreasuryEdit

Bravil Treasury is a location in Bravil and is one of the initially available locations in The Missing Assassins. According to Alisanne, someone named Garnag should have been here recently, assassinating the head of the treasury. Instead of meeting Garnag, though, you encounter a guard.

In normal difficulty, both you and your opponent begin the match with 5 magicka. In master difficulty, you begin with 5 magicka and your opponent begins with 7 magicka.

DialogueEdit

Pre-match
Treasury Guard: "Another assassin? Sound the alarm!"
Game Hint
Both players start with 5 magicka.
The treasury is brimming with gold - and magicka!
After the match
Kellen: "The agent learned that the head of the treasury had already been assassinated. Garnag had succeeded in his mission. So where was he?"

Known Opponent CardsEdit

Normal
Quantity   Name Type (Subtype)         Ability
2   Fifth Legion Trainer Creature (Imperial) 2 1 3 2  Rare When you summon another creature, give it +1/+0.
2   Imperial Legionnaire Creature (Imperial) 3 3 4 1  Common
2   Imperial Reinforcements Action 4 2  Rare Fill a lane with 1/1 Imperial Grunts.
2   Pillaging Tribune Creature (Imperial) 5 5 4 3  Epic Summon: Give a friendly creature Drain this turn.
2   Renowned Legate Creature (Imperial) 7 5 5 4  Legendary Breakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
2   Sanctuary Raid Action 7 1  Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.
2   Treasury Guard Creature (Imperial) 5 5 6 1  Common Guard
2   Watch Commander Creature (Imperial) 5 4 4 2  Rare Summon: Give all friendly Guards +1/+2.
1   Colovian Trooper Creature (Imperial) 2 2 2 1  Common Guard
1   Dawn's Wrath Action 8 4  Legendary Destroy all creatures in a lane.
1   Imperial Siege Engine Creature (Imperial) 5 3 3 2  Rare Summon: +1/+1 for each other friendly creature.
1   Midnight Sweep   Action 4 2  Rare Prophecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1   Preserver of the Root Creature (Argonian) 4 4 4 3  Epic +2/+2 and Guard while you have 7 or more max magicka.
1   Wind Keep Spellsword Creature (Breton) 2 2 2 1  Common Ward
Master
Quantity   Name Type (Subtype)         Ability
2   Wind Keep Spellsword Creature (Breton) 2 2 2 1  Common Ward
2   Penitus Oculatus Agent Creature (Imperial) 3 2 3 2  Rare Summon: Steal a creature's Keywords.
3    Edict of Azura Action 4 3  Epic Destroy an enemy creature or support.
3   Preserver of the Root Creature (Argonian) 4 4 4 3  Epic +2/+2 and Guard while you have 7 or more max magicka.
3   Elite Treasury Guard Creature (Imperial) 5 8 8 1  Common Guard
3   Knight of the Hour   Creature (Imperial) 5 3 3 1  Common Prophecy, Guard
Summon: You gain 3 health.
3   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
1   Pillaging Tribune Creature (Imperial) 5 5 4 3  Epic Summon: Give a friendly creature Drain this turn.
1   Auroran Sentry Creature (Daedra) 8 5 7 4  Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
3   Dawn's Wrath Action 8 4  Legendary Destroy all creatures in a lane.
2   Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1   Gravesinger Creature (Imperial) 10 6 6 3  Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
2   Mantikora Creature (Mantikora) 10 6 6 3  Epic Guard
Summon: Destroy an enemy creature in this lane.
1   Iron Atronach Creature (Daedra, Atronach) 12 12 12 4  Legendary Breakthrough, Guard, Regenerate
Your opponent can't target Iron Atronach with actions.


Prev: Episode 5 Intro Up: The Fall of the Dark Brotherhood
Conc: Skooma Den, Eclipse Hideout, South Bridge, Silverhome on the Water
Next: Silverhome on the Water, Back Room