FabricantEdit
A magical fabrication of machine and flesh. For the Tribunal creatures I had a much larger polygon budget than most of the creatures I had created for Morrowind. These new creatures came in at around 2500 polygons and had larger textures, so it was a great experience for me. Lots of room for all those bumps, scutes and scale which I so enjoy painting!
The hulking fabricant seen here seemed almost scorpion like to me and so I based it's movement on that idea. I animated both these characters, which was a nice change of pace as I had been pumping out two textured character models a week for Mythic Entertainment for it's "Dark Age of Camelot" series of games. Although very enjoyable I was hankering after some animation at the end of that contract. And these two creatures fit the bill exactly. It's approximately 2500 polygons, with a 512x512 texture map.
When animating this fabricant, I tried to give it a scoropion-like quality, with tail spike and multiple legs it seemed to lend itself to that style of movement..
I'm fairly pleased how both these creatures came out, and it was a nice change to work on something with a more Sci-fi feel to it, something I haven't done since my work on the aborted Traveller RPG.
A close up of the creature Obviously I couldn't resist adding some dragon like qualities to it. :o)
Dwarven mechanoidEdit
The model again used 2500 polygons and a 512x512 texture. I use Painter for most of my texture work, a tool I've been using since Daggerfall. I prefer it to Photoshop as I find it closer to "real" painting. Believe it or not this IS from the Elder Scrolls series. It's a Dwarven construct, and so I was very worried that it looked too modern, so initially I "aged" it, but it does look very modern to me.