Mark Bullock | |
---|---|
Role(s) | Level designer, writer |
Softworks tenure | 2000-2002 |
Mark Bullock was an Artist and Level Designer at Bethesda Game Studios in the early 2000s.
Elder Scrolls Game CreditsEdit
- The Elder Scrolls III: Morrowind — World Art & Building[1]
- The Elder Scrolls III: Morrowind: Tribunal — Additional World Art and Building[2]
Known ContributionsEdit
- Morrowind — Bullock created the architecture assets for the Telvanni, and placed them in the world in places such as Sadrith Mora. He collaborated with Matt Carofano in creating Seyda Neen (for which he created the lighthouse model), and also worked on Ebonheart (for which he created the dragon statue) and Caldera (for which he created the Governor's Mansion). Additionally, he created many dungeons in the game, such as Tukushapal (where he created a Nordic tomb) and Ibar-Dad (where he created a secret grave for his character Modrin Hanin).[3][4]
InterviewsEdit
- Dec 2001: RPGVault: Morrowind Developer Q&A; #13 Surprise!
- Jul 2001: ElderScrolls.com: Telvanni Architecture
- Jan 2002: RPGVault: Morrowind Developer Q&A; #16 Off The Beaten Path
- Feb 2002: RPGVault: Morrowind Developer Q&A; #18
- Mar 2019: Polygon: Morrowind: An oral history
- Dec 2019: Eurogamer: The hidden secrets of The Elder Scrolls 3: Morrowind