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General:Ken Rolston

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Ken Rolston
Ken Rolston
Role(s) Game designer, writer
Softworks tenure 1996–Mar 2006
Alias(es) kenrolston
krolston
Socucius Ergalla
RevLovebutter
"What is really important is for you to be crazy. If you are not crazy, you cannot get started as an artist. I don't know how you get crazy, everybody's going to have their own way!"
—Ken Rolston, ECGC 2014

Ken Rolston (b. 1949) was the lead game designer and visionary behind Bethesda Softworks and The Elder Scrolls throughout the mid to late 1990s and early 2000s.

Before joining Bethesda, Rolston designed for a number of pen-and-paper RPGs, including Dungeons & Dragons, Paranoia, and RuneQuest. Rolston departed Bethesda after the completion of Oblivion for what was thought to be permanent retirement after about 25 years in the Gaming Industry. However, this only lasted for about a year before he returned to work for Big Huge Games in February of 2007 as the lead designer for a brand new roleplaying IP called Crucible, which was unfortunately canceled due to THQ's (Big Huge Games's owner) financial difficulties. Big Huge Games was bought out by 38 Studios, and subsequently, the gameplay systems of Crucible were flipped around into a new game using 38's Kingdoms of Amalur IP, which was a singleplayer roleplaying game called Kingdoms of Amalur: Reckoning.

CreditsEdit

Texts authoredEdit

This list is non-exhaustive and includes only texts which have been confirmed to be written, fully or partially, by Rolston.

Morrowind

Out-of-game

(See also: Ken Rolston's Posts)

Relevant InterviewsEdit

External LinksEdit

GalleryEdit

ReferencesEdit