Julian Lefay | |
---|---|
Role(s) | Game director, programmer, designer |
Softworks tenure | 1987—Sep 1998[1][2] |
Julian Lefay (b. 1965), also known as Julian Jensen and has been dubbed by many fans as the "Father of the Elder Scrolls", was a core game director, programmer, and designer at Bethesda Softworks in the late 1980s and 1990s. Lefay was considered the chief imagineer behind The Elder Scrolls series,
During the early 1980s, he began programming and quickly became known as one of the best Amstrad and Amiga programmers during the high period of Commodore's success. His programs have won numerous industry awards in virtually every category. Julian Lefay joined Bethesda shortly after its creation in 1987 and eventually became Chief Programmer. At this time, he was considered by many as one of the key technical people in the entertainment multi-media industry as he combined a rare mix of programming knowledge and computer language skills with proven design capability and music composition experience.
He is currently a co-founder and technical director of a new games company called OnceLost Games, and is presently working with Ted Peterson in creating a spiritual successor to Daggerfall.[3]
CreditsEdit
- The Elder Scrolls: Arena — Programmed and Directed by
- The Elder Scrolls II: Daggerfall — Project Leader / Programming / Design
- An Elder Scrolls Legend: Battlespire — Lead Programming / Design and Dialogue
- The Elder Scrolls Adventures: Redguard — Special Thanks To
- The Elder Scrolls III: Morrowind — Special Thanks To
Known ContributionsEdit
These lists are non-exhaustive and only include contributions of which Lefay is known to have been the primary author.
- Arena — Lefay, alongside Vijay Lakshman, Ted Peterson, and the rest of the team, named and developed various setting materials to establish the series, including the game world and maps of Tamriel.
- Camoran Usurper — Lefay ran a D&D campaign with a group of developers at Bethesda; which was set in High Rock and centered around the rise of an usurper who was conquering the lands of Tamriel, in which he coined the Direnni family.
- Daggerfall CES Cinematic — Lefay helped produce the movie, and plays the role of King Cameron.
- Daggerfall — Lefay was the head of the project, and served as it's chief creative director and programmer. Additionally, Lefay narrated all the game's cinematics, and provided voice acting for King Lysandus.
- Battlespire — Lefay was the project leader and lead programmer behind Battlespire. Lefay authored the game's overall design, setting, and story. And Lefay provided voice acting for the Xivilai Moath, the Hernes of Havoc Wellhead, as well as the Daedra Counts of Dagon's Hunting Lodge.
- Morrowind — Lefay did not contribute to the design of Morrowind like he had with previous games, though he did return after his departure from Bethesda to consult on 3D programming techniques.
Relevant InterviewsEdit
- Feb 1994: Compuserve: Arena Conference
- Jan 1996: The Games Machine: Speciale Bethesda Softworks Report
- Nov 1996: PC Games Magazine: Julian LeFay im Gespräch
- Sep 1997: Boot Magazine: The Elder Scrolls: Battlespire Preview - A deadly alternate reality
- Oct 1997: Gamepen: Interview with the Bethesda Softworks' Elder Scrolls Team
- Oct 1997: Next Generation Magazine #34: Battlespire
- Oct 2017: Indigo Gaming: Interview with the "Father of the Elder Scrolls"
- Nov 2017: Reddit: Julian Jensen AMA
- Apr 2020: OnceLost Games: LIVE AMA | Ask Us Anything!
- Apr 2022: PCGamesN: Before Skyrim: the Elder Scrolls games that nearly broke Bethesda
LinksEdit
External LinksEdit
GalleryEdit
-
Lefay as King Camaron in the Winter CES 1995 preview video for Daggerfall
ReferencesEdit
- ^ bethsoft.com
- ^ m0use.net/darius
- ^ "Wayward Realms". Retrieved 12 April 2021.