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General:Andrew Boyd

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Andrew Boyd
Role(s) Game designer
Softworks tenure October 2007-March 2013[1]

Andrew Boyd was the Creative Director and a Senior Producer at ZeniMax Online Studios in the late 2000s, working on the The Elder Scrolls Online.[1]

Boyd was one of the first employees of ZeniMax Online, and from 2007 to 2010, Boyd served as Creative Director for the game, where he recruited and grew the design team from the ground up; from there, Boyd worked with the game director and team leads to develop the game's systems, storylines, and world bible that felt authentic to the series.[1] On Boyd's suggestion, the Mannimarco character was included in the game's plot.[2] From 2010 to 2013, Boyd moved into the role of Senior Producer, focusing on getting the game into a launchable state and interfacing with marketing features.[1] Paul Sage succeeded Boyd as Creative Director.

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