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File:MW-formula-enchantment-cost-corrected.png

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SummaryEdit

The old formula had two mistakes (on target multiplier applies to area of effect and aoe is twice as expensive as stated). LaTeX Code:

\textbf{Touch/Self:}&\ \mathrm{ \left\lfloor base~cost \cdot \dfrac{(min + max) \cdot duration + area}{40}\right\rfloor }\\ \textbf{Target:}&\ \mathrm{ \left\lfloor 1.5 \cdot base~cost \cdot \dfrac{(min + max) \cdot duration + area}{40}\right\rfloor }\\ \textbf{Constant Effect:}&\ \mathrm{ \left\lfloor base~cost \cdot \dfrac{(min + max) \cdot 100 + area}{40}\right\rfloor }\\

LicensingEdit

Public Domain This file is ineligible for copyright and therefore in the public domain, because it consists entirely of information that is common property and contains no original authorship.

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Date/TimeThumbnailDimensionsUserComment
current19:38, 15 December 2016Thumbnail for version as of 19:38, 15 December 20162,518 × 665 (70 KB)Scientific Gamer (talk | contribs)The old formula had two mistakes (on target multiplier applies to area of effect and aoe is twice as expensive as stated). LaTeX Code: \textbf{Touch/Self:}&\ \mathrm{ \left\lfloor base~cost \cdot \dfrac{(min + max) \cdot duration + area}{40}\right\rfl...
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