This page summarizes the base weapons in Daggerfall. See the material modifiers below to see how damage varies depending on what the item is made out of, and which is minimum required to hit certain monsters. For special weapons, see the artifacts page.
Base Weapon ValuesEdit
These are the standard values from which each weapon's stats are derived.
Type | Base Damage | Weight (kg) | Skill | Wield |
---|---|---|---|---|
Dagger | 1-6 | 0.50 | Short Blade | One-handed |
Tanto | 1-8 | 0.75 | Short Blade | One-handed |
Shortsword | 1-8 | 2.50 | Short Blade | One-handed |
Wakazashi† | 1-10 | 2.00 | Short Blade | One-handed |
Broadsword | 1-12 | 5.00 | Long Blade | One-handed |
Saber | 3-12 | 3.75 | Long Blade | One-handed |
Longsword | 2-16 | 4.50 | Long Blade | One-handed |
Katana | 3-16 | 2.50 | Long Blade | One-handed |
Claymore | 2-18 | 7.50 | Long Blade | Two-handed |
Dai-Katana | 3-21 | 3.50 | Long Blade | Two-handed |
Battle Axe‡ | 2-12 | 6.00 | Axe | One-handed |
War Axe‡ | 2-16 | 7.50 | Axe | Two-handed |
Staff | 1-8 | 2.00 | Blunt Weapon | Two-handed |
Mace | 1-12 | 4.50 | Blunt Weapon | One-handed |
Flail | 2-14 | 7.00 | Blunt Weapon | Two-handed |
Warhammer | 3-18 | 7.00 | Blunt Weapon | Two-handed |
Short Bow | 4-16 | 1.00 | Archery | Two-handed |
Long Bow | 4-18 | 1.50 | Archery | Two-handed |
Material ModifiersEdit
Weapons can be made of various metals. Different materials affect the damage done by a weapon, its weight, and its ability to harm certain monsters. However, due to a game bug that displays weapon damage ranges via in-game tooltip information by accounting for the material modifier twice rather than only once, the damage ranges shown in-game are incorrect. Therefore, for clarity, the below table lists these damage modifiers in two columns: the first shows the modifiers actually applied by each weapon, and the second shows the incorrect modifiers displayed in inventory tooltips within the game. Finally, note that hit chance modifiers, although not displayed in-game, equal ten times the material damage modifiers, as shown below. These damage, hit, and other modifiers are:
- The damage displayed is correct in Daggerfall Unity.
Material | Damage Modifier (actual) | Damage Modifier (displayed) | To Hit Modifier | Weight Modifier* | Color | Notes |
---|---|---|---|---|---|---|
Iron | -1 | -2 | -10 | 1.00 | Grey | |
Steel | 0 | 0 | 0 | 1.25 | Light grey | Steel or better required to harm imps |
Silver | 0 | 0 | 0 | 1.00 | Silver | Silver or better required to harm lycanthropes, ghosts, wraiths, mummies, and standard vampires |
Elven | +1 | +2 | +10 | 1.00 | Silver (slightly brighter) | Elven or better required to harm nymphs |
Dwarven | +2 | +4 | +20 | 0.75 | Yellow | Dwarven or better required to harm harpies |
Mithril | +3 | +6 | +30 | 1.00 | Blue | Mithril or better required to harm gargoyles, ancient vampires, any liches, and any daedra |
Adamantium | +3 | +6 | +30 | 1.00 | Dark grey | |
Ebony | +4 | +8 | +40 | 0.50 | Black | |
Orcish | +5 | +10 | +50 | 1.00 | Green | |
Daedric | +6 | +12 | +60 | 1.25 | Red |
*Modified weights are rounded to the nearest 0.25kg, rounding down at midpoint values.
Weapon ListEdit
The following lists all the base weapons, sorted by skill type. The prices set forth here reflect non-enchanted items only.
The weight and price values can be found here and here. Note that the final purchase or sale price can quite easily vary by a factor of 20% or more in either direction, depending on both your Mercantile skill and that of the shopkeeper.
Finally, due to the game bug described in the Material Modifiers section above, the below tables list weapon damage ranges in two columns: the first shows the ranges actually applied by each weapon, and the second shows the incorrect ranges displayed in inventory tooltips within the game.
Short BladeEdit
DaggersEdit
ShortswordsEdit
TantoEdit
WakazashiEdit
Long BladeEdit
BroadswordsEdit
ClaymoresEdit
Dai-katanaEdit
KatanaEdit
LongswordsEdit
SabersEdit
AxeEdit
Battle axesEdit
War axesEdit
BluntEdit
FlailsEdit
MacesEdit
StavesEdit
WarhammersEdit
ArcheryEdit
All bows require a supply of arrows to fire.
Long bowsEdit
Short bowsEdit
NotesEdit
- The Daggerfall User's Guide (page 61 for Weapons, page 63 for Armor) claims that Orcish should be somewhere between Dwarven and Mithril in quality, though this is not the case in-game.