Daggerfall Mod:Building types
< Mod / Daggerfall: Daggerfall Mod: File Formats(Redirected from Daggerfall:Building types)The following table lists the (18 known) predefined codes for specific town building types. This values are referenced both within the Daggerfall Quest Subsystem, and within the Daggerfall Map Database.
0x00 | Alchemist |
---|---|
0x01 | House For Sale |
0x02 | Armorer |
0x03 | Bank |
0x04 | Town4 |
0x05 | Bookseller |
0x06 | Clothing Store |
0x07 | Furniture Store |
0x08 | Gem Store |
0x09 | General Store |
0x0A | Library |
0x0B | Guildhall |
0x0C | Pawn Shop |
0x0D | Weapon Smith |
0x0E | Temple |
0x0F | Tavern |
0x10 | Palace |
0x11 | House1 |
0x12 | House2 |
0x13 | House3 |
0x14 | House4 |
0x15 | House5 |
0x16 | House6 |
0x17 | City Wall |
0x18 | Ship |
0x74 | Special1 |
0xdf | Special2 |
0xf9 | Special3 |
0xfa | Special4 |
NotesEdit
- The character's ship is never displayed on the automap.
- The fields Special1, Special2, Special3, and Special4 are also never displayed on the automap.
- House1 has always locked entry door(s).
- House2 has unlocked entry door(s) from 06:00 to 18:00.