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Bloodmoon:Siege of Castle Karstaag

< Bloodmoon: Quests: Main Quest
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Stop a rebellion in this castle far to the north on the island.
Quest Giver: Hircine while you are asleep
Location(s): Castle Karstaag
Prerequisite Quest: Disrupt the Skaal Hunt
Next Quest: Hircine's Hunt
Reward: Hunter's Wind (restores 1000 pts of health every day)
ID: BM_FrostGiant2
Suggested Level: 30
Difficulty: Medium
 
Protect the Castle from the Riekling Krish

Quick WalkthroughEdit

  1. Wait until Hircine contacts you again to tell you that Castle Karstaag is under attack from within and he wants you to go help.
  2. Travel to Castle Karstaag on the western half of the northern shore of the island.
  3. Speak to Dulk just inside the castle to find out what has happened.
  4. Find the caverns beneath the castle and kill all eight grahls and the riekling in there.
  5. Return to Dulk for his thanks.
  6. Wait until Hircine contacts you again to receive the Hunter's Wind (Power - restore 1000 HP).

Detailed WalkthroughEdit

The DreamEdit

 
Defeat the Grahls

Hircine will contact you soon after the last dream (when you next become a werewolf) to tell you about your next task. It seems that Castle Karstaag has been taken over by rebels and Hircine wants you to go in and clear them out.

Castle KarstaagEdit

The castle is far on west side of the northern shore of the island and is a large ice castle which can be easily missed if you aren't looking for it. You must enter the castle through the main door, and may only do so as a werewolf. As soon as you enter the castle, a riekling named Dulk will tell you about the rebel Krish who has enlisted the help of several grahls in order to take over the castle. They are located in the caverns below the castle. To find the caverns, head down through the Banquet Hall. There are a number of rieklings in the hall that will attack you on sight.

Karstaag CavernsEdit

There are eight grahls and the riekling Krish that you must kill in the caverns. All are well scattered throughout the cave so you should never have to worry about more than one at a time. You'll receive a journal entry once you've killed them all. You can return to Dulk if you wish who will just thank you for helping.

Wait for HircineEdit

The next time you turn into a werewolf, Hircine should contact you again to offer his congratulations. Your reward this time is the Hunter's Wind power, which restores your health up to 1000 points each day.

NotesEdit

  • You may wish to transform out of werewolf form in order to loot the castle and obtain the Daedric Right Pauldron in Castle Karstaag, Tower.

Quest StagesEdit

The following Journal ID and Index codes can be used with the Journal console command to manually update the quest to a certain point.

Siege of Castle Karstaag (BM_FrostGiant2)
Index Finishes Quest Journal Entry
10 I have been sent another dream by the Daedra Lord Hircine. He has told me that Castle Karstaag, at the north shore of the island, is under siege by renegade servants. The owner of the castle is important to him, and Hircine would like me to enter the castle and kill the rebellious creatures.
50 I have entered Castle Karstaag and spoken to a Riekling named Dulk. He tells me that another Riekling named Krish has enlisted the help of grahl to attempt to take control of the castle. I should enter the caverns below the castle and destroy the grahl and the Riekling Krish.
70 I have killed all of the grahl and the Riekling Krish. Hircine will be pleased.
100 Finishes quest  Hircine was pleased with my efforts, and has rewarded me with Hunter's Wind, the ability to completely restore my health once each day.


Prev: Disrupt the Skaal Hunt Up: Main Quest Page Next: Hircine's Hunt