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There's a spy for the Greencaps in town, and I have to find out who it is.
Quick WalkthroughEdit
Detailed WalkthroughEdit
To begin this quest speak to Wanum:
- "The Queen believes a bandit spy may have overheard us discussing the attack, and warned the Greencaps in advance. We need to find this spy. You should ask around. Look for any sign of suspicious activity, anyone acting strange... Well, stranger than usual, anyway. Can you handle this?"
- I'm on it.
- "Good. Come back to see me if you find anything."
You will then have to speak to various residents of the town, however only Murbak and Munya will give you any relevant information.
MurbakEdit
Speaking to Murbak:
- "Did you have a question for me?"
- Noticed anyone acting strange lately?
- "That ""priest,"" Guthrum, I rarely see him doing anything religious. In fact, we had to force him to say a blessing for those who died in the fire. Even then, he almost completely butchered the job. Wouldn't be surprised if he had been drinking that day..."
MunyaEdit
Speaking to Munya:
- Where did you hear rumors about the Greencaps?
- "Here and there. I was their prisoner for a while, and I kept my ears open.
I know they're afraid of their leader, whoever that is. Why do you ask?" - We think there is a bandit spy in town.
- "Oh, well, that's easy. It's that so-called priest, Guthrum."
- Are you sure?
- "Absolutely! I saw him conspiring with the bandits when I was imprisoned.
I also saw him flee to the Ayleid ruins north when you started questioning people around town. If Guthrum was innocent, why would he run away?"
Returning to WanumEdit
Once you figure out who the spy is, speak to Wanum:
- "Please, Warrior, tell me you've found something..."
- Guthrum of the Isles is the bandit spy.
- "The crazy priest? Well now, that is unexpected. Did you apprehend him?"
- No. He's hiding in the Ayleid ruins nearby.
- "He doesn't stand a chance against those undead. What was he thinking? I'll notify the queen and ask what she wants us to do. Thank you, <PlayerName>."