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This page summarizes all of the merchants available in Bruma.
The amount listed under "Gold" is the base amount of gold that the merchant has available to purchase items from the player. Merchants will generally have 3-40 gold more than listed, because their personal pocket change is added to the merchant-specific gold. Gold is reset each time the merchant's inventory is reset or every 48 hours. Merchant gold can be increased in several ways:
- The Master Trader perk increases nearly all merchants' gold by 1000. The merchants who have more gold are all identified in the notes of the following tables.
- The Investor perk allows you to invest 500 gold in certain merchants, after which that merchant will permanently have 500 more gold available. Investing in a merchant improves that merchant's disposition towards you
The merchandise column provides information on what type of merchandise each merchant will buy and sell. In those cases where merchants are not in a typical category, full details are provided on the specific item types they will buy and sell. However, for most merchants, one of the following categories is provided:
Merchant Type | Buys and Sells |
---|---|
Apothecaries | Alchemy-related merchandise: Animal Parts, Food, Ingredients, Poisons, Potions, Raw Food, Recipes |
Blacksmiths | Animal Hides, Armor, Arrows, Ore/Ingots, Tools, Weapons |
Fences | Any items |
General Goods | Will buy any items and sell a variety of items, usually of lower value than more specific merchant types. |
Innkeepers | Food, Raw Food |
Jewelers | Gems; Jewelry; Ore/Ingots; Tools |
Spell vendors | They will both buy and sell magic-related merchandise, including spell tomes, soul gems, enchanted clothing, and the like. Additionally, they will buy jewelry, regular clothing (but not armor), books, scrolls, staves, and Daedric artifacts. |
County BrumaEdit
BrumaEdit
* Eddvia and Hulgard share the same gold between them.
** Leo has no gold in his merchant chest, so you will only be able to sell him items if you first purchase some of his wares.
† Neremus was meant to be an apothecary, but due to a bug he only sells what he has in his inventory, and only has access to his inventory gold.
Outside TownsEdit
Merchant Name | Location | Merchandise | Gold | Invest | Master |
---|---|---|---|---|---|
Erlus Risula | Snowstone Rest | Innkeeper | 100 | ||
Imperial Quartermaster | Fort Pale Pass | Blacksmith | 1000 | ||
Mirich Ran | Just south of the Pale Pass | General | 750 | ||
Skooma Peddler | Random Encounter | Skooma, Moon Sugar | 0* |
* The Peddler has no merchant chest and thus no gold, so you will only be able to sell him items if you first purchase some of his wares.