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Arena:Necromancer's Amulet/Intro

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Artifact: Necromancer's Amulet
(lore page)
Shares Appearance With N/A
Statistics
Armor Rating Rating -9 AC
Weight Weight 0 kg
Enchantment
Spell Absorption: 100% chance, 3 rounds per level

Fortify Intelligence: +50 points for 5 rounds per level, loss at 1 point per round

Regenerate Health: 1 health point every 5 rounds, 30 rounds per level
Map Dungeon Province
High Rock
Can be used by the following classes
All classes
"The legendary Necromancer's Amulet, the last surviving relic of the mad sorcerer Mannimarco, grants any spellcaster who wears it the ability to absorb magical energy and regenerate from injury. The Amulet is mystically fortified to give the person wearing it an armor rating equivalent to plate armor, without the weight and restriction of movement. This makes the artifact popular amongst thieves and mages alike. It is the one flaw of the Amulet that it is unstable in this world - forever doomed to fade in and out of existence, reappearing at locations distant from that of its disappearance."
Codex Scientia

The Necromancer's Amulet is an amulet artifact that can be obtained by taking part in its artifact quest.

The Necromancer's Amulet can be used by any class, and as such one of its greatest assets is its inherent -9 AC bonus to armor rating when equipped. As stated in its description, this is equivalent to having basic plate armor equipped in every armor slot, and so this artifact can be especially useful for classes who are unable to wear higher-quality armor types, or no armor at all. Even the few classes capable of wearing plate armor can make use of the sizable armor rating bonus this artifact provides in addition to their own equipped plate armor.

When its enchantment is used, the Necromancer's Amulet grants a 50 point fortification to Intelligence, indirectly granting an increase in total spell points as well for classes able to use magic. This spell point increase will not actually refill a character's spell points when first used, but combined with the 100% spell absorption effect part of the enchantment, this allows for the replenishment of these new extra spell points when faced with magic-wielding enemies (or these spell points can simply be replenished with potions of Restore Power). The Necromancer's Amulet is thus also useful for Mages and Mage subclasses who need a temporary spell point boost to cast more expensive spells.

The amulet's enchantment also provides a modest health regeneration effect. Neither this nor the spell absorption enchantment are as effective as similar enchantments possessed by other artifacts - the health regeneration in particular starts out at a measly 6 health points total at level 1 and only reaches 120 points total by level 20 - but they can still be useful in managing your resources.